List of updates (SSBU)/3.0.0 changelog: Difference between revisions

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The new update brings new features on the general gameplay side:
The new update brings new features on the general gameplay side:
*{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}}
*{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}}
*{{change|It is easier to [[punish]] dodges if they are used too excessively.}}
*{{nerf|[[Dodge]]s are more punishable when staled.}}
*{{change|The downtime of a parry against a projectile has been reduced.}}
*{{buff|[[Parry]]ing against a projectile has less ending lag.}}
 
Overall, there is one nerf that has come back most often, it's the reduction of the power of some attacks against the shields. This could make the attack that was nerfed less effective against the shield of his opponent but much more motivating the player to create combos that can destroy them.


=={{SSBU|Mario}}==
=={{SSBU|Mario}}==
*{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed more and slowed longer.}}
*{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed more, and for longer.}}
*{{nerf|[[Fireball]] has reduced power against shields.}}
*{{nerf|[[Fireball]] deals less shield damage.}}


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
*{{buff|[[Giant Punch]] has increased attack range.}}
*{{buff|[[Giant Punch]] has more range.}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
 
*{{nerf|[[Boomerang]] deals less shield damage.}}
*{{nerf|[[Arrow]] has reduced power against shields.}}


=={{SSBU|Samus}}==
=={{SSBU|Samus}}==
*{{nerf|[[Charge Shot]] has reduced power against shield.}}
*{{nerf|[[Charge Shot]] deals less shield damage.}}


=={{SSBU|Dark Samus}}==
=={{SSBU|Dark Samus}}==
 
*{{nerf|[[Charge Shot]] deals less shield damage.}}
*{{nerf|[[Charge Shot]] has reduced power against shield.}}


=={{SSBU|Yoshi}}==
=={{SSBU|Yoshi}}==
*{{nerf|[[Egg Throw]] has reduced power against shield.}}
*{{nerf|[[Egg Throw]] deals less shield damage.}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}}
*{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}}
*{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}}
*{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}}
*{{buff|Down throw deals more damage.}}
*{{buff|Down throw deals more damage. (10.2% → 12%)}}
*{{buff|Kirby will keep Copy Abilities received by Inhale longer.}}
*{{buff|Kirby will keep Copy Abilities received by Inhale longer.}}
*{{buff|Final Cutter can snap to the ledge earlier.}}
*{{buff|[[Final Cutter]] can snap to the ledge earlier.}}


=={{SSBU|Pikachu}}==
=={{SSBU|Pikachu}}==
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=={{SSBU|Ness}}==
=={{SSBU|Ness}}==
*{{buff|[[PK Flash]] has a larger attack range}}
*{{buff|[[PK Flash]] has a larger attack range}}
*{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.}}
*{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration, no longer capable of breaking opponent shields at the edge of the stage.}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
*{{buff|[[Puff Up]] is easier to push enemies with.}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
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=={{SSBU|Bowser}}==
=={{SSBU|Bowser}}==
*{{buff|Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.}}
*{{buff|Grounded [[Whirling Fortress]] can no longer be [[tech]]ed while the attack is still going.}}
*{{bugfix|The T-Pose glitch involving [[Superspicy Curry]] and [[Screw Attack (item)|Screw Ball]] has been fixed.}}


=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{buff|Iceberg has more knockback with the FS Meter.}}
*{{buff|[[Iceberg]] via the FS Meter has higher knockback.}}


=={{SSBU|Sheik}}==
=={{SSBU|Sheik}}==
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*{{buff|Down tilt's tipper hitbox is easier to land.}}
*{{buff|Down tilt's tipper hitbox is easier to land.}}
*{{buff|Forward aerial has more range.}}
*{{buff|Forward aerial has more range.}}
*{{buff|Needle Storm can be charged faster.}}
*{{buff|[[Needle Storm]] can be charged faster.}}


=={{SSBU|Zelda}}==
=={{SSBU|Zelda}}==
*{{nerf|[[Phantom Slash]] deals less shield damage.}}


=={{SSBU|Dr. Mario}}==
=={{SSBU|Dr. Mario}}==
*{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more and slowed longer.}}
*{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more, and for longer.}}
*{{nerf|[[Megavitamins]] have reduced power against shields.}}
*{{nerf|[[Megavitamins]] deal less shield damage.}}


