List of updates (SSBU)/3.0.0 changelog: Difference between revisions
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The new update brings new features on the general gameplay side: | The new update brings new features on the general gameplay side: | ||
*{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}} | *{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}} | ||
*{{ | *{{nerf|[[Dodge]]s are more punishable when staled.}} | ||
*{{ | *{{buff|[[Parry]]ing against a projectile has less ending lag.}} | ||
=={{SSBU|Mario}}== | =={{SSBU|Mario}}== | ||
*{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed more and | *{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed more, and for longer.}} | ||
*{{nerf|[[Fireball]] | *{{nerf|[[Fireball]] deals less shield damage.}} | ||
=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
*{{buff|[[Giant Punch]] has | *{{buff|[[Giant Punch]] has more range.}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== | ||
*{{nerf|[[Boomerang]] deals less shield damage.}} | |||
*{{nerf|[[ | |||
=={{SSBU|Samus}}== | =={{SSBU|Samus}}== | ||
*{{nerf|[[Charge Shot]] | *{{nerf|[[Charge Shot]] deals less shield damage.}} | ||
=={{SSBU|Dark Samus}}== | =={{SSBU|Dark Samus}}== | ||
*{{nerf|[[Charge Shot]] deals less shield damage.}} | |||
*{{nerf|[[Charge Shot]] | |||
=={{SSBU|Yoshi}}== | =={{SSBU|Yoshi}}== | ||
*{{nerf|[[Egg Throw]] | *{{nerf|[[Egg Throw]] deals less shield damage.}} | ||
=={{SSBU|Kirby}}== | =={{SSBU|Kirby}}== | ||
*{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}} | *{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}} | ||
*{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}} | *{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}} | ||
*{{buff|Down throw deals more damage.}} | *{{buff|Down throw deals more damage. (10.2% → 12%)}} | ||
*{{buff|Kirby will keep Copy Abilities received by Inhale longer.}} | *{{buff|Kirby will keep Copy Abilities received by Inhale longer.}} | ||
*{{buff|Final Cutter can snap to the ledge earlier.}} | *{{buff|[[Final Cutter]] can snap to the ledge earlier.}} | ||
=={{SSBU|Pikachu}}== | =={{SSBU|Pikachu}}== | ||
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=={{SSBU|Ness}}== | =={{SSBU|Ness}}== | ||
*{{buff|[[PK Flash]] has a larger attack range}} | *{{buff|[[PK Flash]] has a larger attack range}} | ||
*{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.}} | *{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration, no longer capable of breaking opponent shields at the edge of the stage.}} | ||
=={{SSBU|Jigglypuff}}== | =={{SSBU|Jigglypuff}}== | ||
*{{buff|[[Puff Up]] is easier to push enemies with.}} | |||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
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=={{SSBU|Bowser}}== | =={{SSBU|Bowser}}== | ||
*{{buff| | *{{buff|Grounded [[Whirling Fortress]] can no longer be [[tech]]ed while the attack is still going.}} | ||
=={{SSBU|Ice Climbers}}== | =={{SSBU|Ice Climbers}}== | ||
*{{buff|Iceberg | *{{buff|[[Iceberg]] via the FS Meter has higher knockback.}} | ||
=={{SSBU|Sheik}}== | =={{SSBU|Sheik}}== | ||
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*{{buff|Down tilt's tipper hitbox is easier to land.}} | *{{buff|Down tilt's tipper hitbox is easier to land.}} | ||
