Adventure Mode: World of Light: Difference between revisions
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[[File:Galeem ending.jpeg|left|thumb|250px|Dharkon's defeat.]] | [[File:Galeem ending.jpeg|left|thumb|250px|Dharkon's defeat.]] | ||
[[File:Dharkon ending.jpeg|thumb|250px|Galeem's defeat.]] | [[File:Dharkon ending.jpeg|thumb|250px|Galeem's defeat.]] | ||
This bad ending is achieved if the fighters defeat only Dharkon by defeating | This bad ending is achieved if the fighters defeat only Dharkon by entering its boss battle before defeating all spirits in the final area of The Final Battle. | ||
With Dharkon and its army of darkness defeated, Galeem impales Dharkon with beams of light, before vaporizing Dharkon. Galeem then consumes the universe in its light once more, vaporizing Mario and the other fighters in the process. | With Dharkon and its army of darkness defeated, Galeem impales Dharkon with beams of light, before vaporizing Dharkon. Galeem then consumes the universe in its light once more, vaporizing Mario and the other fighters in the process. | ||
====Swallowed by Darkness==== | ====Swallowed by Darkness==== | ||
This bad ending is achieved if the fighters defeat only Galeem by defeating | This bad ending is achieved if the fighters defeat only Galeem by entering its boss battle before defeating all spirits in the final area of The Final Battle. | ||
With Galeem and its army of light crushed, Dharkon then engulfs the world in darkness, destroying the Master Hand army in the process, and piercing Galeem with chains. Mario is then shown lifelessly dropping on the ground as the screen turns to static, then black. | With Galeem and its army of light crushed, Dharkon then engulfs the world in darkness, destroying the Master Hand army in the process, and piercing Galeem with chains. Mario is then shown lifelessly dropping on the ground as the screen turns to static, then black. | ||
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====Restoration==== | ====Restoration==== | ||
[[File:Galeem Dharkon defeated.png|left|thumb|250px|Galeem and Dharkon before exploding.]] | [[File:Galeem Dharkon defeated.png|left|thumb|250px|Galeem and Dharkon before exploding.]] | ||
The true ending is achieved by navigating through The Final Battle while attempting to preserve the balance of power between light and darkness. The fighters defeat two more Master Hands and Crazy Hands, freeing their originals from control. Aiding the fighters, they create a fracture within the space where Master Hand dives into the crack, becoming a playable character as he defeats an onslaught of 50 light and dark puppet fighters, conquering the battlefield and paving way for the final confrontation with Galeem and Dharkon. | The true ending is achieved by navigating through The Final Battle while attempting to preserve the balance of power between light and darkness. This is achieved by battling every spirit, aside from Galeem and Dharkon, in The Final Battle's final area. The fighters defeat two more Master Hands and Crazy Hands, freeing their originals from control. Aiding the fighters, they create a fracture within the space where Master Hand dives into the crack, becoming a playable character as he defeats an onslaught of 50 light and dark puppet fighters, conquering the battlefield and paving way for the final confrontation with Galeem and Dharkon. | ||
[[File:Spirits are freedom.jpeg|thumb|200px|The Spirits returning.]] | [[File:Spirits are freedom.jpeg|thumb|200px|The Spirits returning.]] | ||
When the fight as Master Hand has been completed, Galeem and Dharkon will come together in the center of their previous positions, face to face, forming a single battle entry point. At this point, the Restoration ending is the only one possible. | |||
As the fighters climb the long stairwell while defeating more puppets and all six bosses once again, the two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. When both Galeem and Dharkon are destroyed, their armies vanish as they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds, forming a light that shines across the restored universe. | As the fighters climb the long stairwell while defeating more puppets and all six bosses once again, the two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. When both Galeem and Dharkon are destroyed, their armies vanish as they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds, forming a light that shines across the restored universe. | ||
{{clear}} | {{clear}} |
Revision as of 19:30, January 4, 2019
World of Light | |
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The World of Light logo. |
Adventure Mode: World of Light (灯火の星, The Star of Light) is a single-player mode in Super Smash Bros. Ultimate. The mode is accessed from the Spirits main menu item and revolves around the fighters teaming up with Spirits to defeat an "ultimate enemy" named Galeem.
