Talk:Wavedash: Difference between revisions
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really? I thought Wavelanding just made you land on a jump-through platform faster. {{User:Max2/Sig}} sorry then. | really? I thought Wavelanding just made you land on a jump-through platform faster. {{User:Max2/Sig}} sorry then. | ||
"Contrary to some belief, wavedashing is not a glitch, but instead is completely explainable by the physics system in the game, despite being an unintended physics byproduct." | |||
Unfortunatly I have to disagree with this statment because a completely explainable by the physics system in the game, despite being an unintended physics byproduct, is the very definition of a glitch because the result was unintended thus yes, this is a glitch. | |||
By your defininition Windows never has glitches all of the behaviour is perfectly explainable behaviour based on how the code was written, the result wasn't inteneded but it was the natural result. | |||
[[User:70.57.50.190|70.57.50.190]] 10:12, 2 April 2008 (UTC) |
Revision as of 05:12, April 2, 2008
In Brawl, it's possible. I've done it.
- Double Jump
- fall backwards at the diagonal
- Air Dodge near the bottom
takes forever, and it honestly isn't practical. But it is still in. User:Max2/Sig
really? I thought Wavelanding just made you land on a jump-through platform faster. User:Max2/Sig sorry then.
"Contrary to some belief, wavedashing is not a glitch, but instead is completely explainable by the physics system in the game, despite being an unintended physics byproduct."
Unfortunatly I have to disagree with this statment because a completely explainable by the physics system in the game, despite being an unintended physics byproduct, is the very definition of a glitch because the result was unintended thus yes, this is a glitch.
By your defininition Windows never has glitches all of the behaviour is perfectly explainable behaviour based on how the code was written, the result wasn't inteneded but it was the natural result.
70.57.50.190 10:12, 2 April 2008 (UTC)