*{{buff|Forward aerial has more range.}} | *{{buff|Forward aerial has more range.}} | ||
*{{buff|Needle Storm can be charged faster.}} | *{{buff|[[Needle Storm]] can be charged faster.}} | ||
=={{SSBU|Zelda}}== | =={{SSBU|Zelda}}== | ||
*{{nerf|[[Phantom Slash]] deals less shield damage.}} | |||
=={{SSBU|Dr. Mario}}== | =={{SSBU|Dr. Mario}}== | ||
*{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more and | *{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more, and for longer.}} | ||
*{{nerf|[[Megavitamins]] | *{{nerf|[[Megavitamins]] deal less shield damage.}} | ||
=={{SSBU|Pichu}}== | =={{SSBU|Pichu}}== | ||
*{{nerf|[[Thunder Jolt]] deals less shield damage.}} | *{{nerf|[[Thunder Jolt]] deals less shield damage.}} | ||
*{{nerf|Pichu has altered animations during aerial hitstun and when landing, making it easier to be hit.}} | |||
=={{SSBU|Marth}}== | =={{SSBU|Marth}}== | ||
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=={{SSBU|Ganondorf}}== | =={{SSBU|Ganondorf}}== | ||
*{{nerf|Ganondorf has altered animations during aerial hitstun, making him easier to be hit.}} | |||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
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*{{buff|Edge roll grants more intangibility.}} | *{{buff|Edge roll grants more intangibility.}} | ||
*{{buff|Edge attack has increased range.}} | *{{buff|Edge attack has increased range.}} | ||
*{{buff|Shadow Ball deals | *{{buff|[[Shadow Ball]] deals more knockback.}} | ||
*{{nerf|Shadow Ball deals less shield damage.}} | *{{nerf|Shadow Ball deals less shield damage.}} | ||
=={{SSBU|Roy}}== | =={{SSBU|Roy}}== | ||
*{{buff|Dash grab's range was increased.}} | |||
=={{SSBU|Chrom}}== | =={{SSBU|Chrom}}== | ||
*{{bugfix|Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.}} | *{{bugfix|Chrom's victory theme was corrected to ''Id - Purpose'', matching Lucina and Robin's themes.}} | ||
*{{buff|Dash grab's range was increased.}} | *{{buff|Dash grab's range was increased.}} | ||
=={{SSBU|Mr. Game & Watch}}== | =={{SSBU|Mr. Game & Watch}}== | ||
*{{buff|[[Octopus]] via FS Meter now traps enemies for longer.}} | |||
=={{SSBU|Pit}}== | =={{SSBU|Pit}}== | ||
*{{nerf|[[Palutena Bow]] deals less shield damage.}} | |||
=={{SSBU|Dark Pit}}== | =={{SSBU|Dark Pit}}== | ||
*{{nerf|[[Silver Bow]] deals less shield damage.}} | |||
=={{SSBU|Wario}}== | =={{SSBU|Wario}}== | ||
*{{buff|[[Chomp]] can eat projectiles more easily.}} | |||
=={{SSBU|Snake}}== | =={{SSBU|Snake}}== | ||
*{{nerf|Up | *{{nerf|Up smash has more ending lag, lowering the mortar fire rate.}} | ||
*{{buff|Back | *{{buff|Back aerial has more knockback growth.}} | ||
*{{nerf|[[Hand Grenade]] deals less shield damage.}} | *{{nerf|[[Hand Grenade]] deals less shield damage.}} | ||
*{{nerf|[[Remote Missile]] lingers shorter.}} | *{{nerf|[[Remote Missile]] lingers shorter.}} | ||
=={{SSBU|Ivysaur}}== | =={{SSBU|Ivysaur}}== | ||
*{{nerf|[[Razor Leaf]] deals less shield damage.}} | |||
=={{SSBU|Charizard}}== | =={{SSBU|Charizard}}== | ||
*{{buff|Grounded [[Flare Blitz]] can more easily hit enemies below it.}} | |||
=={{SSBU|Diddy Kong}}== | =={{SSBU|Diddy Kong}}== | ||
*{{buff|Forward | *{{buff|Forward tilt has longer duration.}} | ||
*{{buff|Dash | *{{buff|Dash attack has decreased start-up (frame 9 → 8).}} | ||
*{{buff|Down | *{{buff|Down smash deals more knockback.}} | ||
