Super Smash Bros. Ultimate

Holy Water: Difference between revisions

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'''Holy Water''' ({{ja|聖水|Seisui}}, ''Holy Water'') is {{SSBU|Simon}} and {{SSBU|Richter}}'s [[down special move]].
'''Holy Water''' ({{ja|聖水|Seisui}}, ''Holy Water'') is {{SSBU|Simon}} and {{SSBU|Richter}}'s [[down special move]].
==Overview==
==Overview==
The user throws in a flask of Holy Water in a downward arc, which deals a small amount of [[flame]] [[damage]] and [[knockback]] if it hits an opponent before it hits the ground. Upon making contact with the ground, the flask will burst, and create a pillar of fire similar to [[Arcfire]]. The flask will be thrown at a steeper angle if the move is performed in midair. Simon's Holy Water produces red flame, while Richter's Holy Water produces blue flame; the blue flame from Richter's version is an [[aura]] hitbox instead of a [[flame]] hitbox, unlike Simon's version. When Richter uses the move, he will also say "Take this!", unlike Simon, who simply grunts when he uses the move.
The user throws in a flask of Holy Water in a downward arc, which deals a small amount of [[flame]] [[damage]] and [[knockback]] if it hits an opponent before it hits the ground. Upon making contact with the ground, the flask will burst, and create a pillar of fire similar to [[Arcfire]]. The flask will be thrown at a steeper angle if the move is performed in midair. Simon's Holy Water produces red flame, while Richter's Holy Water produces blue flame; the blue flame from Richter's version is an [[aura]] hitbox instead of a [[flame]] hitbox, unlike Simon's version. However, it does not have the normal aura effect like [[Lucario]], as its power does not increase when Richter's damage is higher. When Richter uses the move, he will also say "Take this!", unlike Simon, who simply grunts when he uses the move.


If the flask is caught before it hits the ground, it can be picked up as an [[item]] and thrown. As it is an item, Simon and Richter are unable to use the move if they are already holding an item (similar to Link's {{b|Bomb|Link}}s). If the flask is perfect-shielded, however, the flames will damage Simon and Richter as if it was reflected.
If the flask is caught before it hits the ground, it can be picked up as an [[item]] and thrown. As it is an item, Simon and Richter are unable to use the move if they are already holding an item (similar to Link's {{b|Bomb|Link}}s). If the flask is perfect-shielded, however, the flames will damage Simon and Richter as if it was reflected.

Revision as of 12:26, March 22, 2019

Holy Water
Holy Water
Simon and Richter using Holy Water in Ultimate.
Users Simon
Richter
Universe Castlevania
Throws a bottle of holy water diagonally downward. Pillars of fire erupt from where it lands.
—Description from Ultimate's Move List

Holy Water (聖水, Holy Water) is Simon and Richter's down special move.

Overview

The user throws in a flask of Holy Water in a downward arc, which deals a small amount of flame damage and knockback if it hits an opponent before it hits the ground. Upon making contact with the ground, the flask will burst, and create a pillar of fire similar to Arcfire. The flask will be thrown at a steeper angle if the move is performed in midair. Simon's Holy Water produces red flame, while Richter's Holy Water produces blue flame; the blue flame from Richter's version is an aura hitbox instead of a flame hitbox, unlike Simon's version. However, it does not have the normal aura effect like Lucario, as its power does not increase when Richter's damage is higher. When Richter uses the move, he will also say "Take this!", unlike Simon, who simply grunts when he uses the move.

If the flask is caught before it hits the ground, it can be picked up as an item and thrown. As it is an item, Simon and Richter are unable to use the move if they are already holding an item (similar to Link's Bombs). If the flask is perfect-shielded, however, the flames will damage Simon and Richter as if it was reflected.

Origin

Simon using the Holy Water in the original Castlevania.

Holy Water is a recurring sub-weapon in the Castlevania series. As with other sub-weapons, usage of Holy Water requires hearts, which act as ammo; the protagonist can keep throwing Holy Water until they either run out of hearts, die, or collect another sub-weapon. When thrown, it creates a pillar of fire which hits multiple times, so it can be used in conjunction with the whip to deal massive damage while locking the enemy in place.

Richter using the Holy Water in Castlevania: Rondo of Blood

Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to Fire Bomb. Simon's Holy Water is colored red much like its appearance from Castlevania to Super Castlevania IV, while Richter's is colored blue like in his playable appearances in Castlevania: Symphony of the Night onwards, as opposed to the green color in Rondo of Blood and Castlevania: Dracula X. However, Richter is often shown utilizing a moving flame as opposed to a stationary one in his home series.

Real holy water is water that has been blessed by a clergy member in a church for spiritual cleansing, baptism, or the warding off of evil.

In Smash, its function is a hybrid of how it appears in Simon and Richter's games. The flame stays in one place like in Castlevania through Super Castlevania IV, but rather than being thrown in an arc, it is thrown directly downward at an angle, similarly to how it is used in Rondo of Blood and Symphony of the Night.

Gallery

Trivia

  • In spite of Richter's Holy Water not utilizing a flame effect, the game still treats the move as if it does; if the player has the game choose spirits for them, it will choose flame-related spirits; additionally, Pocket shows it as a flame attack, as indicated by the flame shown when pocketing the attack. It is likely that this is an overlooked side effect of using Simon as a basis for Richter.

External Link