Special Zoom: Difference between revisions
Pratikmii03 (talk | contribs) No edit summary |
|||
Line 125: | Line 125: | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
==Trivia== | |||
*If a non-cinematic [[Final Smash]] causes Special Zoom, the background will change to the stage's normal background, rather than the background for the Final Smash. |
Revision as of 10:03, February 3, 2019
Special Zoom is a mechanic introduced in Super Smash Bros. Ultimate. It is an aesthetic effect designed to add drama during a match. The term was coined by Masahiro Sakurai and his development team.
Overview
Special Zoom activates when a fighter is hit by certain attacks: the background flashes blue with dramatic "spark" effects pointing towards the action. If there are only two players on screen, the action momentarily freezes, and the camera zooms in on the point of impact. This slowdown effect only lasts for about half a second in 1v1s and even shorter in games with more than two players, and is usually accompanied by a sound effect similar to one previously only used by Little Mac's KO Uppercut in Super Smash Bros. 4. KO Uppercut, which previously had its own slowdown effect, now uses Special Zoom, as does Cloud's Limit Break special moves. During a Special Zoom, camera control is disabled.
In general, the most common attacks that trigger the Special Zoom effect are slow, hard-to-hit attacks (such as Warlock Punch or Falcon Punch). However, most other attacks that trigger Special Zoom have conditions that need to be met, such as Ridley's Skewer needing to be sweetspotted, or Little Mac's smash attacks requiring his armor to be triggered during the start-up. Certain items and stage hazards may also trigger this effect, similarly requiring special conditions in some cases.
In all cases, Special Zoom will still occur even if the knockback is negated by armor or if it triggers a counterattack. However, Special Zoom will not trigger if the opponent is hit while under the effects of invincibility.
Similar to Special Zoom is Finish Zoom or Final Zoom, terms also coined by Sakurai and his team. Finish Zoom is used when an attack will likely result in a game-winning KO. Like the Deadly Blow mechanic introduced in Super Smash Bros. 4, this effect does not factor in DI being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a ping hit combined with the sound of slashing swords.
List of attacks that trigger Special Zoom
By character
Character | Move(s) | Conditions |
---|---|---|
Captain Falcon | Falcon Punch | |
Chrom | Flare Blade | Fully charged. |
Cloud | Cross Slash | Limit Break. |
Climhazzard | ||
Finishing Touch | ||
Donkey Kong | Giant Punch | Fully charged. |
Ganondorf | Volcano Kick | Clean hit. |
Warlock Punch | ||
Ike | Eruption | Fully charged. |
Incineroar | All smash attacks | When Revenge is active. |
Alolan Whip | When Revenge is active and the move is sweetspotted. | |
Cross Chop | Explosion hitbox while Revenge is active. | |
Jigglypuff | Rest | |
King Dedede | Jet Hammer | Fully charged. |
King K. Rool | Belly Super Armor | If broken by an attack. |
Kirby | Hammer | Fully charged. |
Little Mac | All smash attacks | When attacked during startup armor. |
KO Uppercut | ||
Lucario | Force Palm | On grab attack when at high aura. |
Lucas | PK Thunder | On last hit of PK Thunder 2. |
Lucina | Shield Breaker | When breaking a shield. |
Luigi | Super Jump Punch | Grounded sweetspot only. |
Marth | Shield Breaker | When breaking a shield. |
Mii Brawler | Exploding Side Kick | |
Mr. Game & Watch | Judge | Judge 9. |
Oil Panic | On release. | |
Ness | PK Thunder | On contact during PK Thunder 2. |
Ridley | Skewer | Sweetspot. |
Roy | Flare Blade | Fully charged. |
Wario | Wario Waft | Fully charged. |
By item
Item | Conditions |
---|---|
Assist Trophy | Upon defeat. Only possible for defeatable summons. |
Daybreak | When all three parts are collected. |
Death's Scythe | Sweetspotted tilt or smash attack at 80% damage. |
Home-Run Bat | Smash attack. |
Motion-Sensor Bomb | When detonated by touch (No sound and camera moves differently but there is still a blue background). |
Staff | Any hit at maximum range. |
By assist trophy
Character | Conditions |
---|---|
Black Knight | Triggers for all attacks except a backhanded slash. Will not cause camera zoom. |
Lyn |
By stage hazard
Hazard | Stage(s) | Conditions |
---|---|---|
Klaptrap | Jungle Japes | On contact, which causes a one-hit KO. Camera zooms in slightly. |
Odin | Midgar | When his Zantetsuken hits a fighter as it slices the stage in half. |
Red Bulborb | Distant Planet | When it chomps down on any fighter that enters its mouth. |
Trivia
- If a non-cinematic Final Smash causes Special Zoom, the background will change to the stage's normal background, rather than the background for the Final Smash.