*{{buff|Neutral | *{{buff|Neutral aerial has more range.}} | ||
*{{buff|Up | *{{buff|Up aerial deals more damage (6% → 7%), with its knockback compensated.}} | ||
=={{SSBU|Sonic}}== | =={{SSBU|Sonic}}== | ||
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=={{SSBU|King Dedede}}== | =={{SSBU|King Dedede}}== | ||
*{{nerf|[[Gordo Throw]] deals less shield damage.}} | |||
=={{SSBU|Olimar}}== | =={{SSBU|Olimar}}== | ||
*{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}} | |||
*{{nerf|Forward smash deals less shield damage.}} | |||
*{{nerf|[[Pikmin Throw]] deals less shield damage.}} | |||
=={{SSBU|Lucario}}== | =={{SSBU|Lucario}}== | ||
*{{nerf|[[Aura Sphere]] deals less shield damage.}} | |||
=={{SSBU|R.O.B.}}== | =={{SSBU|R.O.B.}}== | ||
*{{nerf|[[Robo Beam]] deals less shield damage.}} | |||
*{{nerf|[[Gyro]] deals less shield damage.}} | |||
=={{SSBU|Toon Link}}== | =={{SSBU|Toon Link}}== | ||
*{{nerf|[[Boomerang]] deals less shield damage.}} | |||
=={{SSBU|Wolf}}== | =={{SSBU|Wolf}}== | ||
*{{nerf|Down smash has less knockback.}} | |||
*{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}} | |||
=={{SSBU|Villager}}== | =={{SSBU|Villager}}== | ||
*{{nerf|Slingshot attacks ( | *{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | ||
*{{nerf|[[Lloid Rocket]] deals less shield damage.}} | *{{nerf|[[Lloid Rocket]] deals less shield damage.}} | ||
=={{SSBU|Mega Man}}== | =={{SSBU|Mega Man}}== | ||
*{{nerf|Neutral attack 1 deals less shield damage.}} | |||
*{{nerf|Neutral aerial deals less shield damage.}} | |||
*{{nerf|Forward tilt deals less shield damage.}} | |||
*{{buff|Up smash deals more knockback.}} | |||
*{{nerf|[[Metal Blade]] deals less shield damage.}} | |||
*{{nerf|[[Leaf Shield]] has more startup and ending lag, and Mega Man can no longer throw items during it.}} | |||
=={{SSBU|Wii Fit Trainer}}== | =={{SSBU|Wii Fit Trainer}}== | ||
*{{buff|Neutral attack's finisher has more bury range.}} | |||
*{{nerf|[[Sun Salutation]] deals less shield damage.}} | |||
*{{nerf|[[Header]] deals less shield damage.}} | |||
*{{change|Grounded Header's soccer ball spawns from a different spot.}} | |||
=={{SSBU|Rosalina & Luma}}== | =={{SSBU|Rosalina & Luma}}== | ||
*{{buff|At the start of [[Grand Star]], nearby opponents will be slowed more, and for longer.}} | |||
*{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.}} | |||
*{{nerf|[[Luma Shot]] deals less shield damage.}} | |||
*{{nerf|[[Star Bits]] deal less shield damage.}} | |||
=={{SSBU|Greninja}}== | =={{SSBU|Greninja}}== | ||
*{{nerf|[[Water Shuriken]] deals less shield damage.}} | |||
=={{SSBU|Mii Swordfighter}}== | =={{SSBU|Mii Swordfighter}}== | ||
*{{buff|Edge attack has more range.}} | |||
*{{nerf|[[Gale Strike]] deals less shield damage.}} | |||
*{{nerf|[[Shuriken of Light]] deals less shield damage.}} | |||
*{{nerf|[[Chakram]] deals less shield damage.}} | |||
=={{SSBU|Mii Gunner}}== | =={{SSBU|Mii Gunner}}== | ||
*{{nerf|[[Charge Blast]] deals less shield damage.}} | |||
*{{nerf|[[Grenade Launch]] deals less shield damage.}} | |||
*{{nerf|[[Flame Pillar]] deals less shield damage.}} | |||
*{{nerf|[[Gunner Missile]] deals less shield damage.}} | |||
*{{nerf|[[Bomb Drop]] deals less shield damage.}} | |||
=={{SSBU|Palutena}}== | =={{SSBU|Palutena}}== | ||
