Luigi (SSBU): Difference between revisions

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Luigi is a [[Weight|middleweight]] who is somewhat floaty, and has attributes that deviate from most characters of his weight class. Luigi has average [[walking]] and [[dash]]ing speeds, the second slowest [[air speed]], average [[air acceleration]], slightly below-average [[gravity]], and below-average [[falling speed]], [[fast fall|fastfalling speed]] and [[traction]]. Luigi also sports a very high [[jump]] and [[double jump]]. Overall, Luigi is a floaty character who is sluggish in some aspects, especially in the air.
Luigi is a [[Weight|middleweight]] who is somewhat floaty, and has attributes that deviate from most characters of his weight class. Luigi has average [[walking]] and [[dash]]ing speeds, the second slowest [[air speed]], average [[air acceleration]], slightly below-average [[gravity]], and below-average [[falling speed]], [[fast fall|fastfalling speed]] and [[traction]]. Luigi also sports a very high [[jump]] and [[double jump]]. Overall, Luigi is a floaty character who is sluggish in some aspects, especially in the air.


Like [[Mario (SSBU)|his brother]], Luigi can be very difficult to punish, thanks to all but two of his regular moves (forward smash and down aerial) hitting before frame 10. This, in turn, gives his frame data the distinction of being among the faster ones in the game in terms of start-up lag when excluding [[special move]]s. Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and Luigi's tilt attacks also have their own perks: forward tilt can be angled and, when angled downward, is capable of [[jab lock]]ing; up tilt has excellent combo and juggling potential while possessing decent vertical range; and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself. Finally, Luigi's dash attack has quick start-up, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles.
Like [[Mario (SSBU)|his brother]], Luigi can be very difficult to punish, as only four of his moves have more than 9 frames of start-up lag (Forward smash, down aerial, Fireball, and Green Missile) and a multitude of moves that hit before frame 5, such as neutral aerial or neutral attack. Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and Luigi's tilt attacks also have their own perks: forward tilt can be angled and, when angled downward, is capable of [[jab lock]]ing; up tilt has excellent combo and juggling potential while possessing decent vertical range; and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself. Finally, Luigi's dash attack has quick start-up, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles.


Luigi's smash attacks are all among the fastest of their kind, have below-average ending lag, and possess enough knockback to be reliable finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash can be angled for higher power and deals extra [[shield damage]], up smash is an effective anti-air attack due to rendering Luigi's head [[intangible]] while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output and long range. Both up smash and down smash also have set-up potential at low percents if Luigi successfully covers the opponent's options afterward, and the latter is a reliable follow-up from down throw against heavyweights and fast-fallers.
Luigi's smash attacks are all among the fastest of their kind, have below-average ending lag, and possess enough knockback to be reliable finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash can be angled for higher power and deals extra [[shield damage]], up smash is an effective anti-air attack due to rendering Luigi's head [[intangible]] while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output and long range. Both up smash and down smash also have set-up potential at low percents if Luigi successfully covers the opponent's options afterward, and the latter is a reliable follow-up from down throw against heavyweights and fast-fallers.
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