Gameplay
Similar to The Subspace Emissary, World of Light features a navigatable world map. Map navigation is unlike The Subspace Emissary but somewhat resembles Smash 3DS's Classic Mode: the player character has a fully rendered model on the map, and the character themselves navigate on predetermined paths between map locations.
Both spirits and imprisoned fighters appear on the map as rendered icons, with one type of icon for spirits and one type for fighters. Moving up to and interacting with an icon will reveal which character it is. Opponent fighters (including puppet fighters) appear with distinctive red eyes both on the map and in battle. Spirit fights consist of fighter characters with battle conditions that largely mimic the spirit in their home series, for example Smoky Progg features Mario in his black alternate costume with the ability to occasionally turn metal. Defeating an opponent puppet fighter obtains that spirit, along with G, SP, snacks, and Skill Spheres.
Kirby is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an imprisoned fighter unlocks that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Mario is the first fighter to be unlocked, followed by a choice of Sheik, Marth, or Villager.
Defeating "master" spirits does not yield a collectable that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. Gyms trains spirits until they reach their maximum level; explorations sends spirits to find SP, snacks, and Spirit Board items; dojos train spirits that provide a stat modification when equipped to the playable fighter; and shops sell snacks, Spirit Board items, and other collectable spirits in exchange for SP.
The world map also features several many items and obstacles, such as treasure chests (resembling those found in Crazy Orders) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, Warp Pipes and similar teleporters, and ! Switch that transforms a row of Dotted Line Blocks on the map into a bridge of red ! Blocks over lava. Certain spirits are required to pass through obstacles, such as needing Bomberman to remove large rocks, or Lapras to traverse an ocean. Some areas also have minigames and puzzles, such as a gourmet race that reveals spirits after collecting a certain score, or the Power Plant's Zapfish on various power generators that open up pathways so that they may reach the main reactor.
Bosses are present in subareas. Majority of them lack rendered models, instead appearing as an icon of swirling darkness with glowing eyes and their portraits shadowed before fought. Master Hand also often plays a role in creating obstacles, such as forcefields or smashing bridges, before disappearing.
The player may zoom out to view the full map by pressing the L button; the right analog stick can also be used to scan over the map on a smaller scale. Areas not yet accessible are obscured with clouds. When fully zoomed out, the player character's model is replaced with their stock icon, opponent fighter icons similarly become flat, and various other icons representing activites, warp pipes, inacessible obstacles, and swirling subareas appear on the map. Spirit icons do not appear on the zoomed-out map. In addition, the predetermined paths between map areas become explicitly drawn, with dotted lines showing paths that can't be traversed without the aid of a spirit.
Skill Tree
The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres (スキルのかけら Skill Fragments) in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and appear as icons resembling the stat boost icons found in Smash 4's Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it.
Unlockables
Characters may be unlocked through this mode. Playing this mode is required to unlock the ability to train spirits in the dojo or have them explore for treasure. Completing the mode with the true ending requirements grants the player spirits of Galeem and Dharkon which makes attacks more powerful against puppet fighters controlled by Dharkon and Galeem respectively if used, and unlocks the ability to change the menu's theme in My Music.
Completing the mode also unlocks New Game+ which allows the player to begin a new save file while carrying over any fighters, Spirits, and Activities they unlocked.
