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RagingFurry (talk | contribs) Tag: Mobile edit |
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Pokémon Change]] is much faster due to no longer having to load the next Pokémon during every switch, and it can now be used in the air. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative dodge. It also allows the user to choose the recovery that suits a situation best, and it can now be used during the invulnerability period after re-spawning. As a result, switching is far less committal than in was in ''Brawl'', making it a very strong option overall.}} | *{{buff|[[Pokémon Change]] is much faster due to no longer having to load the next Pokémon during every switch, and it can now be used in the air. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative dodge. It also allows the user to choose the recovery that suits a situation best, and it can now be used during the invulnerability period after re-spawning. As a result, switching is far less committal than in was in ''Brawl'', making it a very strong option overall.}} | ||
*{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time, and has a cooldown of around 2 seconds. This cooldown can be skipped if a special move is used. Additionally, Pokémon Change no longer resets [[stale move negation]], and if it is performed off the edge of a moving platform, it will no longer [ | *{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time, and has a cooldown of around 2 seconds. This cooldown can be skipped if a special move is used. Additionally, Pokémon Change no longer resets [[stale move negation]], and if it is performed off the edge of a moving platform, it will no longer [[Pokémon Change#Zero Switching|skip the ending lag of the switch]] (although Squirtle and Ivysaur will still gain an extra mid-air jump if the technique is performed).}} | ||
*{{nerf|Triple Finish has overall less damage potential (58% → 44.3%).}} | *{{nerf|Triple Finish has overall less damage potential (58% → 44.3%).}} | ||