Link (SSBM): Difference between revisions

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Tag: Mobile edit
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*{{nerf|New dash attack deals less damage (16% → 12%), hindering its KO potential. It also has a much shorter duration (frames 9-34 → 7-12).}}
*{{nerf|New dash attack deals less damage (16% → 12%), hindering its KO potential. It also has a much shorter duration (frames 9-34 → 7-12).}}
*{{buff|New Forward smash: a sword swing in front of himself while stepping forward, and if the A button is pressed, executes a second and more powerful swing. It is considerably stronger dealing more damage if both hits connect (20% → 30%) and covers more space than his old forward smash. It also has less startup (frame 16 → 15) and ending lag if the first hit is used only (frame 58 → 50).}}
*{{buff|New Forward smash: a sword swing in front of himself while stepping forward, and if the A button is pressed, executes a second and more powerful swing. It is considerably stronger dealing more damage if both hits connect (20% → 30%) and covers more space than his old forward smash. It also has less startup (frame 16 → 15) and ending lag if the first hit is used only (frame 58 → 50).}}
*{{nerf|Both hits of the new forward smash deals less knockback and it is significantly less reliable than the old forward smash and the first hit deals fairly high knockback making it not possible to connect both hits beyond lower percents. Also despite the introduction of smash charging, the second hit is not effected by it.}}
*{{nerf|Both hits of the new forward smash deals less knockback and it is significantly less reliable than the old forward smash and the first hit deals fairly high knockback making it not possible to connect both hits beyond lower percents. Also despite the introduction of smash charging, the second hit is not affected by it.}}
*{{buff|Up smash has less ending lag (frame 58 → 52) and covers more horizontal [[range]].}}
*{{buff|Up smash has less ending lag (frame 58 → 52) and covers more horizontal [[range]].}}
*{{nerf|Up smash deals less damage (20% → 14%), its consecutive hits are slower (frame 21 (hit 2), frame 31 (hit 3) → 26 (hit 2), 41 (hit 3), and has less vertical range and smaller hitboxes making it much easier to escape.}}
*{{nerf|Up smash deals less damage (20% → 14%), its consecutive hits are slower (frame 21 (hit 2), frame 31 (hit 3) → 26 (hit 2), 41 (hit 3), and has less vertical range and smaller hitboxes making it much easier to escape.}}