*{{nerf|[[Autoreticle]] deals less shield damage.}} | |||
*{{nerf|[[Explosive Flame]] deals less shield damage.}} | |||
=={{SSBU|Pac-Man}}== | =={{SSBU|Pac-Man}}== | ||
*{{nerf|[[Bonus Fruit]] deals less shield damage.}} | |||
*{{buff|[[Fire Hydrant]] has more range when it is falling.}} | |||
*{{nerf|Fire Hydrant deals less shield damage.}} | |||
=={{SSBU|Robin}}== | =={{SSBU|Robin}}== | ||
*{{nerf|[[Thunder (Robin)|Thunder]] and Elthunder deal less shield damage.}} | |||
*{{nerf|[[Arcfire]] deals less shield damage.}} | |||
=={{SSBU|Bowser Jr.}}== | =={{SSBU|Bowser Jr.}}== | ||
*{{buff|Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.}} | |||
=={{SSBU|Duck Hunt}}== | =={{SSBU|Duck Hunt}}== | ||
*{{nerf|[[Trick Shot]] deals less shield damage.}} | |||
=={{SSBU|Ryu}}== | |||
*{{nerf|Edge attack deals less hitstun.}} | |||
=={{SSBU|Ken}}== | =={{SSBU|Ken}}== | ||
*{{nerf|Edge attack deals less hitstun.}} | |||
=={{SSBU|Cloud}}== | =={{SSBU|Cloud}}== | ||
*{{nerf|Non-limit [[Blade Beam]] deals less shield damage.}} | |||
=={{SSBU|Corrin}}== | =={{SSBU|Corrin}}== | ||
*{{buff|Forward smash's charging loop hits connect more reliably. | |||
*{{buff|Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range. | |||
*{{buff|Down aerial's looping hits connect more reliably against lightweight characters. | |||
*{{buff|Uncharged [[Dragon Fang Shot]] travels more distance before disappearing (61 frames → 71). | |||
*{{buff|[[Dragon Ascent]] grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback. | |||
=={{SSBU|Bayonetta}}== | =={{SSBU|Bayonetta}}== | ||
*{{nerf|[[Bullet Climax]] deals less shield damage.}} | |||
=={{SSBU|Inkling}}== | =={{SSBU|Inkling}}== | ||
*{{nerf|[[Splat Roller]] deals less knockback after a turnaround.}} | |||
=={{SSBU|Ridley}}== | |||
*{{nerf|[[Plasma Breath]] deals less shield damage.}} | |||
=={{SSBU|Simon}}== | =={{SSBU|Simon}}== | ||
*{{buff|Edge attack has more range.}} | |||
*{{nerf|[[Cross]] deals less shield damage.}} | |||
=={{SSBU|Richter}}== | =={{SSBU|Richter}}== | ||
*{{buff|Edge attack has more range.}} | |||
*{{nerf|[[Cross]] deals less shield damage.}} | |||
=={{SSBU|King K. Rool}}== | =={{SSBU|King K. Rool}}== | ||
*{{buff|Forward | *{{buff|Forward aerial has a longer sweetspot duration.}} | ||
*{{buff| | *{{buff|Forward tilt has a longer sweetspot duration.}} | ||
*{{change|Up | *{{change|Up throw is no longer affected by windboxes during the throw.}} | ||
*{{nerf|[[Crownerang]] | *{{nerf|[[Crownerang]] deals less shield damage.}} | ||
*{{buff|[[Gut Check]] has less | *{{buff|[[Gut Check]] has less ending lag, both when failing and succeeding the counter <!--(FAF 68/47/53 → )-->.}} | ||
*{{buff|Up | *{{buff|Up aerial has less ending lag (FAF 82 → 52).}} | ||
=={{SSBU|Isabelle}}== | =={{SSBU|Isabelle}}== | ||
*{{nerf|Slingshot attacks ( | *{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | ||
=={{SSBU|Piranha Plant}}== | =={{SSBU|Piranha Plant}}== | ||
*{{buff|Edge attack has more range.}} | *{{buff|Edge attack has more range.}} | ||
*{{buff|Ptooie | *{{buff|[[Ptooie]] has a larger hitbox.}} |
Revision as of 09:01, April 18, 2019
This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
The new update brings new features on the general gameplay side:
- Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
- Dodges are more punishable when staled.
