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(→Special moves: Yep well that ain't it. Takes 41 frames for Shield bubble to appear, so FAF of 40.) |
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***{{nerf|It also takes significantly longer for Bayonetta to act out of the move after its activation (frame 15 → 40 (normal) 50 (Bat Within)).}} | ***{{nerf|It also takes significantly longer for Bayonetta to act out of the move after its activation (frame 15 → 40 (normal) 50 (Bat Within)).}} | ||
**{{nerf|Its base duration has been significantly lowered (180 frames → 90), no longer being effective at any percent range, even against uncharged smash attacks.}}<ref>https://twitter.com/KuroganeHammer/status/1070184131655434240</ref> | **{{nerf|Its base duration has been significantly lowered (180 frames → 90), no longer being effective at any percent range, even against uncharged smash attacks.}}<ref>https://twitter.com/KuroganeHammer/status/1070184131655434240</ref> | ||
**{{nerf|The minimum duration has been lowered to 22 frames. | |||
***{{buff|However, its duration scaling is higher (10 → 30), meaning its duration increases by 30 frames for every 100% the opponent takes, rather than by 10 frames. This mostly compensates for the move's lower base duration at higher percents, and allows it to reach its maximum duration faster.}} | ***{{buff|However, its duration scaling is higher (10 → 30), meaning its duration increases by 30 frames for every 100% the opponent takes, rather than by 10 frames. This mostly compensates for the move's lower base duration at higher percents, and allows it to reach its maximum duration faster.}} | ||
**{{buff|It has less penalty frames per use (75 → 60).}} | **{{buff|It has less penalty frames per use (75 → 60).}} | ||
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**{{nerf|Slowdown potency is further reduced if Witch Time is activated on its last active frames where it overlaps with Bat Within, making it unable to punish most multihit moves.}} | **{{nerf|Slowdown potency is further reduced if Witch Time is activated on its last active frames where it overlaps with Bat Within, making it unable to punish most multihit moves.}} | ||
**{{change|The screen turns dark whenever someone is affected by Witch Time.}} | **{{change|The screen turns dark whenever someone is affected by Witch Time.}} | ||
**{{change|The Bat Within portion takes | |||
*[[Infernal Climax]]: | *[[Infernal Climax]]: | ||
**{{change|When Witch Time is activated, opponents move a little faster. This makes it easier to dodge her attacks but effectively reduces intangibility for every consecutive dodges during the final smash.}} | **{{change|When Witch Time is activated, opponents move a little faster. This makes it easier to dodge her attacks but effectively reduces intangibility for every consecutive dodges during the final smash.}} |
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