Ness (SSBU): Difference between revisions
→Changes from Super Smash Bros. 4
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However, Ness did get some small nerfs. His up aerial has a smaller hitbox (although it can still be used as a finisher or a drag down aerial to extend combos to make up for this), and [[PK Thunder|PK Thunder 2]] has less killpower than it did before. His grabs have also received more starting and/or end lag, and down throw's combo potential has been worsened at higher percents. | However, Ness did get some small nerfs. His up aerial has a smaller hitbox (although it can still be used as a finisher or a drag down aerial to extend combos to make up for this), and [[PK Thunder|PK Thunder 2]] has less killpower than it did before. His grabs have also received more starting and/or end lag, and down throw's combo potential has been worsened at higher percents. | ||
In spite of his negligible nerfs, his buffs to his aerial and edge-guarding games and airdodge mechanics changes have made Ness a more viable and frightening fighter than his previous iterations. This has been shown in ''Ultimate''{{'}}s early metagame, where players such as {{Sm|FOW}}, {{Sm|BestNess}}, {{Sm|Gackt}}, {{Sm|Awestin}} and {{Sm|NovaPixl}} have performed well with said character. | In spite of his negligible nerfs, his buffs to his aerial and edge-guarding games and airdodge mechanics changes have made Ness a more viable and frightening fighter than his previous iterations. This has been shown in ''Ultimate''{{'}}s early metagame, where players such as {{Sm|FOW}}, {{Sm|BestNess}}, {{Sm|Gackt}}, {{Sm|Awestin}}, {{Sm|DarkMATTer}}, and {{Sm|NovaPixl}} have performed well with said character. | ||
===Aesthetics=== | ===Aesthetics=== |