Spot dodge: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping.]]
[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping.]]
'''Sidestepping''' (also known as "sidestep dodging", "spot dodging", "ground dodging", or simply "dodging") is a maneuver in ''[[Melee]]'' and ''[[Brawl]]'' that renders the character [[Invincibility frame|invincible]] for a short period of time (a slightly different amount for each character), performed by pressing down while holding a [[shield]] button. It can be employed to evade any and all attacks of short duration. Its main use is to avoid attacks with long cooldown lag, in order to stay close and counterattack.
'''Sidestepping''' (also known as "sidestep dodging", "spot dodging", "ground dodging", or simply "dodging") is a maneuver in ''[[Melee]]'' and ''[[Brawl]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield|shielding]], and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]], and in quickly counter-attacking foes during [[cooldown lag]].
Sidestepping is the shortest and fastest of the three dodges ([[rolling dodge|rolling]], side, and [[air dodge|air]]), the only one where the player effectively remains stationary.


Sidestepping is the shortest and fastest of the three dodges ([[rolling dodge|rolling]], side, and [[air dodge|air]]). In Melee, it's also the only one that doesn't affect character movement.
Though the sidestep animation shows the character leaning into the back or foreground, the [[invincibility frame]]s gained dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]].


Though the sidestep animation has the character leaning into the background or foreground, the [[invincibility frame]]s gained dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]].
==Spot dodge frame list in Brawl==
==Spot dodge frame list in Brawl==
The numbers before the / are the invincibility frames of the spot dodge, and the number after the / is the total number of frames taken to perform the spot dodge.
The numbers before the / are the invincibility frames of the spot dodge, and the number after the / is the total number of frames taken to perform the spot dodge.

Revision as of 08:32, March 2, 2010

Link sidestepping.

Sidestepping (also known as "sidestep dodging", "spot dodging", "ground dodging", or simply "dodging") is a maneuver in Melee and Brawl that renders the character invincible for a split-second. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items, and in quickly counter-attacking foes during cooldown lag. Sidestepping is the shortest and fastest of the three dodges (rolling, side, and air), the only one where the player effectively remains stationary.

Though the sidestep animation shows the character leaning into the back or foreground, the invincibility frames gained dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair.

Spot dodge frame list in Brawl

The numbers before the / are the invincibility frames of the spot dodge, and the number after the / is the total number of frames taken to perform the spot dodge.

2-20 / 22 Link

2-20 / 22 Pikachu

2-20 / 22 Falco

2-20 / 22 Yoshi

2-20 / 22 Toon Link

2-20 / 24 Marth


2-20 / 25 Mario

2-20 / 25 Samus

2-20 / 25 Zero Suit Samus

2-20 / 25 Kirby

2-20 / 25 Fox

2-20 / 25 Mr. Game & Watch

2-20 / 25 Luigi

2-20 / 25 Diddy

2-20 / 25 Zelda

2-20 / 25 Sheik

2-20 / 25 Pit

2-20 / 25 Metaknight

2-20 / 25 Squirtle

2-20 / 25 Ivysaur

2-20 / 25 Charizard

2-20 / 25 Ike

2-20 / 25 Snake

2-20 / 25 Peach

2-20 / 25 Ganondorf

2-20 / 25 Ice Climbers

2-20 / 25 Wolf

2-20 / 25 Lucario

2-20 / 25 Ness

2-20 / 25 Sonic

2-20 / 25 Wario

2-20 / 25 R.O.B

2-20 / 25 Captain Falcon

2-20 / 25 Lucas


3-20 / 25 Olimar

3-16 / 25 Jigglypuff

2-20 / 27 King Dedede

2-23 / 30 Donkey Kong

3-24 / 32 Bowser