=={{SSBU|Pichu}}==
=={{SSBU|Pichu}}==
*{{change|Changed the posture when receiving damage in the air and made it easier to receive damage.}}
*{{change|Changed the posture when landing and made it easier to receive damage.}}
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
*{{nerf|Pichu has altered animations during aerial hitstun and when landing, making it easier to be hit.}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
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=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*{{nerf|Ganondorf has altered animations during aerial hitstun, making him easier to be hit.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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*{{buff|Edge roll grants more intangibility.}}
*{{buff|Edge roll grants more intangibility.}}
*{{buff|Edge attack has increased range.}}
*{{buff|Edge attack has increased range.}}
*{{buff|Shadow Ball deals increased knockback.}}
*{{buff|[[Shadow Ball]] deals more knockback.}}
*{{nerf|Shadow Ball deals less shield damage.}}
*{{nerf|Shadow Ball deals less shield damage.}}


=={{SSBU|Roy}}==
=={{SSBU|Roy}}==
*{{buff|Dash grab's range was increased.}}


=={{SSBU|Chrom}}==
=={{SSBU|Chrom}}==
*{{bugfix|Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.}}
*{{bugfix|Chrom's victory theme was corrected to ''Id - Purpose'', matching Lucina and Robin's themes.}}
*{{buff|Dash grab's range was increased.}}
*{{buff|Dash grab's range was increased.}}


=={{SSBU|Mr. Game & Watch}}==
=={{SSBU|Mr. Game & Watch}}==
*{{buff|[[Octopus]] via FS Meter now traps enemies for longer.}}


=={{SSBU|Pit}}==
=={{SSBU|Pit}}==
*{{nerf|[[Palutena Bow]] deals less shield damage.}}


=={{SSBU|Dark Pit}}==
=={{SSBU|Dark Pit}}==
*{{nerf|[[Silver Bow]] deals less shield damage.}}


=={{SSBU|Wario}}==
=={{SSBU|Wario}}==
*{{buff|[[Chomp]] can eat projectiles more easily.}}


=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
*{{nerf|Up Smash has more ending lag, lowering the mortar fire rate.}}
*{{nerf|Up smash has more ending lag, lowering the mortar fire rate.}}
*{{buff|Back Aerial has more knockback growth.}}
*{{buff|Back aerial has more knockback growth.}}
*{{nerf|[[Hand Grenade]] deals less shield damage.}}
*{{nerf|[[Hand Grenade]] deals less shield damage.}}
*{{nerf|[[Remote Missile]] lingers shorter.}}
*{{nerf|[[Remote Missile]] lingers shorter.}}


=={{SSBU|Ivysaur}}==
=={{SSBU|Ivysaur}}==
*{{nerf|[[Razor Leaf]] deals less shield damage.}}


=={{SSBU|Charizard}}==
=={{SSBU|Charizard}}==
*{{buff|Grounded [[Flare Blitz]] can more easily hit enemies below it.}}


=={{SSBU|Diddy Kong}}==
=={{SSBU|Diddy Kong}}==
*{{buff|Forward Tilt has longer duration.}}
*{{buff|Forward tilt has longer duration.}}
*{{buff|Dash Attack speed up.}}
*{{buff|Dash attack has decreased start-up (frame 9 → 8).}}
*{{buff|Down Smash deals more knockback.}}
*{{buff|Down smash deals more knockback.}}
*{{buff|Neutral Aerial has more range.}}
*{{buff|Neutral aerial has more range.}}
*{{buff|Up Aerial deals more damage though its knockback was compensated.}}
*{{buff|Up aerial deals more damage (6% → 7%), with its knockback compensated.}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
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=={{SSBU|King Dedede}}==
=={{SSBU|King Dedede}}==
*{{nerf|[[Gordo Throw]] deals less shield damage.}}


=={{SSBU|Olimar}}==
=={{SSBU|Olimar}}==
*{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}}
*{{nerf|Forward smash deals less shield damage.}}
*{{nerf|[[Pikmin Throw]] deals less shield damage.}}


=={{SSBU|Lucario}}==
=={{SSBU|Lucario}}==
*{{nerf|[[Aura Sphere]] deals less shield damage.}}


=={{SSBU|R.O.B.}}==
=={{SSBU|R.O.B.}}==
*{{nerf|[[Robo Beam]] deals less shield damage.}}
*{{nerf|[[Gyro]] deals less shield damage.}}


=={{SSBU|Toon Link}}==
=={{SSBU|Toon Link}}==
*{{nerf|[[Boomerang]] deals less shield damage.}}


