39
edits
No edit summary Tag: Mobile edit |
|||
Line 23: | Line 23: | ||
Bayonetta in ''Smash 4'' was considered by many players as the best character in the game, even after having received [[nerf]]s in updates, due to many of her extreme advantages remaining intact, including most infamously her ability to KO opponents at virtually any percentage with successful [[ladder combo]]s. These traits often caused players to label her as "[[broken]]", and many matches involving her became controversial. This includes the Smash Ultimate tournament [[Super Smash Bros. Invitational 2018]], where the top professional Bayonetta player {{Sm|MkLeo}} pulled off a ladder KO in front of [[Masahiro Sakurai]]. Possibly as a result of these events, Bayonetta has been significantly nerfed in the transition to ''Ultimate'', and is by far the most nerfed character in the game, in a similar vein to {{SSB4|Meta Knight}} in ''Smash 4''. | Bayonetta in ''Smash 4'' was considered by many players as the best character in the game, even after having received [[nerf]]s in updates, due to many of her extreme advantages remaining intact, including most infamously her ability to KO opponents at virtually any percentage with successful [[ladder combo]]s. These traits often caused players to label her as "[[broken]]", and many matches involving her became controversial. This includes the Smash Ultimate tournament [[Super Smash Bros. Invitational 2018]], where the top professional Bayonetta player {{Sm|MkLeo}} pulled off a ladder KO in front of [[Masahiro Sakurai]]. Possibly as a result of these events, Bayonetta has been significantly nerfed in the transition to ''Ultimate'', and is by far the most nerfed character in the game, in a similar vein to {{SSB4|Meta Knight}} in ''Smash 4''. | ||
Bayonetta's already poor frame data, her major weakness in ''Smash 4,'' has been further toned down. Her most reliable combo starters have been weakened, with her up tilt, down tilt and forward aerial all having more ending lag; the latter in particular has been affected the most significantly, no longer allowing for any followups other than the next hits of the move. [[Witch Twist]] also has more startup and grants less distance, reducing its effectiveness as a combo starter, out of shield option and followup from other moves. Adding to this, all of Bayonetta's special moves have received nerfs that make them more punishable: [[Bullet Climax]]'s charge takes longer to cancel, [[Heel Slide]] and [[After Burner Kick]]'s followup hits can no longer be used if they hit a shield, Witch Twist takes much longer to grab ledges, and [[Witch Time]] slows down opponents for much shorter except at very high percentages, alongside having noticeably more startup and ending lag. | Bayonetta's already poor frame data, her major weakness in ''Smash 4,'' has been further toned down. Her most reliable combo starters have been weakened, with her up tilt, down tilt and forward aerial all having more ending lag; the latter in particular has been affected the most significantly, no longer allowing for any followups other than the next hits of the move. [[Witch Twist]] also has more startup and grants less distance, reducing its effectiveness as a combo starter, out of shield option and followup from other moves. Adding to this, all of Bayonetta's special moves have received nerfs that make them more punishable: [[Bullet Climax]]'s charge takes longer to cancel, [[Heel Slide]] and [[After Burner Kick]]'s followup hits can no longer be used if they hit a shield, Witch Twist takes much longer to grab ledges, and [[Witch Time]] slows down opponents for much shorter except at very high percentages, alongside having noticeably more startup and ending lag, going from the almost uncontested best counter in the game to being nearly useless aside from smash attacks at high percentages. | ||
Bayonetta's KO ability has been weakened as well. Her neutral, up and down aerials deal lower knockback (most significantly the former two), her back aerial has shorter range making it harder to sweetspot, and her smash attacks only get half as much of an increase in power when charged. This is exacerbated by Witch Time's decreased slowdown duration, hindering its ability to lead into safe KOs, and due to the severe nerfs to her up aerial, she can no longer KO with ladder combos unless they are initiated very close to the top [[blast line]]. As a result, Bayonetta now has a significantly more defined main weakness, which is her lack of KO ability at higher percentages. Conversely, her own endurance has been worsened, as her already low weight has been decreased further, and her recovery is less effective due to Witch Twist's shorter distance and slower ledge grab. | Bayonetta's KO ability has been weakened as well. Her neutral, up and down aerials deal lower knockback (most significantly the former two), her back aerial has shorter range making it harder to sweetspot, and her smash attacks only get half as much of an increase in power when charged. This is exacerbated by Witch Time's decreased slowdown duration, hindering its ability to lead into safe KOs, and due to the severe nerfs to her up aerial, she can no longer KO with ladder combos unless they are initiated very close to the top [[blast line]]. As a result, Bayonetta now has a significantly more defined main weakness, which is her lack of KO ability at higher percentages. Conversely, her own endurance has been worsened, as her already low weight has been decreased further, and her recovery is less effective due to Witch Twist's shorter distance and slower ledge grab. |
edits