Conditions: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
Magenta Face (talk | contribs) m (→Enemy Behavior) |
||
Line 39: | Line 39: | ||
===Enemy Behavior=== | ===Enemy Behavior=== | ||
* '''The enemy favors [ | * '''The enemy favors [attack(s)]''': The enemy will use the listed attack(s) as frequently as it can. | ||
* '''The enemy favors grabs and throws''': The enemy will attack mostly using grabs and throws. | * '''The enemy favors grabs and throws''': The enemy will attack mostly using grabs and throws. | ||
* '''The enemy loves to taunt''': The enemy will taunt frequently. | * '''The enemy loves to taunt''': The enemy will taunt frequently. |
Revision as of 20:43, March 21, 2019
Conditions are a mechanic in the Spirits mode and Adventure Mode: World of Light in Super Smash Bros. Ultimate. Each Spirit Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using taunts, or favoring certain attacks. Up to three conditions can be displayed on screen but battles may have more conditions that aren't shown.
List of Conditions
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.
Fighters
- The enemy's [attack(s)] has increased power: The listed attack(s) will do additional damage when used by the enemy.
- The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords.
- The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow.
- The enemy has increased defense: The enemy has boosted defense.
- The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor.
- The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy.
- (You/The enemy/Everyone) (is/are) (hard/easy) to launch: The said fighters will take more or less knockback.
- The enemy has increased move speed: The enemy will move faster.
- [All fighters/You/The enemy] have reduced jump power: The specified fighter(s) will have their jump height decreased.
- [The enemy/All fighters] [is/are] very fast and can't stop quickly: The enemy (or everyone) has greatly increased speed overall but worse traction.
- Gravity is [high/low]: The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and fall speed. The "Gravity Change Immunity" skill negates this effect.
- The enemy is invisible: The enemy will be invisible at all times or periodically.
- The enemy is metal: The enemy has the Metal effect from a Metal Box, which will not wear off.
- The enemy is gold: The enemy has the golden power-up effect from Golden Plains.
- [The enemy/You] [is/are] giant: Either you or the enemy will be permanently giant.
- The enemy is tiny: The enemy is permanently tiny.
- The enemy reflects projectiles: The enemy spawns with a Franklin Badge, which they will never drop.
- The enemy breathes fire: The enemy is under the effect of a permanent Superspicy Curry.
- Bunny [enemy]: Although this condition doesn't show up in the list, the title showing who is being fought may indicate that the enemy spawns with a Bunny Hood, which they will never drop.
- The enemy starts the battle with a(n) [item]: The enemy begins the battle with the item in question.
- Items are attracted to the enemy: Items near an enemy will move towards it.
- You constantly take minor damage: The player is constantly flowered and will take damage over time.
- The enemy heals over time: The enemy regenerates their health.
- The enemy heals when at critical damage: If the enemy reaches 100% damage, they will heal back to 0%.
- You can't swim: The player will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
- No one knows how to swim: All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
- The enemy's FS Meter charges quickly: The enemy's Final Smash Meter charges faster than usual.
- The enemy will suddenly have a Final Smash after a little while: The enemy's Final Smash Meter will instantly charge at specific intervals.
- The enemy will charge up a powerful Final Smash: The opponents Final Smash will be stronger than a normal FS meter Final Smash, about the equivalent strength of a Final Smash obtained from a Smash Ball.
- You get a Final Smash: The player occasionally gets a Final Smash.
Enemy Behavior
- The enemy favors [attack(s)]: The enemy will use the listed attack(s) as frequently as it can.
- The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws.
- The enemy loves to taunt: The enemy will taunt frequently.
- The enemy loves to jump: The enemy will jump as frequently as they can.
- The enemy doesn’t like to jump: The enemy will avoid jumping as frequently as they can.
- The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.
- The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible.
- The enemy prefers not to move: The enemy will take no action whatsoever except recovering when they're off the stage.
Rules
- Timed Battle: The match is a timed battle, and the player loses when the timer expires; the amount of time varies on which spirit is being fought.
- Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.
- Timed Stamina Battle: The exact amount of time and the HP of both fighters varies based on the spirit in question.
- Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
- Defeat an army of fighters: Usually indicates a horde battle where the player must defeat all opponents.
- Join forces with a CPU ally: A CPU ally will assist the player in defeating the enemy.
- You lose if your CPU ally is KO'd: The player must prevent their CPU ally from being KO'd, some of which will avoid fighting.
- Survive until the timer runs out: The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately.
- Start the battle with 300%: All fighters start with 300% damage like in Sudden Death, making them incredibly easy to launch.
- Fighters will suddenly take damage: After a few seconds, all fighters are set to 999% damage, making almost any attack one-hit KOs.
- Take your strongest team into this no-frills battle: A standard battle with no additional conditions.
- Win the battle to awaken the fighter: Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle.
Environment
- The floor is lava: The floor is overlaid with lava and when touched, the player gets launched with fire damage, which can be reduced or nullified with certain Hazard Skills.
- The floor is electrified: The floor has a metal surface and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect.
- The floor is poisonous: The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills.
- The floor is frozen: The floor is covered in ice and will freeze the player when touched. The Ice-Floor Immunity skill will prevent this.
- The stage is covered in fog: Fog covers the screen, making it difficult to see, and it occasionally blocks the battlefield entirely, including name tags. The fog doesn't appear if equipped with a spirit with Fog Immunity.
- The stage is covered in a poisonous cloud: Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. Fog Immunity can also remove the poison cloud.
- The floor is sticky: The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity equipped.
- The floor is sleep-inducing: The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
- Dangerously high winds are in effect: Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped.
- Periodic earthquakes will shake the stage: The stage occasionally shakes, causing the player to trip unless they are in the air or have a spirit with Falling Immunity.
- Left and right controls will suddenly reverse after a little while: The player's left/right movements reverse for some time unless they have a spirit with Irreversible Controls.
- The screen will suddenly flip after a little while: The screen occasionally turns upside-down unless the player has a spirit with Screen-Flip Immunity.
Miscellaneous
- [Condition] when the enemy's at high damage: The condition doesn't activate until the enemy reaches 50% damage.
- [Condition] after a little while: The condition toggles on and off after at certain intervals; this varies based on the fight.
- Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals.
- Only certain Pokémon appear from Poké Balls: Poké Balls will only spawn a specific Pokémon. Usually, an opponent starts the battle with a Poké Ball and activates it by throwing it on the ground to avoid having it reflected or caught by the player.
- Hostile assist trophies will appear: A specific Assist Trophy will spawn on some time to fight alongside the opponents.
- Reinforcements will appear during the battle: Extra fighters will spawn after some time has passed.
- Reinforcements will appear after an enemy is KO'd: Extra fighters will spawn after an enemy fighter has been KO'd.