Wall tech: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
In order to Wall- or Ceiling Tech, one needs a wall or a ceiling.
A '''wall tech''' is a [[tech]] against a wall.  To wall tech, the player must press L or R 20 [[frame]]s or fewer before hitting the wall or ceiling, while tumbling or in hitstun.  20 frames after each press is a 40 frame downtime window where a wall tech cannot be done, so [[button mashing|mashing buttons]] reduces the player's likelihood of teching.  As with normal techs, the wall teching [[character]] experiences a few [[frame]]s of [[invincibility]], and the tech absorbs most of the his or her momentum.


It's quite simple, actually: While tumbling after a hit, simply press L or R 20 [[frame]]s or fewer before hitting the wall or ceiling and you will perform a tech. However, do not mash L or R, because 20 frames after each press is a 40 frame downtime window where a tech cannot be done.
==Ledge tech==


''There are types of Wall and Ceiling Techs'':
A [[recovery|recovering]] character can use a form of wall tech to survive an [[edge-guarding|edge-guarder]].  If the recovering character is hit with an attack very near to the [[ledge]], he or she can [[DI]] towards the ledge and wall tech to absorb all the knockback of the enemy's attack.  This is usually performed by pressing L or R to wall tech ''before'' pressing the control stick to DI, because of the 20 frame window in which the player can input the tech before hitting the wall.
*The "normal" one where you will simply bounce off the wall or the ceiling
*The Jumping Wall tech where you will perform a [[wall jump]] (even if you don't naturally have one)


You will gain a slight window of invincibility when performing a wall or ceiling tech, just as with a normal [[tech]]. And just like with a normal tech, you can do a wall or ceiling tech at any time during your tumbling animation.
==Wall tech jump==
 
The player may press X, Y or up to [[wall jump]] when wall teching. This is known as a '''wall tech jump'''.  Though only eight characters can wall jump normally, every character can wall tech jump.


==See also==
==See also==

Revision as of 18:45, February 16, 2007

A wall tech is a tech against a wall. To wall tech, the player must press L or R 20 frames or fewer before hitting the wall or ceiling, while tumbling or in hitstun. 20 frames after each press is a 40 frame downtime window where a wall tech cannot be done, so mashing buttons reduces the player's likelihood of teching. As with normal techs, the wall teching character experiences a few frames of invincibility, and the tech absorbs most of the his or her momentum.

Ledge tech

A recovering character can use a form of wall tech to survive an edge-guarder. If the recovering character is hit with an attack very near to the ledge, he or she can DI towards the ledge and wall tech to absorb all the knockback of the enemy's attack. This is usually performed by pressing L or R to wall tech before pressing the control stick to DI, because of the 20 frame window in which the player can input the tech before hitting the wall.

Wall tech jump

The player may press X, Y or up to wall jump when wall teching. This is known as a wall tech jump. Though only eight characters can wall jump normally, every character can wall tech jump.

See also