Plot
World of Light
The story begins with a close-up of a Blaster aimed at the horizon, revealing its wielder to be Fox, who gives the command of "Don't let a single one get away!". The camera then zooms out and pans to the left, revealing that Fox is addressing the entirety of Super Smash Bros. Ultimate's playable cast, all of whom have been summoned to the edge of a cliff. The camera then pans upward to reveal Galeem, who is currently accompanied by a looming army of Master Hands that is slowly approaching the mount. After Marth, Zelda, and Pit each comment on their reassurance over the upcoming battle, every Master Hand surrounding Galeem slowly disintegrates into a glowing, blue streak of light that ends up being absorbed by him. As the fighters prepare for the god-like being's next move, Shulk suddenly envisions the downfall of his comrades and immediately looks at them all in shock and despair. The singularity between Galeem and his now-absorbed Master Hand army creates a black hole, which soon collapses, creating an array of beams of intense light.
“ | With an army of Master Hands under its control, Galeem sought to create a new world. The fighters and their countless stories... came to an end as the light consumed them. | ” |
The beams of intense light quickly extrude from the black hole, rapidly approaching the cliff where the fighters are situated. As they aim downwards to consume the fighters, Link successfully reflects three beams with his Hylian Shield before succumbing to another. Samus attempts to fire at the beams, but it's to no avail before she is engulfed by one. Both Zelda and Mewtwo simultaneously attempt to reflect the beams with Nayru's Love and Confusion respectively, before being immediately decimated. Sonic and Pikachu attempt to outrun the beams, with the former attempting to assist the latter in escaping, but both are ultimately disintegrated. Bayonetta successfully dodges three beams at once using Bat Within, but she is disintegrated by yet another beam of light as soon as she retains her original form. Both the Pokémon Trainer and Bowser attempt to fight off Galeem's beams of light, with the former ordering his Pokémon to use Triple Finish, and the latter uses his Fire Breath respectively, only to fail and be consumed by the light. Captain Falcon is briefly shown attempting to get into his Blue Falcon in order to escape the onslaught, but both he and his vehicle are destroyed just as quickly. Lucario is shown successfully teleporting away from one of the beams with Extreme Speed, finding himself behind Greninja, who jumps upward to successfully escape from a beam. Unfortunately, this was all for naught as the beam Greninja hops over ends up engulfing Lucario instead, and yet another beam of light reaches Greninja in midair. The female and male Inklings use their Splattershots to shoot ink onto the ground and then try to hide in it, only to have yet another of Galeem's beams of light ram into the ground, decimating them. Falco is shown in his Arwing attempting to make his escape, but his exceptional flying skills are just not enough to evade the persistent tendrils of light, and he ends up getting taken down by multiple beams all at once. Both Pit and Dark Pit are seen flying away with the Power of Flight, bestowed unto to them by Palutena, who attempts to buy the two angels more of a chance to escape by summoning a Reflect Barrier in the hopes of suppressing Galeem's attack. With little effort however, the goddess of light is simply vaporized by a beam, which ends up activating the unfortunate chain reaction of causing the (normally flightless) angelic duo to lose their ability to fly, resulting in each angel getting wiped out by a beam of light in midair. A lone cardboard box is shown on the cliff's edge, hiding away Snake, only to have a beam prove the espionage expert's attempt futile. Both Rosalina & Luma and Diddy Kong attempt to fly away from the onslaught using a Launch Star and his Rocketbarrel Pack respectively, but both are eventually swallowed by the beams. A group consisting of the Wii Fit Trainer (who simply strikes a yoga tree pose), Duck Hunt (which consists of the dog cowering in fear of Galeem's attack as the duck attempts to fly itself and its canine companion away to safety with Duck Jump), and the Villager (who simply runs around in circles in a blind panic over his and the group's impending doom) with all of three of them eventually getting engulfed by the light.
