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(Undid edit by Federico: Stop) |
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**{{nerf|Up tilt has less horizontal range, and its hitboxes start from a higher position, rendering it unable to hit some characters on the ground.}} | **{{nerf|Up tilt has less horizontal range, and its hitboxes start from a higher position, rendering it unable to hit some characters on the ground.}} | ||
**{{change|Up tilt's animation has been reversed, with Mario spinning towards the screen rather than away from it.}} | **{{change|Up tilt's animation has been reversed, with Mario spinning towards the screen rather than away from it.}} | ||
**{{nerf|Up tilt can no longer combo with his [[down throw]].}} | |||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{change|Down tilt's animation has been reversed, with Mario spinning towards the screen rather than away from it.}} | **{{change|Down tilt's animation has been reversed, with Mario spinning towards the screen rather than away from it.}} | ||
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*[[Up smash]]: | *[[Up smash]]: | ||
**{{change|Up smash's animation has been reversed, with Mario facing towards the screen rather than away from it.}} | **{{change|Up smash's animation has been reversed, with Mario facing towards the screen rather than away from it.}} | ||
***{{nerf|This decrease the range in front of Mario.}} | |||
***{{buff|But this improves the range behind him.}} | |||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{change|Down smash's animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|mariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}} | **{{change|Down smash's animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|mariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}} | ||
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**{{change|Cape forces opponents to show their back side while they're using their moves; this even works to characters with mirrored stance, causing them to turn away from the screen.}} | **{{change|Cape forces opponents to show their back side while they're using their moves; this even works to characters with mirrored stance, causing them to turn away from the screen.}} | ||
**{{change|Cape is now worn around Mario's neck when used, akin to its appearance in ''[[Super Mario World]]''.}} | **{{change|Cape is now worn around Mario's neck when used, akin to its appearance in ''[[Super Mario World]]''.}} | ||
***{{buff|The change of animation makes all his [[hitbox]]es bigger improving its horizontal range.}} | |||
**{{nerf|Cape no longer puts opponents into [[hitstun]] during ledge return vulnerability.}} | **{{nerf|Cape no longer puts opponents into [[hitstun]] during ledge return vulnerability.}} | ||
***{{buff|However, this makes the move much more useful for potential follow-ups.}} | ***{{buff|However, this makes the move much more useful for potential follow-ups.}} |
edits