Invincibility: Difference between revisions

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*[[Bowser]]'s [[Whirling Fortress]] Grounded version, first 5 frames.
*[[Bowser]]'s [[Whirling Fortress]] Grounded version, first 5 frames.
*[[Donkey Kong]]'s [[Spinning Kong]] frames 4-6 (Brawl only?)
*[[Donkey Kong]]'s [[Spinning Kong]] frames 4-6 (Brawl only?)
*[[Sonic (SSBB)|Sonic]]'s [[Up smash]] before the hitbox come and [[Spring]] when Sonic starts to jump.
*[[Sonic (SSBB)|Sonic]]'s [[Up smash]] before the hitbox come and [[Spring Jump]] when Sonic starts to jump.
*[[Pikachu]]'s [[Thunder]], Beginning frames when Thunder strikes Pikachu.
*[[Pikachu]]'s [[Thunder]], Beginning frames when Thunder strikes Pikachu.
*[[Kirby (SSBB)|Kirby]]'s [[Inhale]]
*[[Kirby (SSBB)|Kirby]]'s [[Inhale]]

Revision as of 01:11, September 30, 2009

Invincibility frames are the period of time (measured in frames) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss".

Invincibility attacks

Blocking Invincibility

A character with blocking invincibility will be hit by attacks (so the attacker takes hitlag), but will not take damage or hitstun. For example, characters using a Starman have blocking invincibility, as well as characters about to throw someone (this invincibility lasts 8 frames). Other examples of blocking invincibility include:

Dodging Invincibility

A character with dodging invincibility will not be hit by attacks. For example, a projectile will travel right through him or her. This kind of invincibility is often attributed to dodges, techs, edge-grabbing, get-up attacks and animations, and certain body parts during certain moves. Since the invincible character is not hit, a long-lasting attack (or very short invincibility time) may still hit the character once the invincibility ends. Dodging invincibility can also be called "intangibility".

Negative Aspects

Overall, invincibility is generally a good thing. However, one negative aspect is that on the Brinstar and Norfair stages, you will fall straight through the lava, rather than sustaining damage and bouncing back up.