Super Smash Bros. Ultimate

Special Zoom: Difference between revisions

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[[File:RidleySpecialZoom.jpg|thumb|200px|{{SSBU|Ridley}} attacking with [[Skewer]]. Note the sweetspot causing the Special Zoom effect.]]
[[File:RidleySpecialZoom.jpg|thumb|200px|{{SSBU|Ridley}} attacking with [[Skewer]]. Note the sweetspot causing the Special Zoom effect.]]

Revision as of 19:35, January 5, 2019

Ridley attacking with Skewer. Note the sweetspot causing the Special Zoom effect.

Special Zoom is the name of a mechanic introduced in Super Smash Bros. Ultimate. It is a graphics effect designed to add drama during a fight. The term was coined by Masahiro Sakurai and his development team.

Overview

When a fighter is hit with certain attacks, the background flashes blue, and if there are only two players on screen, the action momentarily freezes, and the camera zooms in on the point of impact. This slowdown effect only lasts for about half a second and is usually accompanied by the sound effect previously only used by Little Mac's KO Uppercut in Super Smash Bros. 4. KO Uppercut, which previously had its own slowdown effect, now uses Special Zoom, as does Cloud's Limit Break.

Most attacks that trigger Special Zoom have conditions that need to be met, such as Ridley's Skewer needing to be sweetspotted, or Little Mac's smash attacks requiring his armor to be triggered during the start-up. Certain items and stage hazards may also trigger this effect, and again, sometimes special conditions need to be met.

Similar to Special Zoom is Finish Zoom or Final Zoom, again terms coined by Sakurai and his team, which is used on attacks that will likely result in a game-winning KO. Like the Deadly Blow mechanic introduced in Super Smash Bros. 4, this effect does not factor in DI or obstructions that could result in an otherwise-deadly blow being survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a ping hit combined with the sound of slashing swords.

List of attacks that trigger Special Zoom

An icon for denoting incomplete things.

By character

Character Move(s) Conditions
Captain Falcon Falcon Punch
Chrom Flare Blade Fully charged.
Cloud Cross Slash Limit Break.
Climhazzard
Finishing Touch
Donkey Kong Giant Punch Fully charged.
Ganondorf Volcano Kick
Warlock Punch
Ike Eruption Fully charged.
Incineroar All smash attacks When Revenge is active.
Alolan Whip When Revenge is active and the move is sweetspotted.
Cross Chop Explosion hitbox while Revenge is active.
Jigglypuff Rest
King Dedede Jet Hammer Fully charged.
King K. Rool Belly super armor If broken by an attack.
Kirby Hammer Fully charged.
Little Mac All smash attacks When attacked during startup armor.
KO Uppercut
Lucario Force Palm On grab attack when at high aura.
Lucas PK Thunder On last hit of PK Thunder 2.
Lucina Shield Breaker When breaking a shield.
Luigi Super Jump Punch Grounded sweetspot only.
Marth Shield Breaker When breaking a shield.
Mii Brawler Exploding Side Kick
Mr. Game & Watch Judge Judge 9.
Oil Panic On release.
Ness PK Thunder On contact during PK Thunder 2.
Ridley Skewer Sweetspot.
Roy Flare Blade Fully charged.
Wario Wario Waft Fully charged.

By item

Item Conditions
Assist Trophy Upon defeat. Only possible for defeatable summons.
Death's Scythe Sweetspotted tilt or smash attack at 80% damage.
Home-Run Bat Smash attack.
Motion-Sensor Bomb When detonated by touch (No sound and camera moves differently but there is still a blue background).
Staff Any hit at maximum range.

By assist trophy

Character Conditions
Black Knight Triggers for all attacks except a backhanded slash. Will not cause camera zoom.
Lyn

By stage hazard

Hazard Stage(s) Conditions
Klaptrap Jungle Japes On contact, which causes a one-hit KO. Camera zooms in slightly.

Trivia

  • Special Zoom will still be triggered even if the knockback is negated by armor.