List of updates (SSBU)/3.0.0 changelog: Difference between revisions
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=={{SSBU|Pichu}}== | =={{SSBU|Pichu}}== | ||
*{{change|Changed the posture when receiving damage in the air and made it easier to receive damage. | |||
Changed the posture when landing and made it easier to receive damage.}} | |||
*{{nerf|[[Thunder Jolt]] deals less shield damage.}} | |||
=={{SSBU|Marth}}== | =={{SSBU|Marth}}== |
Revision as of 08:58, April 18, 2019
This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
The new update brings new features on the general gameplay side:
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
It is easier to punish dodges if they are used too excessively.
The downtime of a parry against a projectile has been reduced.
Overall, there is one nerf that has come back most often, it's the reduction of the power of some attacks against the shields. This could make the attack that was nerfed less effective against the shield of his opponent but much more motivating the player to create combos that can destroy them.
Mario
At the start of Mario Finale, nearby opponents will be slowed more and slowed longer.
Fireball has reduced power against shields.
Donkey Kong
Giant Punch has increased attack range.
Link
Arrow has reduced power against shields.
Samus
Charge Shot has reduced power against shield.
Dark Samus
Charge Shot has reduced power against shield.
Yoshi
Egg Throw has reduced power against shield.
Kirby
Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.
Neutral aerial has less ending (FAF 63 → 55) and auto-cancels earlier.
Down throw deals more damage.
Kirby will keep Copy Abilities received by Inhale longer.
Final Cutter can snap to the ledge earlier.
Pikachu
Thunder Jolt deals less shield damage.
Ness
PK Flash has a larger attack range
Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.
Jigglypuff
Peach
Vegetable has less shield damage.
Peach Blossom has a reduced sleep time period.
Toad no longer stalls continuously in the air after the first use.
Daisy
Vegetable knockback has been changed to match Peach.
Vegetable has less shield damage.
Daisy Blossom has a reduced sleep time period.
Toad no longer stalls continuously in the air after the first use.
Bowser
Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.
The T-Pose glitch involving Superspicy Curry and Screw Ball has been fixed.
Ice Climbers
Iceberg has more knockback with the FS Meter.
Sheik
The neutral infinite's finisher has less ending lag.
Down tilt's tipper hitbox is easier to land.
Forward aerial has more range.
Needle Storm can be charged faster.
Zelda
Dr. Mario
At the start of Doctor Finale, nearby opponents will be slowed more and slowed longer.
Megavitamins have reduced power against shields.
Pichu
Changed the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
Thunder Jolt deals less shield damage.
Marth
Dash grab's range was increased.
Lucina
Dash grab's range was increased.
Young Link
Ganondorf
Mewtwo
Mewtwo's weight has been increased.
Neutral attack 1 is faster.
Forward tilt deals 1% more damage, with knockback compensated.
Up tilt deals 1% more damage, with knockback compensated.
Up tilt's tip hitbox has an altered angle.
Forward smash has increased range.
Up aerial deals 1% more damage, with knockback compensated.
Edge roll grants more intangibility.
Edge attack has increased range.
Shadow Ball deals increased knockback.
Shadow Ball deals less shield damage.
Roy
Chrom
Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.
Dash grab's range was increased.
Mr. Game & Watch
Pit
Dark Pit
Wario
Snake
Up Smash has more ending lag, lowering the mortar fire rate.
Back Aerial has more knockback growth.
Hand Grenade deals less shield damage.
Remote Missile lingers shorter.
Ivysaur
Charizard
Diddy Kong
Forward Tilt has longer duration.
Dash Attack speed up.
Down Smash deals more knockback.
Neutral Aerial has more range.
Up Aerial deals more damage though its knockback was compensated.
Sonic
Super Sonic has more range.
Super Sonic via the FS meter has more range and has higher knockback.
Spin Charge no longer loses his double jump when performed on platforms.
King Dedede
Olimar
Lucario
R.O.B.
Toon Link
Wolf
Villager
Slingshot attacks (Forward and Back aerials) deals less shield damage.
Lloid Rocket deals less shield damage.
Mega Man
Wii Fit Trainer
Rosalina & Luma
Greninja
Mii Swordfighter
Mii Gunner
Palutena
Pac-Man
Robin
Bowser Jr.
Duck Hunt
Ken
Cloud
Corrin
Bayonetta
Inkling
Simon
Richter
King K. Rool
Forward Aerial has a longer sweetspot duration.
Side Tilt has a longer sweetspot duration.
Up Throw no longer is affected by the wind while throwing.
Crownerang has less shield damage.
Gut Check has less endlag (about -8 Frames), both when failing and succeeding the counter.
Up Aerial has less endlag (-30 Frames).
Isabelle
Slingshot attacks (Forward and Back aerials) deals less shield damage.
Piranha Plant
Edge attack has more range.
Ptooie increased in size making the hitbox larger.