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Fire: Difference between revisions

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==Overview==
==Overview==
Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. Since ''[[Super Smash Bros. Brawl]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. Ironically despite it's name the move does no flame damage.
Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. Since ''[[Super Smash Bros. Brawl]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. Ironically despite its name the move does no flame damage.


At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]]. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s.
At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]]. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s.

Revision as of 16:10, February 27, 2019

This article is about Mr. Game & Watch's up special move. For other uses, see Fire (disambiguation).
Fire
Fire SSB4.jpeg
Fire in Super Smash Bros. for Wii U.
User Mr. Game & Watch
Universe Game & Watch
When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more.
—Mr. Game and Watch's trophy description in Melee
Launches into the air and opens a parachute, allowing him to glide down.
—Description from Ultimate's Move List

Fire (ファイア, Fire) is Mr. Game & Watch's up special move.

Overview

Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. Since Super Smash Bros. Brawl, the firefighters have a slight push effect around them. Mr. Game & Watch deals 6% damage and decent knockback on the way up before reaching the peak of his ascent and falling. Ironically despite its name the move does no flame damage.

At the peak of the jump, in Super Smash Bros. Melee, Mr. Game & Watch becomes helpless. Since Brawl, he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will fast-fall, allowing for mindgames.

If a CPU Mr. Game & Watch uses this attack and fails to recover, it will often spam Judge until it surpasses the lower blast line. In Brawl, this can be used to perform the parasol glitch.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Fire 2. Heavy Trampoline 3. Trampoline Launch
Fire
Heavy Trampoline
Trampoline Launch
"Launch into the air and open a parachute, allowing you to glide down." "Lower vertical distance, but you do more damage on the way up." "Launches you and any foes next to you in the air. No parachute included."
  1. Fire: Default.
  2. Heavy Trampoline: Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
  3. Trampoline Launch: Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to Melee's version of Fire.

Origin

A game of Fire.

Fire is a Game & Watch game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.

The parachute introduced in Brawl as part of the move (also used in Melee as a neutral aerial) comes from the game Parachute, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.

Gallery

Trivia

  • Fire is the only special move that does not change Mr. Game & Watch's appearance in Ultimate.