List of updates (SSBU)/3.0.0 changelog: Difference between revisions
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The new update brings new features on the general gameplay side: | The new update brings new features on the general gameplay side: | ||
*{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}} | *{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}} | ||
*{{change|It | *{{change|It is easier to [[punish]] dodges if they are used too excessively.}} | ||
*{{change|The downtime of a parry against a projectile has been reduced. | *{{change|The downtime of a parry against a projectile has been reduced.}} | ||
=={{SSBU|Mario}}== | =={{SSBU|Mario}}== |
Revision as of 08:17, April 18, 2019
This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
The new update brings new features on the general gameplay side:
- Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
- It is easier to punish dodges if they are used too excessively.
- The downtime of a parry against a projectile has been reduced.
Mario
- At the start of Mario Finale, nearby opponents will be slowed more and slowed longer.
- Fireball has reduced power against shields.
Donkey Kong
- Giant Punch has increased attack range.
Link
Samus
Dark Samus
Yoshi
Kirby
- Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.
- Neutral aerial has less ending (FAF 63 → 55) and auto-cancels earlier.
- Down throw deals more damage.
- Kirby will keep Copy Abilities received by Inhale longer.
- Final Cutter can snap to the ledge earlier.
Pikachu
- Thunder Jolt deals less shield damage.
Ness
- PK Flash has a larger attack range
- Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.
Jigglypuff
Peach
- Vegetable has less shield damage.
- Peach Blossom has a reduced sleep time period.
- Toad no longer stalls continuously in the air after the first use.
Daisy
- Vegetable knockback has been changed to match Peach.
- Vegetable has less shield damage.
- Daisy Blossom has a reduced sleep time period.
- Toad no longer stalls continuously in the air after the first use.
Bowser
Ice Climbers
Sheik
Zelda
Dr. Mario
- At the start of Doctor Finale, nearby opponents will be slowed more and slowed longer.
- Megavitamins have reduced power against shields.
Pichu
Marth
- Dash grab's range was increased.
Lucina
- Dash grab's range was increased.
Young Link
Ganondorf
Mewtwo
- Mewtwo's weight has been increased.
- Neutral attack 1 is faster.
- Forward tilt deals 1% more damage, with knockback compensated.
- Up tilt deals 1% more damage, with knockback compensated.
- Up tilt's tip hitbox has an altered angle.
- Forward smash has increased range.
- Up aerial deals 1% more damage, with knockback compensated.
- Edge roll grants more intangibility.
- Edge attack has increased range.
- Shadow Ball deals increased knockback.
- Shadow Ball deals less shield damage.
Roy
Chrom
- Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.
- Dash grab's range was increased.
Mr. Game & Watch
Pit
Dark Pit
Wario
Snake
- Up Smash has more ending lag, lowering the mortar fire rate.
- Back Aerial has more knockback growth.
- Hand Grenade deals less shield damage.
- Remote Missile lingers shorter.
Ivysaur
Charizard
Diddy Kong
- Forward Tilt has longer duration.
- Dash Attack speed up.
- Down Smash deals more knockback.
- Neutral Aerial has more range.
- Up Aerial deals more damage though its knockback was compensated.
Sonic
- Super Sonic has more range.
- Super Sonic via the FS meter has more range and has higher knockback.
- Spin Charge no longer loses his double jump when performed on platforms.
King Dedede
Olimar
Lucario
R.O.B.
Toon Link
Wolf
Villager
- Slingshot attacks (Forward and Back aerials) deals less shield damage.
- Lloid Rocket deals less shield damage.
Mega Man
Wii Fit Trainer
Rosalina & Luma
Greninja
Mii Swordfighter
Mii Gunner
Palutena
Pac-Man
Robin
Bowser Jr.
Duck Hunt
Ken
Cloud
Corrin
Bayonetta
Inkling
Simon
Richter
King K. Rool
- Forward Aerial has a longer sweetspot duration.
- Side Tilt has a longer sweetspot duration.
- Up Throw no longer is affected by the wind while throwing.
- Crownerang has less shield damage.
- Gut Check has less endlag (about -8 Frames), both when failing and succeeding the counter.
- Up Aerial has less endlag (-30 Frames).
Isabelle
- Slingshot attacks (Forward and Back aerials) deals less shield damage.
Piranha Plant
- Edge attack has more range.
- Ptooie increased in size making the hitbox larger.