Bayonetta (SSBU): Difference between revisions

258 bytes removed ,  6 years ago
→‎Special moves: Thank you very much for inspiring a chart to be made to lab this only to find out it doesn't actually exist.
(→‎Special moves: Thank you very much for inspiring a chart to be made to lab this only to find out it doesn't actually exist.)
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**{{nerf|Witch Time's slowdown potency has been reduced making her unable to connect multiple moves in a row before the opponent is too far away.}}  
**{{nerf|Witch Time's slowdown potency has been reduced making her unable to connect multiple moves in a row before the opponent is too far away.}}  
**{{nerf|Slowdown potency is further reduced if Witch Time is activated on its last active frames where it overlaps with Bat Within, making it unable to punish most multihit moves.}}
**{{nerf|Slowdown potency is further reduced if Witch Time is activated on its last active frames where it overlaps with Bat Within, making it unable to punish most multihit moves.}}
**{{change|Witch Time scales with the power of the move it is used on, so using Witch Time on a weaker move such as a jab will result in the effect lasting for a much shorter time, and a stronger move such as a smash attack will result in a longer effect.}}
**{{change|The screen turns dark whenever someone is affected by Witch Time.}}
**{{change|The screen turns dark whenever someone is affected by Witch Time.}}
*[[Infernal Climax]]:
*[[Infernal Climax]]:
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