Amidst the massacre, Kirby is shown flying away from a legion of Galeem's beams of light via his Warp Star. After deviating from many of them, the frequency of the Warp Star's blipping noise increase in rapid succession and intensity as Kirby attempts to push its power to its absolute limit, resulting in it moving at warp speed, temporarily warping Kirby to another plane of existence just before the aforementioned series of beams could swallow it and Kirby along with it. From this point onward, the beams are then shown atomizing multiple non-playable characters into oblivion. The scene then transitions from the planet in its entirety being engulfed by Galeem's light, with said light slowly expanding throughout the galaxy, engulfing and vaporizing multiple planets. Eventually, the deadly light produced by the deity-like being soon erases the entire universe, leaving nothing in its wake. The planet on which the ordeal started is now left as nothing more than a barren wasteland, with its remains currently inhabited by the now-hostile souls of non-playable characters. A glimmer of light is seen on the horizon, later revealed to be none other than Kirby, who has ended up becoming the sole survivor of Galeem's onslaught upon the universe, and ends up making a rough emergency landing into a nearby canyon. As Kirby recovers from his crash-landing, he looks towards a vast landscape consisting of various areas, some of which are recognizable as coming from the fighters' old worlds. The landscape, constructed by Galeem, is none other than the World of Light.
“ | Thus, the world was crushed in the hands of Galeem. Those who fought the light were devoured. The others lost their bodies and became spirits. Only one survived... A star of hope twinkles faintly as the dust settles on the new world. | ” |
Army of Puppets
Following Kirby's arrival in the World of Light, the scene cuts to a dark room, in which the only source of light found in it reveals that of a now-unconscious Mario being held captive by a series of fibers made out of pure energy. A golden liquid resembling that of molten metal is poured upon Mario's body, which is then absorbed by the fibers holding him. The liquid then passes through the stand on which he is situated to create a monochrome clone of him, which forms on the stand's opposite end. The resulting puppet fighter then disconnects from the stand and falls to the ground, motionless. The spirit of a Smoky Progg then weaves around the dark room and, coming across the lifeless Mario clone, is forced by Galeem to possess it, thus giving life to the previously inanimate statue, which now dons distinctive red, glowing eyes. The camera slowly zooms outward, revealing that Galeem has already made puppet fighters out of every single playable character, with the intention of unleashing this army upon the planet to stop Kirby from freeing his comrades. The scene then cuts back to Kirby, now about to take his first steps into the World of Light.
“ | Galeem copied the fallen fighters, creating empty puppets in their likenesses... Then, Galeem forced the captive spirits to pull the puppets' strings. This army of puppet fighters spread themselves across the last remaining world. Can anyone free the spirits from Galeem's control? Is there any hope for the fallen fighters? The journey to defeat Galeem begins... | ” |
From Light to Dark
Kirby rescues many fighters and spirits and defeats Giga Bowser, Galleom, and Rathalos powering Galeem's shield. A Master Hand puppet appears to intercept, but is destroyed. The fighters defeat Galeem, but this victory is short-lived as a crack appears in the sky. The crack shatters and Dharkon and its army of Crazy Hands emerges, taking advantage of the situation and forcing Galeem to retreat. The World of Light is then swallowed by darkness, with Dharkon taking control of Galeem's remaining spirits and fighters.
“ | With Galeem, the lord of light, defeated, darkness takes hold. In the blink of an eye, the land is swallowed by shadow. Galeem's spirits and puppet fighters fall under its control. The embodiment of chaos and darkness... Dharkon. | ” |
The Final Battle
The fighters continue to free the puppets and spirits under Dharkon's control, and defeat three Crazy Hands as well as Ganon, The Demon King, Marx, and Dracula to force Dharkon to appear. After the fighters confront Dharkon, Galeem returns and launches an assault with a new army of spirits and puppet fighters, with the fighters caught in the middle.
Endings
Consumed by Light
This bad ending is achieved if the fighters defeat only Dharkon by entering its boss battle before defeating all spirits in the final area of The Final Battle.
With Dharkon and its army of darkness defeated, Galeem impales Dharkon with beams of light, before vaporizing Dharkon. Galeem then consumes the universe in its light once more, vaporizing Mario and the other fighters in the process.