- Parrying against a projectile has less ending lag.
Mario
- At the start of Mario Finale, nearby opponents will be slowed more, and for longer.
- Fireball deals less shield damage.
Donkey Kong
- Giant Punch has more range.
Link
- Boomerang deals less shield damage.
Samus
- Charge Shot deals less shield damage.
Dark Samus
- Charge Shot deals less shield damage.
Yoshi
- Egg Throw deals less shield damage.
Kirby
- Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.
- Neutral aerial has less ending (FAF 63 → 55) and auto-cancels earlier.
- Down throw deals more damage. (10.2% → 12%)
- Kirby will keep Copy Abilities received by Inhale longer.
- Final Cutter can snap to the ledge earlier.
Pikachu
- Thunder Jolt deals less shield damage.
Ness
- PK Flash has a larger attack range
- Ness's yo-yo smash attacks have less charging time and has a shorter duration, no longer capable of breaking opponent shields at the edge of the stage.
Jigglypuff
- Puff Up is easier to push enemies with.
Peach
- Vegetable has less shield damage.
- Peach Blossom has a reduced sleep time period.
- Toad no longer stalls continuously in the air after the first use.
Daisy
- Vegetable knockback has been changed to match Peach.
- Vegetable has less shield damage.
- Daisy Blossom has a reduced sleep time period.
- Toad no longer stalls continuously in the air after the first use.
Bowser
- Grounded Whirling Fortress can no longer be teched while the attack is still going.
Ice Climbers
- Iceberg via the FS Meter has higher knockback.
Sheik
- The neutral infinite's finisher has less ending lag.
- Down tilt's tipper hitbox is easier to land.
- Forward aerial has more range.
- Needle Storm can be charged faster.
Zelda
- Phantom Slash deals less shield damage.
Dr. Mario
- At the start of Doctor Finale, nearby opponents will be slowed more, and for longer.
- Megavitamins deal less shield damage.
Pichu
- Thunder Jolt deals less shield damage.
- Pichu has altered animations during aerial hitstun and when landing, making it easier to be hit.
Marth
- Dash grab's range was increased.
Lucina
- Dash grab's range was increased.
Young Link
- Fire Arrow deals less shield damage.
- Boomerang deals less shield damage.
Ganondorf
- Ganondorf has altered animations during aerial hitstun, making him easier to be hit.
Mewtwo
- Mewtwo's weight has been increased.
- Neutral attack 1 is faster.
- Forward tilt deals 1% more damage, with knockback compensated.
- Up tilt deals 1% more damage, with knockback compensated.
- Up tilt's tip hitbox has an altered angle.
- Forward smash has increased range.
- Up aerial deals 1% more damage, with knockback compensated.
- Edge roll grants more intangibility.
- Edge attack has increased range.
- Shadow Ball deals more knockback.
- Shadow Ball deals less shield damage.
Roy
- Dash grab's range was increased.
Chrom
- Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.
- Dash grab's range was increased.
Mr. Game & Watch
- Octopus via FS Meter now traps enemies for longer.
Pit
- Palutena Bow deals less shield damage.
Dark Pit
- Silver Bow deals less shield damage.
Wario
- Chomp can eat projectiles more easily.
Snake
- Up smash has more ending lag, lowering the mortar fire rate.
- Back aerial has more knockback growth.
- Hand Grenade deals less shield damage.
- Remote Missile lingers shorter.
