Zelda (SSBU): Difference between revisions

Line 56: Line 56:
**{{change|Neutral attack is now a rapid jab with a finishing hit.}}
**{{change|Neutral attack is now a rapid jab with a finishing hit.}}
**{{buff|Neutral attack has less startup (frame 11 → 4). Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}}
**{{buff|Neutral attack has less startup (frame 11 → 4). Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}}
**{{buff|Neutral attack's final hit deals much more knockback and is capable of KOing at high percents.}}
**{{buff|Neutral attack's final hit deals much more knockback (KOs Mario at 158% near the edge of Final Destination).}}
**{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably [[combo]]s into dash attack or dash grab at low percents.}}
**{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably [[combo]]s into dash attack or dash grab at low percents.}}
**{{nerf|The first hit of neutral attack has less hitstun, making it unsafe when used on its own.}}
**{{nerf|The first hit of neutral attack has less hitstun, making it unsafe when used on its own.}}
204

edits