=={{SSBU|Wolf}}==
=={{SSBU|Wolf}}==
*{{nerf|Down smash has less knockback.}}
*{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}}


=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
*{{nerf|Slingshot attacks (Forward and Back aerials) deals less shield damage.}}
*{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}}
*{{nerf|[[Lloid Rocket]] deals less shield damage.}}
*{{nerf|[[Lloid Rocket]] deals less shield damage.}}
=={{SSBU|Mega Man}}==
=={{SSBU|Mega Man}}==
*{{nerf|Neutral attack 1 deals less shield damage.}}
*{{nerf|Neutral aerial deals less shield damage.}}
*{{nerf|Forward tilt deals less shield damage.}}
*{{buff|Up smash deals more knockback.}}
*{{nerf|[[Metal Blade]] deals less shield damage.}}
*{{nerf|[[Leaf Shield]] has more startup and ending lag, and Mega Man can no longer throw items during it.}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Wii Fit Trainer}}==
*{{buff|Neutral attack's finisher has more bury range.}}
*{{nerf|[[Sun Salutation]] deals less shield damage.}}
*{{nerf|[[Header]] deals less shield damage.}}
*{{change|Grounded Header's soccer ball spawns from a different spot.}}


=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
*{{buff|At the start of [[Grand Star]], nearby opponents will be slowed more, and for longer.}}
*{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.}}
*{{nerf|[[Luma Shot]] deals less shield damage.}}
*{{nerf|[[Star Bits]] deal less shield damage.}}


=={{SSBU|Greninja}}==
=={{SSBU|Greninja}}==
*{{nerf|[[Water Shuriken]] deals less shield damage.}}


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{buff|Edge attack has more range.}}
*{{nerf|[[Gale Strike]] deals less shield damage.}}
*{{nerf|[[Shuriken of Light]] deals less shield damage.}}
*{{nerf|[[Chakram]] deals less shield damage.}}


=={{SSBU|Mii Gunner}}==
=={{SSBU|Mii Gunner}}==
*{{nerf|[[Charge Blast]] deals less shield damage.}}
*{{nerf|[[Grenade Launch]] deals less shield damage.}}
*{{nerf|[[Flame Pillar]] deals less shield damage.}}
*{{nerf|[[Gunner Missile]] deals less shield damage.}}
*{{nerf|[[Bomb Drop]] deals less shield damage.}}


=={{SSBU|Palutena}}==
=={{SSBU|Palutena}}==
*{{nerf|[[Autoreticle]] deals less shield damage.}}
*{{nerf|[[Explosive Flame]] deals less shield damage.}}


=={{SSBU|Pac-Man}}==
=={{SSBU|Pac-Man}}==
*{{nerf|[[Bonus Fruit]] deals less shield damage.}}
*{{buff|[[Fire Hydrant]] has more range when it is falling.}}
*{{nerf|Fire Hydrant deals less shield damage.}}


=={{SSBU|Robin}}==
=={{SSBU|Robin}}==
*{{nerf|[[Thunder (Robin)|Thunder]] and Elthunder deal less shield damage.}}
*{{nerf|[[Arcfire]] deals less shield damage.}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Bowser Jr.}}==
*{{buff|Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.}}


=={{SSBU|Duck Hunt}}==
=={{SSBU|Duck Hunt}}==
*{{nerf|[[Trick Shot]] deals less shield damage.}}
=={{SSBU|Ryu}}==
*{{nerf|Edge attack deals less hitstun.}}


=={{SSBU|Ken}}==
=={{SSBU|Ken}}==
*{{nerf|Edge attack deals less hitstun.}}


=={{SSBU|Cloud}}==
=={{SSBU|Cloud}}==
*{{nerf|Non-limit [[Blade Beam]] deals less shield damage.}}


=={{SSBU|Corrin}}==
=={{SSBU|Corrin}}==
*{{buff|Forward smash's charging loop hits connect more reliably.
*{{buff|Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
*{{buff|Down aerial's looping hits connect more reliably against lightweight characters.
*{{buff|Uncharged [[Dragon Fang Shot]] travels more distance before disappearing (61 frames → 71).
*{{buff|[[Dragon Ascent]] grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback.