Ivysaur
- Razor Leaf deals less shield damage.
Charizard
- Grounded Flare Blitz can more easily hit enemies below it.
Diddy Kong
- Forward tilt has longer duration.
- Dash attack has decreased start-up (frame 9 → 8).
- Down smash deals more knockback.
- Neutral aerial has more range.
- Up aerial deals more damage (6% → 7%), with its knockback compensated.
Sonic
- Super Sonic has more range.
- Super Sonic via the FS meter has more range and has higher knockback.
- Spin Charge no longer loses his double jump when performed on platforms.
King Dedede
- Gordo Throw deals less shield damage.
Olimar
- Olimar's smash attacks now properly have their damage scale when charged.
- Forward smash deals less shield damage.
- Pikmin Throw deals less shield damage.
Lucario
- Aura Sphere deals less shield damage.
R.O.B.
Toon Link
- Boomerang deals less shield damage.
Wolf
- Down smash has less knockback.
- Blaster deals less shield damage.
Villager
- Slingshot attacks (forward and back aerials) deal less shield damage.
- Lloid Rocket deals less shield damage.
Mega Man
- Neutral attack 1 deals less shield damage.
- Neutral aerial deals less shield damage.
- Forward tilt deals less shield damage.
- Up smash deals more knockback.
- Metal Blade deals less shield damage.
- Leaf Shield has more startup and ending lag, and Mega Man can no longer throw items during it.
Wii Fit Trainer
- Neutral attack's finisher has more bury range.
- Sun Salutation deals less shield damage.
- Header deals less shield damage.
- Grounded Header's soccer ball spawns from a different spot.
Rosalina & Luma
- At the start of Grand Star, nearby opponents will be slowed more, and for longer.
- If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
- Luma Shot deals less shield damage.
- Star Bits deal less shield damage.
Greninja
- Water Shuriken deals less shield damage.
Mii Swordfighter
- Edge attack has more range.
- Gale Strike deals less shield damage.
- Shuriken of Light deals less shield damage.
- Chakram deals less shield damage.
Mii Gunner
- Charge Blast deals less shield damage.
- Grenade Launch deals less shield damage.
- Flame Pillar deals less shield damage.
- Gunner Missile deals less shield damage.
- Bomb Drop deals less shield damage.
Palutena
- Autoreticle deals less shield damage.
- Explosive Flame deals less shield damage.
Pac-Man
- Bonus Fruit deals less shield damage.
- Fire Hydrant has more range when it is falling.
- Fire Hydrant deals less shield damage.
Robin
Bowser Jr.
- Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.
Duck Hunt
- Trick Shot deals less shield damage.
Ryu
- Edge attack deals less hitstun.
Ken
- Edge attack deals less hitstun.
Cloud
- Non-limit Blade Beam deals less shield damage.
Corrin
- {{buff|Forward smash's charging loop hits connect more reliably.
- {{buff|Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
- {{buff|Down aerial's looping hits connect more reliably against lightweight characters.
- {{buff|Uncharged Dragon Fang Shot travels more distance before disappearing (61 frames → 71).
- {{buff|Dragon Ascent grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback.
Bayonetta
- Bullet Climax deals less shield damage.
Inkling
- Splat Roller deals less knockback after a turnaround.
Ridley
- Plasma Breath deals less shield damage.
Simon
- Edge attack has more range.
- Cross deals less shield damage.
Richter
- Edge attack has more range.
- Cross deals less shield damage.
King K. Rool
- Forward aerial has a longer sweetspot duration.
- Forward tilt has a longer sweetspot duration.
- Up throw is no longer affected by windboxes during the throw.
- Crownerang deals less shield damage.
- Gut Check has less ending lag, both when failing and succeeding the counter .
- Up aerial has less ending lag (FAF 82 → 52).
Isabelle
- Slingshot attacks (forward and back aerials) deal less shield damage.
Piranha Plant
- Edge attack has more range.
- Ptooie has a larger hitbox.