Bayonetta (SSBU): Difference between revisions

(→‎Special moves: Yep well that ain't it. Takes 41 frames for Shield bubble to appear, so FAF of 40.)
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***{{nerf|It also takes significantly longer for Bayonetta to act out of the move after its activation (frame 15 → 40 (normal) 50 (Bat Within)).}}
***{{nerf|It also takes significantly longer for Bayonetta to act out of the move after its activation (frame 15 → 40 (normal) 50 (Bat Within)).}}
**{{nerf|Its base duration has been significantly lowered (180 frames → 90), no longer being effective at any percent range, even against uncharged smash attacks.}}<ref>https://twitter.com/KuroganeHammer/status/1070184131655434240</ref>
**{{nerf|Its base duration has been significantly lowered (180 frames → 90), no longer being effective at any percent range, even against uncharged smash attacks.}}<ref>https://twitter.com/KuroganeHammer/status/1070184131655434240</ref>
**{{nerf|The minimum duration has been lowered to 22 frames.
***{{buff|However, its duration scaling is higher (10 → 30), meaning its duration increases by 30 frames for every 100% the opponent takes, rather than by 10 frames. This mostly compensates for the move's lower base duration at higher percents, and allows it to reach its maximum duration faster.}}  
***{{buff|However, its duration scaling is higher (10 → 30), meaning its duration increases by 30 frames for every 100% the opponent takes, rather than by 10 frames. This mostly compensates for the move's lower base duration at higher percents, and allows it to reach its maximum duration faster.}}  
**{{buff|It has less penalty frames per use (75 → 60).}}
**{{buff|It has less penalty frames per use (75 → 60).}}
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**{{nerf|Slowdown potency is further reduced if Witch Time is activated on its last active frames where it overlaps with Bat Within, making it unable to punish most multihit moves.}}
**{{nerf|Slowdown potency is further reduced if Witch Time is activated on its last active frames where it overlaps with Bat Within, making it unable to punish most multihit moves.}}
**{{change|The screen turns dark whenever someone is affected by Witch Time.}}
**{{change|The screen turns dark whenever someone is affected by Witch Time.}}
**{{change|The Bat Within portion takes
*[[Infernal Climax]]:
*[[Infernal Climax]]:
**{{change|When Witch Time is activated, opponents move a little faster. This makes it easier to dodge her attacks but effectively reduces intangibility for every consecutive dodges during the final smash.}}
**{{change|When Witch Time is activated, opponents move a little faster. This makes it easier to dodge her attacks but effectively reduces intangibility for every consecutive dodges during the final smash.}}
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