Throwing: Difference between revisions
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==In ''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== | ||
===List of hitboxes with the throwing type=== | ===List of hitboxes with the throwing type=== | ||
* | *[[King Dedede]] - {{b|Inhale|King Dedede}} (wind) | ||
* | *[[Luigi]] - [[back throw]] (hit by swung opponent) | ||
* | *[[Mario]] - back throw (hit by swung opponent) | ||
{{Types}} | {{Types}} | ||
[[Category:Types]] | [[Category:Types]] |
Revision as of 13:15, April 4, 2019
In the type system used by Super Smash Bros. Brawl, the throwing type is what all throws are considered to be. Throws cannot be assigned any type other than this one, though they can be given various effects. Regular hitboxes can also be assigned the throwing type. In the Subspace Emissary, throwing attacks can be boosted by [Throwing] Attack stickers.
In Super Smash Bros. Brawl
List of hitboxes with the throwing type
- King Dedede - Inhale (wind)
- Luigi - back throw (hit by swung opponent)
- Mario - back throw (hit by swung opponent)
List of attack types | |
---|---|
Individual types | Bite • Energy • Explosive • Head • Magic • Pikmin • PK • Spin • Tail • Typeless • Throwing • Water |
Type groups | Arm (Elbow • Hand ) Body (Body • Butt ) Leg (Foot • Knee ) Weapon (Bat • Hammer • Sacred • Sword • Parasol • Weapon • Whip ) |