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*Because of the amount of {{s|wikipedia|RAM}} that ''Super Smash Bros. for Nintendo 3DS'' uses, it cannot run alongside other programs on the 3DS that use the internet. However, this does not occur on the 3DS' successor, the New Nintendo 3DS, due to the latter system having larger RAM. | *Because of the amount of {{s|wikipedia|RAM}} that ''Super Smash Bros. for Nintendo 3DS'' uses, it cannot run alongside other programs on the 3DS that use the internet. However, this does not occur on the 3DS' successor, the New Nintendo 3DS, due to the latter system having larger RAM. | ||
*''Super Smash Bros. for Nintendo 3DS'' marks the first appearances on a portable system for [[Little Mac]], [[Shulk]], [[Wii Fit Trainer]], and [[Bayonetta]], and the only handheld appearance for the latter two. This is also the first appearance on the 3DS for [[Zero Suit Samus]], [[Olimar]] and [[Mega Man]]. | *''Super Smash Bros. for Nintendo 3DS'' marks the first appearances on a portable system for [[Little Mac]], [[Shulk]], [[Wii Fit Trainer]], and [[Bayonetta]], and the only handheld appearance for the latter two. This is also the first appearance on the 3DS for [[Zero Suit Samus]], [[Olimar]] and [[Mega Man]]. | ||
**This is the only appearance on the 3DS for | **This is the only appearance on the 3DS for [[Lucas]], [[Mr. Game & Watch]] and [[Duck Hunt]]. | ||
*In a similar vein to ''Brawl''{{'}}s introduction, when starting up ''Super Smash Bros. for Nintendo 3DS'', the roster of characters is shown, appending any unlocked or [[Downloadable content#characters|downloaded]] characters to the lineup as well. | *In a similar vein to ''Brawl''{{'}}s introduction, when starting up ''Super Smash Bros. for Nintendo 3DS'', the roster of characters is shown, appending any unlocked or [[Downloadable content#characters|downloaded]] characters to the lineup as well. | ||
*Each character actually has three models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in [[Training Mode]] when the player zooms in on the character and sets the speed to half or quarter speed when L is held. | *Each character actually has three models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in [[Training Mode]] when the player zooms in on the character and sets the speed to half or quarter speed when L is held. |
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