Swallowed by Darkness
This bad ending is achieved if the fighters defeat only Galeem by entering its boss battle before defeating all spirits in the final area of The Final Battle.
With Galeem and its army of light crushed, Dharkon then engulfs the world in darkness, destroying the Master Hand army in the process, and piercing Galeem with chains. Mario is then shown lifelessly dropping on the ground as the screen turns to static, then black.
Restoration
The true ending is achieved by navigating through The Final Battle while attempting to preserve the balance of power between light and darkness. This is achieved by battling every spirit, aside from Galeem and Dharkon, in The Final Battle's final area. The fighters defeat two more Master Hands and Crazy Hands, freeing their originals from control. Aiding the fighters, they create a fracture within the space where Master Hand dives into the crack, becoming a playable character as he defeats an onslaught of 50 light and dark puppet fighters, conquering the battlefield and paving way for the final confrontation with Galeem and Dharkon.
When the fight as Master Hand has been completed, Galeem and Dharkon will come together in the center of their previous positions, face to face, forming a single battle entry point. At this point, the Restoration ending is the only one possible.
As the fighters climb the long stairwell while defeating more puppets and all six bosses once again, the two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. When both Galeem and Dharkon are destroyed, their armies vanish as they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds, forming a light that shines across the restored universe.
Character Locations
The maps below show where the player can find the characters within story mode. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 characters can be found in The Dark Realm after defeating Galeem (Note: Luigi and Greninja are missing from this map). 4 more characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map.
Sub-worlds
Sub-worlds are an additional map that is separate from the main map. They tend to have a puzzle in order to advance the area, and each have at least one character trapped within. Six of them also contain bosses. Most are themed after a game. Trapped within the Light Realm's sub-worlds are Peach and Bowser, Pichu, Pit and Simon, Diddy Kong, King Dedede, Snake, Toon Link, and Ryu. Trapped within the Dark Realm's sub-worlds are Luigi, Meta Kight, Mewtwo, Ike, R.O.B., Wolf, Greninja, Corrin, and King K. Rool, Daisy, Dark Pit, Wario, Robin, Ken, Ridley, and Richter, Zelda, Young Link, Ganondorf, Chrom, Sonic, Mii Brawler, Bowser Jr., and Cloud.
Maps
Bosses
Trailer
<youtube>WShCN-AYHqA</youtube>
Trivia
- If World of Light's Japanese name has its characters reversed, it can be read as 星の火灯, which is pronounced very similarly to 星のカービィ (Kirby of the Stars), the Japanese name of the Kirby series. Sakurai has stated, however, that this was coincidental.[1]
- The cliff appearing at the start of World of Light's reveal trailer is a reference to the opening cutscene from Brawl and the cliff overlooking the Isle of the Ancients, and it is even used borderline identically—showing all of the fighters before changing perspective to look over a sunrise/sunset and an ocean.
- Also in the reveal trailer, the location where Kirby's Warp Star crash-lands strongly resembles the cliffs used in the reveal trailers for Mega Man, Greninja, and Bowser Jr. prior to the release of Super Smash Bros. 4. This cliff area is further shown to overlook the area in the background of Battlefield.
- The premise of World of Light is identical to an idea that Masahiro Sakurai considered for The Subspace Emissary in Brawl. He had initially envisioned a story in which a single character survives the annihilation of their squadron and must fight back while rounding up his allies.[2] In World of Light, Kirby is this sole survivor. In Subspace Emissary, there were four survivors (Luigi and Ness, due to a Dedede Brooch; King Dedede, who was awoken by the two seconds after; and Kirby, who had swallowed a brooch).
- According to Sakurai, the reason Kirby, a character he created, was chosen as the sole starting character in World of Light was because he was one of the few characters who could plausibly escape Galeem's attack (the others being Bayonetta and Palutena, although it would contradict the fact spirits of similar powers did not survive), but was also the most suitable as an introductory character among them.[1]
- Incidentally, Bayonetta and Palutena can't be freed until the very end, implying that their respective captors realized their threat potential should they be freed (and are being used to guard the next-biggest threats to Dharkon and Galeem, respectively).
