Zelda (SSBU): Difference between revisions

Line 80: Line 80:
===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have less landing lag (19 → 16 (neutral aerial), 23 → 14 (forward aerial), 25 → 17 (back aerial), 19 → 13 (up aerial), 18 → 13 (down aerial).}}
*{{buff|All aerials have less landing lag (19 → 16 (neutral aerial), 23 → 14 (forward aerial), 25 → 17 (back aerial), 19 → 13 (up aerial), 18 → 13 (down aerial).}}
*{{nerf|Neutral air is slightly harder to connect with all of the hits.}}
*{{nerf|Neutral air now can launch opponents that touch a bit the first hitbox, being more difficult to use for combos, although it is likely to be a bug that will be fixed in the future.}}
*{{Nerf|Neutral air's hits deals less damage (Front hits 1-4 2'5→2'1% Back hits 1-4 1'5→1'2% last hit 5→4'2%).}}
*{{Nerf|Neutral air's hits deals less damage (Front hits 1-4 2'5→2'1% Back hits 1-4 1'5→1'2% last hit 5→4'2%).}}
*{{buff|[[Forward aerial]] is faster (frame 9 → 6), now being as fast as [[back aerial]].}}
*{{buff|[[Forward aerial]] is faster (frame 9 → 6), now being as fast as [[back aerial]].}}
204

edits