Super Smash Bros. Ultimate

Cross Chop: Difference between revisions

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m (→‎Trivia: let's not jump to conclusions here)
m (given that Darkest Lariat is inspired by Zangeif, this wouldn't be out of place, especially for Sakurai)
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==Trivia==
==Trivia==
*The Flying Cross Chop properties bear a major resemblance to the attack with a same name originated by {{s|wikipedia|Alex|Street Fighter}} from the {{uv|Street Fighter}} series, but albeit different angle and properties, as well as start with jump Cross Chop first before the diving version of the said chop begins.
*Cross Chop's appearance and properties in ''Smash'' bear a major resemblance to—and are likely directly inspired by—the [https://streetfighter.fandom.com/wiki/Flying_Cross_Chop Flying Cross Chop], a move used by {{s|wikipedia|Alex|Street Fighter}} from the {{uv|Street Fighter}} series, albeit with different angle and properties, as well as Flying Cross Chop requiring Alex to be in the air in order to use it.
*Despite being a [[bulbapedia:Fighting (type)|Fighting-type]] attack, Cross Chop's explosion has a [[flame]] effect. It shares this quirk with [[Revenge]].
*Despite being a [[bulbapedia:Fighting (type)|Fighting-type]] attack, Cross Chop's explosion has a [[flame]] effect. It shares this quirk with [[Revenge]].
*Incineroar's leap has the same sound effect as a [[spring]].
*Incineroar's leap has the same sound effect as a [[spring]].

Revision as of 12:38, February 9, 2019

Cross Chop
File:CrossChop.gif
Incineroar using Cross Chop on Ike.
User Incineroar
Universe Pokémon
Article on Bulbapedia Cross Chop (move)

Cross Chop (クロスチョップ, Cross Chop) is Incineroar's up special move in Super Smash Bros. Ultimate.

Overview

Cross Chop consists of Incineroar roaring before leaping upwards into the air, and then descending diagonally to perform a diving, fiery cross chop. Cross Chop causes an explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable.

As the rising and descending hits are meant to combo into each other, both hits have set knockback; however, the descending hit has extremely high base knockback that acts as a powerful gimp even at 0%, allowing for a sacrificial KO that always KOs the opponent first. Incineroar also gains super armor for a few frames after its initial ascent, and can change its direction right before starting the move, though not once it is in the air.

Unlike most up specials, Cross Chop does not render Incineroar helpless, unless Incineroar lands during its descent and does not touch solid ground during the landing animation. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), as it is a virtually guaranteed self-destruct any other way.

Origin

Cross Chop in Pokémon Sun and Moon.

Cross Chop is a Fighting-type move introduced in Pokémon Gold and Silver Versions. It has 100 base power and a higher chance of dealing a critical hit, but has 80% accuracy. Incineroar learns it at level 66.

Trivia

  • Cross Chop's appearance and properties in Smash bear a major resemblance to—and are likely directly inspired by—the Flying Cross Chop, a move used by Alex from the Street Fighter series, albeit with different angle and properties, as well as Flying Cross Chop requiring Alex to be in the air in order to use it.
  • Despite being a Fighting-type attack, Cross Chop's explosion has a flame effect. It shares this quirk with Revenge.
  • Incineroar's leap has the same sound effect as a spring.