Invincibility: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 16: Line 16:
*[[Zelda]]'s [[Farore's Wind]] right before [[Zelda (SSBB)|Zelda]] teleports.
*[[Zelda]]'s [[Farore's Wind]] right before [[Zelda (SSBB)|Zelda]] teleports.
*[[Sheik]]'s [[Vanish]] right before [[Sheik (SSBB)|Sheik]] teleports.
*[[Sheik]]'s [[Vanish]] right before [[Sheik (SSBB)|Sheik]] teleports.
* [[Lucario]]'s [[Double Team]], the time when Lucario is able to strike back and when he strikes back (prevents trap final smashes).
*[[Lucario]]'s [[Double Team]], the time when Lucario is able to strike back and when he strikes back (prevents trap final smashes).
*[[Jigglypuff]]'s [[Rest]], Approximately 20 frames after it's released, while its eyes are closing. (During the attack hitbox)
*[[Jigglypuff]]'s [[Rest]], Approximately 20 frames after it's released, while its eyes are closing. (During the attack hitbox)
*[[Luigi]]'s up special, right before he jumps.
*[[Luigi]]'s up special, right before he jumps.
*[[Wario (SSBB) | Wario's]] [[Side smash]] (only the first few frames).
*[[Yoshi]]'s second jump, about halfway up.(Brawl only, not an attack)
*[[Yoshi]]'s second jump, about halfway up.(Brawl only, not an attack)
*All [[Final Smash]]es grants invincibility at least in the start of it.
*All [[Final Smash]]es grants invincibility at least in the start of it.

Revision as of 12:44, February 1, 2010

Invincibility frames are the period of time (measured in frames) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss".

Invincibility attacks

Blocking Invincibility

A character with blocking invincibility will be hit by attacks (so the attacker takes hitlag), but will not take damage or hitstun. For example, characters using a Starman have blocking invincibility, as well as characters about to throw someone (this invincibility lasts 8 frames). Other examples of blocking invincibility include:

Dodging Invincibility

A character with dodging invincibility will not be hit by attacks. For example, a projectile will travel right through him or her. This kind of invincibility is often attributed to dodges, techs, edge-grabbing, get-up attacks and animations, and certain body parts during certain moves. Since the invincible character is not hit, a long-lasting attack (or very short invincibility time) may still hit the character once the invincibility ends. Dodging invincibility can also be called "intangibility".

Negative Aspects

Overall, invincibility is generally a good thing. However, one negative aspect is that on the Brinstar and Norfair stages, you will fall straight through the lava, rather than sustaining damage and bouncing back up.