=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
*{{nerf|[[Bullet Climax]] deals less shield damage.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
*{{nerf|[[Splat Roller]] deals less knockback after a turnaround.}}
=={{SSBU|Ridley}}==
*{{nerf|[[Plasma Breath]] deals less shield damage.}}


=={{SSBU|Simon}}==
=={{SSBU|Simon}}==
*{{buff|Edge attack has more range.}}
*{{nerf|[[Cross]] deals less shield damage.}}


=={{SSBU|Richter}}==
=={{SSBU|Richter}}==
*{{buff|Edge attack has more range.}}
*{{nerf|[[Cross]] deals less shield damage.}}


=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
*{{buff|Forward Aerial has a longer sweetspot duration.}}
*{{buff|Forward aerial has a longer sweetspot duration.}}
*{{buff|Side Tilt has a longer sweetspot duration.}}
*{{buff|Forward tilt has a longer sweetspot duration.}}
*{{change|Up Throw no longer is affected by the wind while throwing.}}
*{{change|Up throw is no longer affected by windboxes during the throw.}}
*{{nerf|[[Crownerang]] has less shield damage.}}
*{{nerf|[[Crownerang]] deals less shield damage.}}
*{{buff|[[Gut Check]] has less endlag (about -8 Frames), both when failing and succeeding the counter.}}
*{{buff|[[Gut Check]] has less ending lag, both when failing and succeeding the counter <!--(FAF 68/47/53 → )-->.}}
*{{buff|Up Aerial has less endlag (-30 Frames).}}
*{{buff|Up aerial has less ending lag (FAF 82 → 52).}}


=={{SSBU|Isabelle}}==
=={{SSBU|Isabelle}}==
*{{nerf|Slingshot attacks (Forward and Back aerials) deals less shield damage.}}
*{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}}


=={{SSBU|Piranha Plant}}==
=={{SSBU|Piranha Plant}}==
*{{buff|Edge attack has more range.}}
*{{buff|Edge attack has more range.}}
*{{buff|Ptooie increased in size making the hitbox larger.}}
*{{buff|[[Ptooie]] has a larger hitbox.}}

Revision as of 09:01, April 18, 2019

An icon for denoting incomplete things.

This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal

The new update brings new features on the general gameplay side:

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
  • Nerf Dodges are more punishable when staled.
  • Buff Parrying against a projectile has less ending lag.

Mario

  • Buff At the start of Mario Finale, nearby opponents will be slowed more, and for longer.
  • Nerf Fireball deals less shield damage.

Donkey Kong

Link

Samus

Dark Samus

Yoshi

Kirby

  • Buff Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.
  • Buff Neutral aerial has less ending (FAF 63 → 55) and auto-cancels earlier.
  • Buff Down throw deals more damage. (10.2% → 12%)
  • Buff Kirby will keep Copy Abilities received by Inhale longer.
  • Buff Final Cutter can snap to the ledge earlier.

Pikachu

Ness

  • Buff PK Flash has a larger attack range
  • Nerf Ness's yo-yo smash attacks have less charging time and has a shorter duration, no longer capable of breaking opponent shields at the edge of the stage.

Jigglypuff

  • Buff Puff Up is easier to push enemies with.

Peach

  • Nerf Vegetable has less shield damage.
  • Nerf Peach Blossom has a reduced sleep time period.
  • Nerf Toad no longer stalls continuously in the air after the first use.

Daisy

  • Change Vegetable knockback has been changed to match Peach.
  • Nerf Vegetable has less shield damage.
  • Nerf Daisy Blossom has a reduced sleep time period.
  • Nerf Toad no longer stalls continuously in the air after the first use.

Bowser

Ice Climbers

  • Buff Iceberg via the FS Meter has higher knockback.

Sheik

  • Buff The neutral infinite's finisher has less ending lag.
  • Buff Down tilt's tipper hitbox is easier to land.
  • Buff Forward aerial has more range.
  • Buff Needle Storm can be charged faster.

Zelda

Dr. Mario

Pichu

  • Nerf Thunder Jolt deals less shield damage.
  • Nerf Pichu has altered animations during aerial hitstun and when landing, making it easier to be hit.

Marth

  • Buff Dash grab's range was increased.

Lucina

  • Buff Dash grab's range was increased.

Young Link

Ganondorf

  • Nerf Ganondorf has altered animations during aerial hitstun, making him easier to be hit.