- Due to the Werewolf, Balder/the Masked Lumen, and King Bulblin's artwork appearing when this mode is highlighted from the Spirits menu, many thought that meant they would have some sort of opponent presence in the mode aside from being Spirits, if not as a boss.
- All of the characters that represent alter-egos (Sheik, Dr. Mario, and Zero Suit Samus) have awakening battles separate from those of their base characters.
- While the mode effectively encourages players to use almost every character in the game, it is possible to complete World of Light using as few as twenty-one characters, or barely one-fourth of the base roster, with only Kirby, Mario, Fox, Bowser, Simon, Pit, Samus, Sonic, Zelda, Young Link, Cloud, Ganondorf, Greninja, Ike, Meta Knight, Roy, Dark Samus, Bayonetta, Palutena, and one of the following pairs of fighters (Marth and Pac-Man, Sheik and Yoshi, or Villager and Lucario) being mandatory under any circumstances.
- 10 of these characters appear in The Final Battle movie: Mario, Simon, Pit, Zelda, Kirby, Fox, Greninja, Bowser, Samus, and Sonic.
- The Echo fighters (save for Dark Samus) are all found in the Dark Realm while their parent fighters (save for Roy) are all found in the Realm of Light; Samus's Echo Fighter (Dark Samus) is still found aligned with Dharkon in the Final Battle while Chrom's parent fighter (Roy) is still found aligned with Galeem in the final battle.
- This appears to be true for the false characters and bosses spawned by either Galeem or Dharkon during their encounters, where the characters and bosses are aligned with who their prior captor was before their defeats (in the case of bosses, they are aligned with whomever's realm they were first encountered in).
- Sonic's, Cloud's, and Bayonetta's franchises are the only ones with no playable representatives from the Realm of Light; Sonic and Cloud are found in the Sacred Land in the Dark Realm as mandatory fights, while Bayonetta is found within Dharkon's half of the Final Battle (mandatory only if players are trying to attain the true ending).
- Each of the three DLC third party characters from Super Smash Bros. 4 are unlocked in three different realms; Ryu is unlocked in the Light Realm, Cloud is unlocked in the Dark Realm, and Bayonetta is unlocked in the Final Battle. The order of the Realms also coincide with the characters' order of appearance as DLC.
- Some spirits possess puppet fighters of Kirby, even though he was never captured by Galeem and could not have puppet fighters made from him. This is most likely an oversight on the story as World of Light does feature spirit battles shared with that of the Spirit Board.
- However, as Kirby himself has not been captured himself, all of the spirits use alternate colors. This could be seen to imply one of two things: either that only the individual pink Kirby seen in the opening World of Light cutscene survived Galeem's onslaught (as only one Kirby seems able to utilize the Warp Star at a time), and other versions of Kirby were captured along with the other fighters, or that Meta Knight was used as a template in Kirby's absence as he shares nearly all of Kirby's physical characteristics besides the hands (themselves shown to be identical to Kirby's in an instance of Kirby Super Star Stacker).
- It is also implied in Kirby's Dream Land that Kirby is one member of a larger species; one could infer that the Kirby's featured in spirit battles are simply other members of the species that have been captured.
- Numerous drawn elements on the map heavily reference various Smash universes. One building in particular resembles Nintendo's headquarters in Kyoto, Japan.
- Some of the buildings in the city on the World of Light are of past Nintendo consoles, such as the Famicom, Nintendo 64, GameCube, and Wii; other Nintendo paraphernalia such as the Nintendo 64 logo and a Super NES Mouse are also present.
References
- ^ a b Source Gaming - Sakurai Discusses the World of Light and Smash Ultimate
- ^ "Iwata Asks - Super Smash Bros. Brawl" "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."