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**{{change|Neutral attack is now a rapid jab with a finishing hit.}} | **{{change|Neutral attack is now a rapid jab with a finishing hit.}} | ||
**{{buff|Neutral attack has less startup (frame 11 → 4). Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}} | **{{buff|Neutral attack has less startup (frame 11 → 4). Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}} | ||
**{{buff|Neutral attack's final hit deals much more knockback | **{{buff|Neutral attack's final hit deals much more knockback (KOs Mario at 158% near the edge of Final Destination).}} | ||
**{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably [[combo]]s into dash attack or dash grab at low percents.}} | **{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably [[combo]]s into dash attack or dash grab at low percents.}} | ||
**{{nerf|The first hit of neutral attack has less hitstun, making it unsafe when used on its own.}} | **{{nerf|The first hit of neutral attack has less hitstun, making it unsafe when used on its own.}} |
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