Zelda (SSBU): Difference between revisions

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**{{buff|Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru's Love.}}
**{{buff|Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru's Love.}}
**{{buff|There is no longer a cooldown if the Phantom is destroyed.}}
**{{buff|There is no longer a cooldown if the Phantom is destroyed.}}
**{{Buff|Fully charge Phantom deals more knockback (KOs Mario 113→102% near the edge of Final Destination).}}
**{{nerf|Phantom Slash's fully charged attack deals less damage since it no longer hits twice.}}
**{{nerf|Phantom Slash's fully charged attack deals less damage since it no longer hits twice.}}
**{{nerf|The Phantom charges behind Zelda now, leaving her more vulnerable.}}  
**{{nerf|The Phantom charges behind Zelda now, leaving her more vulnerable.}}  
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