Conditions: Difference between revisions
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===Fighters=== | ===Fighters=== | ||
* '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy. | * '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy. | ||
* '''The enemy favors [ | * '''The enemy favors [attack(s)]''': The enemy will use the listed attack(s) as frequently as it can. | ||
* '''The enemy is invisible''': The enemy will be invisible at all times or periodically. | * '''The enemy is invisible''': The enemy will be invisible at all times or periodically. | ||
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | * '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | ||
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* '''The enemy is metal''' | * '''The enemy is metal''' | ||
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | * '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | ||
* '''The enemy is giant''' | * '''(The enemy/You) (is/are) giant''' | ||
* '''The enemy is tiny''' | * '''The enemy is tiny''' | ||
* '''The enemy heals over time''' | * '''The enemy heals over time''' | ||
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* '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | * '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | ||
* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | * '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | ||
* '''(You/Everyone) (is/are) (hard/easy) to launch:''' The said fighters will take more or less knockback. | |||
===Rules=== | ===Rules=== |
Revision as of 21:45, January 11, 2019
Conditions are a mechanic in the Spirits mode and Adventure Mode: World of Light in Super Smash Bros. Ultimate. Each Spirit Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using taunts, or favoring certain attacks.
List of Conditions
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.
Fighters
- The enemy's [attack(s)] has increased power: The listed attack(s) will do additional damage when used by the enemy.
- The enemy favors [attack(s)]: The enemy will use the listed attack(s) as frequently as it can.
- The enemy is invisible: The enemy will be invisible at all times or periodically.
- The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor.
- The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws.
- The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords.
- The enemy loves to taunt: The enemy will taunt frequently.
- The enemy starts the battle with a(n) [item]
- The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy.
- The enemy is metal
- The enemy is gold: The enemy has the golden power-up effect from Golden Plains.
- (The enemy/You) (is/are) giant
- The enemy is tiny
- The enemy heals over time
- The enemy is very fast and can't stop quickly: The enemy has greatly increased speed overall but worse traction.
- The enemy reflects projectiles: The enemy spawns with a Franklin Badge, which they will never drop.
- The enemy breathes fire: The enemy is under the effect of a Superspicy Curry.
- You constantly take minor damage: The player is constantly flowered and will take damage over time.
- The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible.
- The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow.
- The enemy has increased move speed
- The enemy loves to jump: The enemy will jump as frequently as they can.
- [All fighters/You/The enemy] have reduced jump power: The specified fighter(s) will have their jump height decreased.
- The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.
- Gravity is [high/low]: The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and fall speed
- (You/Everyone) (is/are) (hard/easy) to launch: The said fighters will take more or less knockback.
Rules
- Timed Battle: The match is a timed battle; the amount of time varies on which spirit to use.
- Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.
- Timed Stamina Battle: The exact amount of time and the HP of both fighters varies based on the spirit in question.
- Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
- Take your strongest team into this no-frills battle: Nothing is altered in the battle, the puppet fighters, or the player.
- Join forces with a CPU ally: A CPU ally will assist the player in defeating the enemy.
- You lose if your CPU ally is KO'd: In addition to KOing the enemy, the player must also protect their CPU ally, some of which will avoid the enemy.
- Survive until the timer runs out: The player wins when the timer expires. KOing all enemies is optional.
- Start the battle with 300%: All fighters start with 300% damage like In Sudden Death, making them incredibly easy to launch.
Environment
- The floor is poisonous: The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills.
- The floor is sticky: The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
- The floor is electrified: The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity.
- The floor is sleep-inducing: The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
- The floor is lava: The floor is overlaid with lava and when touched, the player gets launched with fire damage which can be reduced, or nullified with certain spirits.
- Dangerously high winds are in effect: Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
- The stage is covered in a poisonous cloud: Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain spirits.
- The stage is covered in fog: Fog will occasionally cover the screen, making it difficult to see.
Miscellaneous
- Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals.
- Hostile assist trophies will appear: A specific Assist Trophy will spawn on occasion to fight alongside the opponents.
- Reinforcements will appear after an enemy is KO'd: Extra fighters will spawn after an enemy fighter has been KO'd.