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Tag: Mobile edit |
Tag: Mobile edit |
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==Changes from ''Smash 64'' to ''Melee''== | ==Changes from ''Smash 64'' to ''Melee''== | ||
In his transition from ''Super Smash Bros.'' to ''Super Smash Bros. Melee'', Link received numerous [[buff]]s, most of which made him a more potent fighter, going from bottom tier to mid-low tier. One of his largest weaknesses (his awful recovery) has been greatly improved as his [[Spin Attack]] covers more distance and he now has a [[grab aerial]] which when combined with the addition of [[air dodging]] vastly improves the amount of options he has to recover. He is also lighter | In his transition from ''Super Smash Bros.'' to ''Super Smash Bros. Melee'', Link received numerous [[buff]]s, most of which made him a more potent fighter, going from bottom tier to mid-low tier. One of his largest weaknesses (his awful recovery) has been greatly improved as his [[Spin Attack]] covers more distance and he now has a [[grab aerial]] which when combined with the addition of [[air dodging]] vastly improves the amount of options he has to recover. He is also lighter making him more difficult to combo although he is still one of the easiest characters in the game to combo. Many of his attacks also have decreased ending lag while some attacks also have decreased startup lag. | ||
He has also received some nerfs as some of his attacks are weaker while others are even slower (notably his down aerial which also heavily suffers from the changes to [[L-canceling]]). While his grabs are significantly faster, they also have less range, he cannot grab aerial opponents unless he is right in front of them and his throws are drastically weaker. | He has also received some nerfs as some of his attacks are weaker while others are even slower (notably his down aerial which also heavily suffers from the changes to [[L-canceling]]). While his grabs are significantly faster, they also have less range, he cannot grab aerial opponents unless he is right in front of them and his throws are drastically weaker. |
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