Bayonetta recovery frames: Difference between revisions

m (Serpent King moved page Bayonetta Recovery Frames to Bayonetta recovery frames: Not sure what to call this really, but it at least needs to follow our naming conventions.)
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| Witch Twist || Afterburner Kick || Witch Twist || Afterburner Kick || || 42 || 42 || 42
| Witch Twist || Afterburner Kick || Witch Twist || Afterburner Kick || || 42 || 42 || 42
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| Witch Twist || Afterburner Kick || Afterburner Kick || Witch Twist || || 42 || 42 || 42
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| Witch Twist || Afterburner Kick || Downwards Afterburner Kick || Witch Twist || || 42 || 42 || 42
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| Witch Twist || Downwards Afterburner Kick || Afterburner Kick || Witch Twist || || 42 || 42 || 42
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| Witch Twist || Downwards Afterburner Kick || Downwards Afterburner Kick || Witch Twist || || 42 || 42 || 42
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| Witch Twist || Afterburner Kick || Witch Twist || Downwards Afterburner Landing || || 50 || N/A || N/A
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| Witch Twist || Downwards Afterburner Kick || Witch Twist || Downwards Afterburner Landing || || 50 || N/A || N/A
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| Downwards Afterburner Kick || Witch Twist || Witch Twist || Downwards Afterburner Kick || Assumption || 42 || 42 || 42
| Downwards Afterburner Kick || Witch Twist || Witch Twist || Downwards Afterburner Kick || Assumption || 42 || 42 || 42
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Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, and 42 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 42 frames.
Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, 42 frames, and 50 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 50 frames.


[[Category:Bayonetta]]
[[Category:Bayonetta]]
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