Dash-dance: Difference between revisions
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===Roll Dancing=== | ===Roll Dancing=== | ||
Roll dancing puts [[Rolling]] to good use and never wastes your shield | Roll dancing puts [[Rolling]] to good use and never wastes your shield. It's an excellent example of [[Mindgames]] for beginners. Just roll back and forth behind your enemy to avoid getting hurt. It works against [[Marth]]'s [[Shieldbreaker]] and is useful for [[Jigglypuff]]. | ||
==Video== | ==Video== |
Revision as of 22:04, July 6, 2009
Dash-dancing is performed by tapping the analog stick left and right rapidly while on the ground, effectively dashing to the left and to the right alternately. Characters can turn around while avoiding the dash's turnaround animation at the beginning of their dash. The maximum time a character can dash in one direction and still change direction by dashdancing is the same as the number of frames in his/her initial dash animation - after this animation is over the character will enter a turnaround animation in which no attacks can be performed. You can jump out of a turnaround animation.
Like regular dashing, dash dancing can be jumped out of, and therefore wavedashes and jump-cancelling apply, as well as dash-cancelling.
In Brawl, Dash dancing is drastically shorter and increases your chances of Pratfalling.
Roll Dancing
Roll dancing puts Rolling to good use and never wastes your shield. It's an excellent example of Mindgames for beginners. Just roll back and forth behind your enemy to avoid getting hurt. It works against Marth's Shieldbreaker and is useful for Jigglypuff.
Video
<youtube> PscBUdZVnLM&feature</youtube>