Mewtwo

  • Change Mewtwo's weight has been increased.
  • Buff Neutral attack 1 is faster.
  • Buff Forward tilt deals 1% more damage, with knockback compensated.
  • Buff Up tilt deals 1% more damage, with knockback compensated.
  • Change Up tilt's tip hitbox has an altered angle.
  • Buff Forward smash has increased range.
  • Buff Up aerial deals 1% more damage, with knockback compensated.
  • Buff Edge roll grants more intangibility.
  • Buff Edge attack has increased range.
  • Buff Shadow Ball deals more knockback.
  • Nerf Shadow Ball deals less shield damage.

Roy

  • Buff Dash grab's range was increased.

Chrom

  • Bug fix Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.
  • Buff Dash grab's range was increased.

Mr. Game & Watch

  • Buff Octopus via FS Meter now traps enemies for longer.

Pit

Dark Pit

Wario

  • Buff Chomp can eat projectiles more easily.

Snake

  • Nerf Up smash has more ending lag, lowering the mortar fire rate.
  • Buff Back aerial has more knockback growth.
  • Nerf Hand Grenade deals less shield damage.
  • Nerf Remote Missile lingers shorter.

Ivysaur

Charizard

  • Buff Grounded Flare Blitz can more easily hit enemies below it.

Diddy Kong

  • Buff Forward tilt has longer duration.
  • Buff Dash attack has decreased start-up (frame 9 → 8).
  • Buff Down smash deals more knockback.
  • Buff Neutral aerial has more range.
  • Buff Up aerial deals more damage (6% → 7%), with its knockback compensated.

Sonic

  • Buff Super Sonic has more range.
  • Buff Super Sonic via the FS meter has more range and has higher knockback.
  • Bug fix Spin Charge no longer loses his double jump when performed on platforms.

King Dedede

Olimar

  • Bug fix Olimar's smash attacks now properly have their damage scale when charged.
  • Nerf Forward smash deals less shield damage.
  • Nerf Pikmin Throw deals less shield damage.

Lucario

R.O.B.

  • Nerf Robo Beam deals less shield damage.
  • Nerf Gyro deals less shield damage.

Toon Link

Wolf

  • Nerf Down smash has less knockback.
  • Nerf Blaster deals less shield damage.

Villager

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.
  • Nerf Lloid Rocket deals less shield damage.

Mega Man

  • Nerf Neutral attack 1 deals less shield damage.
  • Nerf Neutral aerial deals less shield damage.
  • Nerf Forward tilt deals less shield damage.
  • Buff Up smash deals more knockback.
  • Nerf Metal Blade deals less shield damage.
  • Nerf Leaf Shield has more startup and ending lag, and Mega Man can no longer throw items during it.

Wii Fit Trainer

  • Buff Neutral attack's finisher has more bury range.
  • Nerf Sun Salutation deals less shield damage.
  • Nerf Header deals less shield damage.
  • Change Grounded Header's soccer ball spawns from a different spot.

Rosalina & Luma

  • Buff At the start of Grand Star, nearby opponents will be slowed more, and for longer.
  • Buff If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
  • Nerf Luma Shot deals less shield damage.
  • Nerf Star Bits deal less shield damage.

Greninja

Mii Swordfighter

Mii Gunner

Palutena

Pac-Man

  • Nerf Bonus Fruit deals less shield damage.
  • Buff Fire Hydrant has more range when it is falling.
  • Nerf Fire Hydrant deals less shield damage.

Robin

  • Nerf Thunder and Elthunder deal less shield damage.
  • Nerf Arcfire deals less shield damage.

Bowser Jr.

  • Buff Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.

Duck Hunt

Ryu

  • Nerf Edge attack deals less hitstun.

Ken

  • Nerf Edge attack deals less hitstun.

Cloud

Corrin

  • {{buff|Forward smash's charging loop hits connect more reliably.
  • {{buff|Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
  • {{buff|Down aerial's looping hits connect more reliably against lightweight characters.
  • {{buff|Uncharged Dragon Fang Shot travels more distance before disappearing (61 frames → 71).
  • {{buff|Dragon Ascent grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback.

Bayonetta

Inkling

Ridley

Simon

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.

Richter

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.

King K. Rool

  • Buff Forward aerial has a longer sweetspot duration.
  • Buff Forward tilt has a longer sweetspot duration.
  • Change Up throw is no longer affected by windboxes during the throw.
  • Nerf Crownerang deals less shield damage.
  • Buff Gut Check has less ending lag, both when failing and succeeding the counter .
  • Buff Up aerial has less ending lag (FAF 82 → 52).

Isabelle

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.

Piranha Plant

  • Buff Edge attack has more range.
  • Buff Ptooie has a larger hitbox.