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SonicSpeed48 (talk | contribs) (→Trivia: We're only supposed to keep this in the third person.) |
(→Moveset: Should be noted since let's face it, the move is infamous. Tried to make it as formal as possible though.) |
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|ssname=Splat Roller | |ssname=Splat Roller | ||
|ssdmg=11% (grounded, ink), 2-3% (moving after Ink Tank is empty) | |ssdmg=11% (grounded, ink), 2-3% (moving after Ink Tank is empty) | ||
|ssdesc=Takes out a {{s|inkipedia|Roller}} and begins to slide it across the ground. The roller spreads ink across the floor, with inked surfaces slowing opponents down. The move will [[bury]] grounded opponents and cover them in ink, allowing for followups. The amount of ink opponents get covered in is determined by how fast the Inkling is moving while using the move. In the air, the Splat Roller can only be used once before landing, and deals no damage; however, it grants horizontal movement, allowing it to extend her [[recovery]]. The Inkling can turn while using the move, can change her speed by pressing forward or back, and can jump out of the move, which makes her perform a hop that's separate from her mid-air jump. Pressing the special button will put the Roller away. Without ink, the Roller will not deal damage (unless the Inkling was moving before running out of ink), and the Inkling will slowly walk forward with a dejected look; this also stops most of her aerial momentum. | |ssdesc=Takes out a {{s|inkipedia|Roller}} and begins to slide it across the ground. The roller spreads ink across the floor, with inked surfaces slowing opponents down. The move will [[bury]] grounded opponents and cover them in ink, allowing for followups. The amount of ink opponents get covered in is determined by how fast the Inkling is moving while using the move. In the air, the Splat Roller can only be used once before landing, and deals no damage; however, it grants horizontal movement, allowing it to extend her [[recovery]]. The Inkling can turn while using the move, can change her speed by pressing forward or back, and can jump out of the move, which makes her perform a hop that's separate from her mid-air jump. Pressing the special button will put the Roller away. Without ink, the Roller will not deal damage (unless the Inkling was moving before running out of ink), and the Inkling will slowly walk forward with a dejected look; this also stops most of her aerial momentum. Overall, the Splat Roller is one of the core components of the Inkling's metagame, and is rather notorious for its upsides due to how quick the move starts, the size of the Roller's hitbox, and the duration of the bury effect. | ||
|usname=Super Jump | |usname=Super Jump | ||
|usdmg=6% (close), 8% (far), 8% (landing hit) | |usdmg=6% (close), 8% (far), 8% (landing hit) |
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