Super Smash Bros. Ultimate

Rebel's Guard / Tetrakarn / Makarakarn: Difference between revisions

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When the attack is activated, Joker will assume a defensive pose, and any hit given to him will fill his Rebellion Gauge, and cause him to take 0.4x the amount of damage. Attacks which [[stun]], such as [[Rathalos]]'s Roar, won't stun Joker while Rebel's Guard is active. Taking 28.6% while Rebel's Guard is active will fill the [[Rebellion Gauge]] instantly. When the player releases the button, Joker will perform a backhand, and knock the opponent away from him and dealing 2.4%.  
When the attack is activated, Joker will assume a defensive pose, and any hit given to him will fill his Rebellion Gauge, and cause him to take 0.4x the amount of damage. Attacks which [[stun]], such as [[Rathalos]]'s Roar, won't stun Joker while Rebel's Guard is active. Taking 28.6% while Rebel's Guard is active will fill the [[Rebellion Gauge]] instantly. When the player releases the button, Joker will perform a backhand, and knock the opponent away from him and dealing 2.4%.  


If Arsene is present when this move is inputted, Joker will instead use '''Tetrakarn''' ({{ja|テトラカーン|Tetorakān}}, ''Tetrakarn'') or '''Makarakarn''' ({{ja|マカラカーン|Makarakān}}, ''Makarakarn''), depending on what attack is being used against him. Tetrakarn is activated when the opponent uses a physical attack against him, causing Joker to counter the opponent with 1.6x the damage, with a 12% minimum. If a projectile hits Joker instead, he will use Makarakarn, and [[reflect]] the projectile with 1.6x the damage and 1.9x the speed. This makes it one of the strongest reflectors in the game, only being beaten out in damage by [[Reversal Slash]] and Ness's [[forward smash]], as well as the most damaging counter in the game, with a favorable hitbox as well that covers both sides of Joker's body.
If Arsene is present when this move is inputted, Joker will instead use '''Tetrakarn''' ({{ja|テトラカーン|Tetorakān}}, ''Tetorakarn'') or '''Makarakarn''' ({{ja|マカラカーン|Makarakān}}, ''Makarakarn''), depending on what attack is being used against him. Tetrakarn is activated when the opponent uses a physical attack against him, causing Joker to counter the opponent with 1.6x the damage, with a 12% minimum. If a projectile hits Joker instead, he will use Makarakarn, and [[reflect]] the projectile with 1.6x the damage and 1.9x the speed. This makes it one of the strongest reflectors in the game, only being beaten out in damage by [[Reversal Slash]] and Ness's [[forward smash]], as well as the most damaging counter in the game, with a favorable hitbox as well that covers both sides of Joker's body.


==Origin==
==Origin==

Revision as of 17:23, April 30, 2019

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Rebel's Guard/Tetrakarn/Makarakarn
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Joker using Rebel’s Guard, Tetrakarn, and Makarakarn.
User Joker
Universe Persona
Braces for an attack. If hit, charges the Rebellion Gauge. Press and hold to charge. While Arsene is active, counterattacks.
—Description from Ultimate's Move List

Rebel's Guard (反逆ガード, Rebellion Guard) is Joker's down special move in Super Smash Bros. Ultimate.

Overview

When the attack is activated, Joker will assume a defensive pose, and any hit given to him will fill his Rebellion Gauge, and cause him to take 0.4x the amount of damage. Attacks which stun, such as Rathalos's Roar, won't stun Joker while Rebel's Guard is active. Taking 28.6% while Rebel's Guard is active will fill the Rebellion Gauge instantly. When the player releases the button, Joker will perform a backhand, and knock the opponent away from him and dealing 2.4%.

If Arsene is present when this move is inputted, Joker will instead use Tetrakarn (テトラカーン, Tetorakarn) or Makarakarn (マカラカーン, Makarakarn), depending on what attack is being used against him. Tetrakarn is activated when the opponent uses a physical attack against him, causing Joker to counter the opponent with 1.6x the damage, with a 12% minimum. If a projectile hits Joker instead, he will use Makarakarn, and reflect the projectile with 1.6x the damage and 1.9x the speed. This makes it one of the strongest reflectors in the game, only being beaten out in damage by Reversal Slash and Ness's forward smash, as well as the most damaging counter in the game, with a favorable hitbox as well that covers both sides of Joker's body.

Origin

In the Persona series, guarding both reduces damage and prevents attacks that exploit the user's elemental weakness from downing them.

The stance Joker takes while using Rebel's Guard is nearly identical to his animation in Persona 5 when selecting a Persona skill.

Tetrakarn and Makarakarn are support skills in Persona 5. Tetrakarn reflects any single physical attack that hits the user, while Makarakarn reflects any single magical attack that connects. Notably, Arsene cannot learn either move normally but can inherit them from other Personas via Skill Cards or Fusion.

Trivia

  • While Futaba humorously questions the legality of having both a counter and reflector at the same time in Joker’s reveal trailer, both Gut Check and Counter/Reflect Barrier have similar functionality.