Conditions: Difference between revisions
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* '''You lose if your CPU ally is KO'd:''' In addition to KOing the enemy, the player must also protect the CPU ally. | * '''You lose if your CPU ally is KO'd:''' In addition to KOing the enemy, the player must also protect the CPU ally. | ||
* '''Survive until the timer runs out:''' The player wins when the timer expires. KOing all enemies is optional. | * '''Survive until the timer runs out:''' The player wins when the timer expires. KOing all enemies is optional. | ||
* '''Start the battle with 300%:''' All fighters start with 300%, making them incredibly easy to launch. | |||
===Environment=== | ===Environment=== |
Revision as of 17:48, January 6, 2019
Conditions are a mechanic in the Spirits mode and Adventure Mode: World of Light in Super Smash Bros. Ultimate. Each Spirit Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using taunts, or favoring certain attacks.
List of Conditions
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.
Fighters
- The enemy's (neutral/side/up/down) special has increased power: The listed special attack will do additional damage when used by the enemy.
- The enemy favors (neutral/side/up/down) specials: The enemy will use the listed special attack as frequently as it can.
- The enemy is invisible: The enemy will be invisible at all times or periodically.
- The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor.
- The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws.
- The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords.
- The enemy loves to taunt: The enemy will taunt frequently.
- The enemy starts the battle with a(n) (name of item)
- The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy.
- The enemy is metal
- The enemy is gold: The enemy has the golden power-up effect from Golden Plains.
- The enemy is giant
- The enemy heals over time
- The enemy is very fast and can't stop quickly: The enemy has greatly increased speed overall but worse traction.
- The enemy reflects projectiles: The enemy spawns with a Franklin Badge.
- You constantly take minor damage: The player is constantly under the effect of a Lip's Stick and will take damage over time.
- The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible.
- The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow.
- The enemy has increased move speed: Similar to the uncontrollable condition except there is no penalty given.
- The enemy loves to jump: An enemy will jump frequently as it can.
- (All fighters/You/The enemy) (has/have) reduced jump power: The said fighter(s) will have their jump height decreased.
- The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.
- Gravity is (high/low): The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and fall speed
Rules
- Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.
- Timed Stamina Battle; The exact amount of time and the HP of both fighters varies based on the spirit in question.
- Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
- Take your strongest team into this no-frills battle: Nothing is altered in the battle, the puppet fighters, or the player.
- You lose if your CPU ally is KO'd: In addition to KOing the enemy, the player must also protect the CPU ally.
- Survive until the timer runs out: The player wins when the timer expires. KOing all enemies is optional.
- Start the battle with 300%: All fighters start with 300%, making them incredibly easy to launch.
Environment
- The floor is poisonous: The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills
- The floor is sticky: The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
- The floor is electrified: The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity.
- The floor is sleep-inducing: The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
- Dangerously high winds are in effect: Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
Miscellaneous
- Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals.
- Hostile assist trophies will appear: A specific Assist Trophy will spawn on occasion to fight alongside the opponents.
- Reinforcements will appear after an enemy is KO'd: Extra fighters will spawn after a fighter has been KO'd.