Super Smash Bros.: Difference between revisions

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[[File:SSBCast.jpg|thumb|194x205px|Official artwork of the default cast of ''Smash 64''.]]
[[File:SSBCast.jpg|thumb|194x205px|Official artwork of the default cast of ''Smash 64''.]]
[[File:Super Smash Select.png|thumb|The character-selection screen of ''Super Smash Bros.'' (all characters unlocked).]]
[[File:Super Smash Select.png|thumb|The character-selection screen of ''Super Smash Bros.'' (all characters unlocked).]]
There are twelve playable [[character]]s in ''Super Smash Bros.'', eight of which are available from the [[Starter character|start]], and four of which are [[Unlockable character|unlockable]].
There are eleven playable [[character]]s in ''Super Smash Bros.'', seven of which are available from the [[Starter character|start]], and four of which are [[Unlockable character|unlockable]].


The most amount of slots are given to the {{uv|Mario}} and {{uv|Pokémon}} universes with each getting two characters: [[Mario]] alongside his brother [[Luigi]], and [[Pikachu]] and [[Jigglypuff]], respectively, with the latter characters in both universes being unlockable.
The most amount of slots are given to the and {{uv|Pokémon}} which has 2 characters: [[Mario]][[Pikachu]] and [[Jigglypuff]].


Two more slots are given to reoccurring ''Mario'' characters [[Donkey Kong]] and [[Yoshi]] as representatives of their sub-universes, {{uv|Donkey Kong}} and {{uv|Yoshi}} respectively.   
Two more slots are given to reoccurring ''Mario'' characters [[Donkey Kong]] and [[Yoshi]] as representatives of their sub-universes, {{uv|Donkey Kong}} and {{uv|Yoshi}} respectively.   
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==Development==
==Development==
[[Masahiro Sakurai]] was interested in making a fighting game for four players. His initial design for the game was called ''Kakuto-Geemu Ryuoh'' (''[[Dragon King: The Fighting Game]]'')<ref name="Hobby"/>, which featured simple characters. After presenting the game to co-worker [[Satoru Iwata]], he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original.<ref name= Hobby/> His first idea was to include famous Nintendo characters and put them into the fray.<ref name="Hobby"/> Knowing he would not get permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> The prototype he presented featured [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref>
[[Masahiro Sakurai]] was interested in making a fighting game for four players. His initial design for the game was called ''Kakuto-Geemu Ryuoh'' (''[[Dragon King: The Fighting Game]]'')<ref name="Hobby"/>, which featured simple characters. After presenting the game to co-worker [[Satoru Iwata]], he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original.<ref name= Hobby/> His first idea was to include famous Nintendo characters and put them into the fray.<ref name="Hobby"/> Knowing he would not get permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> The prototype he presented featured [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref>


''Super Smash Bros.'' features music from some of Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs are taken directly from their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref>
''Super Smash Bros.'' features music from some of Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs are taken directly from their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref>
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*Introducing new characters from the {{uv|Yoshi}} and {{uv|F-Zero}} universes.
*Introducing new characters from the {{uv|Yoshi}} and {{uv|F-Zero}} universes.
*Not having [[Bowser]] as the heaviest character, as he did not make his first playable appearance until ''Melee''. Rather, the heaviest character is {{SSB|Donkey Kong}}.
*Not having [[Bowser]] as the heaviest character, as he did not make his first playable appearance until ''Melee''. Rather, the heaviest character is {{SSB|Donkey Kong}}.
*Featuring only playable protagonists. However, two characters had previously appeared as antagonists -- [[Donkey Kong]] in ''{{b|Donkey Kong|game}}'', its {{b|Game & Watch|universe}} counterpart, ''Donkey Kong 3''  and ''Donkey Kong (Game Boy)'', and [[Mario]] in ''Donkey Kong Jr.'' and ''Donkey Kong Circus''.
*Featuring only playable protagonists. However, one characters had previously appeared as antagonist -- [[Donkey Kong]] in ''{{b|Donkey Kong|game}}'', its {{b|Game & Watch|universe}} counterpart, ''Donkey Kong 3''  and ''Donkey Kong (Game Boy)''.
*Being rated "E" for Everyone by the ESRB, as its successors ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' would be rated "T" for Teen, and ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' would be rated "E10+" for players who are aged ten and over. As a result, it is also the only game not to share its ESRB rating with another game in the franchise.
*Being rated "E" for Everyone by the ESRB, as its successors ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' would be rated "T" for Teen, and ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' would be rated "E10+" for players who are aged ten and over. As a result, it is also the only game not to share its ESRB rating with another game in the franchise.
*Showing the stage's 3D model when highlighted on the Stage Selection screen, as well as restricting the cursor to the squares depicting the stage.
*Showing the stage's 3D model when highlighted on the Stage Selection screen, as well as restricting the cursor to the squares depicting the stage.
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==Trivia==
==Trivia==
*The starting eight characters are placed in the order of when they first appeared in their respective debut titles on the character selection screen, starting with the oldest, [[Mario]] and [[Donkey Kong]], and ending with the most recent, [[Pikachu]]. This same order is used when listing the cast of the original ''Super Smash Bros.'' in later games, such as when organizing [[Trophy|trophies]]. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
*The starting seven characters are placed in the order of when they first appeared in their respective debut titles on the character selection screen, starting with the oldest, [[Donkey Kong]], and ending with the most recent, [[Pikachu]]. This same order is used when listing the cast of the original ''Super Smash Bros.'' in later games, such as when organizing [[Trophy|trophies]]. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
*''Super Smash Bros.'' marks the first appearance of [[Samus]], [[Kirby]], and [[Ness]] in 3D.
*''Super Smash Bros.'' marks the first appearance of [[Samus]], [[Kirby]], and [[Ness]] in 3D.
**Additionally, this game is the only [[Nintendo 64]] title in which Samus or Ness appears.
**Additionally, this game is the only [[Nintendo 64]] title in which Samus or Ness appears.
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