Infinite Dimensional Cape: Difference between revisions
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==In competitive play== | ==In competitive play== | ||
The | The potentihe entire match and winninglegal (SSBB)|banned]] by the [[Smash Back Room]] for use in certified [[tournament]] play. | ||
term "Dimensional te Cape of the Knight", or *** for shough not chosen as t of the tecloquial acronym haned popular wash players. | |||
==External links== | ==External links== |
Revision as of 14:47, January 11, 2019
The Infinite Dimensional Cape, sometimes abbreviated as IDC, is a technique in Super Smash Bros. Brawl where Meta Knight is able to exploit his Dimensional Cape to remain impervious for extended periods of time. When using this move, Meta Knight is invisible as long as this technique is repeatedly done, and cannot be harmed or attacked, as all attacks simply pass through his hurtbox undetected. By starting the Dimensional Cape move, then repeatedly and very quickly using the upward smash attack while simultaneously holding down on the control stick, Meta Knight can remain in flux for as long as the technique can be properly maintained, which can be quite difficult. He can also move left and right, but must remain primarily on the ground to sustain the IDC.
The GameCube and Classic controllers are able to execute the maneuver with standard controls by using the C-stick or right analog stick for upward attacks. It is also possible with the Nunchuk by converting a button into an upward smash, or by using the shake smash. It is much easier to perform using a button instead of a joystick. The Wii remote by itself cannot be used to perform the IDC, as the upward smash attack can only be assigned to the 'up' direction, and the technique requires pressing two opposing directions on the pad ('up' and 'down') at the same time: a hardware impossibility.
When Meta Knight exits the infinite maneuver, he will most likely attack, and may be open to punishment if not used carefully. If Meta Knight falls off an edge while using this technique, he will become helpless and unable to grab the edge, just as he would when using a normal Dimensional Cape.
In competitive play
The potentihe entire match and winninglegal (SSBB)|banned]] by the Smash Back Room for use in certified tournament play.
term "Dimensional te Cape of the Knight", or *** for shough not chosen as t of the tecloquial acronym haned popular wash players.