Super Smash Bros. 4
Super Smash Bros. Ultimate

Duck Jump: Difference between revisions

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==Overview==
==Overview==
The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly.  The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state.
The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly.  The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state.
In ''Ultimate'', the ascending portion of the move can be acted out of with an attack or a dodge, after which Duck Hunt will enter a helpless state.


==Customization==
==Customization==

Revision as of 19:50, January 4, 2019

Duck Jump
SSB4 - Duck Hunt screen-3.jpg
Duck Hunt (left) using Duck Jump in Super Smash Bros. for Wii U.
User Duck Hunt
Universe Duck Hunt

Duck Jump (ダックジャンプ, Duck Jump), known as Duck Jump Duo in the PAL version, is Duck Hunt's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Overview

The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly. The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the ledge. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, Duck Hunt will fall into a helpless state.

In Ultimate, the ascending portion of the move can be acted out of with an attack or a dodge, after which Duck Hunt will enter a helpless state.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Duck Jump 2. Duck Jump Snag 3. Super Duck Jump
Duck Jump
Duck Jump Snag
Super Duck Jump
"Use the duck's wings to fly. You can control which direction you fly in." "The duck flies and the dog bites nearby fighters. You can't fly for long, though." "Fly high into the air, causing a gust of wind that pushes opponents aside."
  1. Duck Jump: Default.
  2. Duck Jump Snag: The amount of time the duck flies is reduced, shortening both horizontal and vertical recovery. However, the duck will fly faster, carrying the pair faster. If their direction is changed, the pair will stop moving horizontally completely. Additionally, the dog's mouth has a small vortex effect to signify him biting. Anyone touching this vortex is continually damaged and trapped, being inflicted a total of 7% damage. The last hitbox deals low knockback.
  3. Super Duck Jump: The duck flaps its wings, and the pair hovers in midair. After a short time, the pair flies straight up a great distance, increasing vertical recovery while lowering horizontal recovery. Upon flying upward, a powerful wind is created, creating a strong push effect.

Gallery

Trivia

  • When the move is over and Duck Hunt is falling, the same sound effect that plays when a duck is shot down in Duck Hunt can be heard.