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Dhiaalhanai (talk | contribs) (dodge nerfs and stuff) |
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*{{buff|Meta Knight's [[air speed]] is faster (0.99 → 1.04).}} | *{{buff|Meta Knight's [[air speed]] is faster (0.99 → 1.04).}} | ||
*{{buff|The new [[air dodge]] mechanics improve Meta Knight's juggling and edge-guarding abilities.}} | *{{buff|The new [[air dodge]] mechanics improve Meta Knight's juggling and edge-guarding abilities.}} | ||
*{{buff|Neutral air dodge's invulnerability ends 1 frame later (frame 25 → 26).}} | |||
*{{nerf|Neutral air dodge has much higher ending lag (FAF 31 → 47).}} | |||
*{{nerf|[[Spot dodge]] is slightly slower (frame 2 → 3).}} | |||
**{{buff|Its overall duration was not adjusted, meaning it also has 1 less frame of ending lag.}} | |||
*{{nerf|Forward [[roll]]'s intangibility ends 1 frame earlier (frame 15 → 14).}} | |||
*{{nerf|Back roll has much higher ending lag (FAF 28 → 34).}} | |||
*{{nerf|The new [[shield]] mechanics make it easier to punish his multi-hit moves.}} | *{{nerf|The new [[shield]] mechanics make it easier to punish his multi-hit moves.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Neutral attack has | **{{buff|Neutral attack has significantly faster start-up (frame 7 → 4) and ending lag (FAF 35 → 31) and its animation is faster.}} | ||
***{{nerf|Neutral infinite deals less slightly less damage (1.2% → 1.0%).}} | ***{{nerf|Neutral infinite deals less slightly less damage (1.2% → 1.0%).}} | ||
*{{buff|[[Forward tilt]] has a larger hitbox.}} | *{{buff|[[Forward tilt]] has a larger hitbox.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{nerf|[[Dash attack]] launches horizontally | **{{nerf|[[Dash attack]] launches horizontally, reducing its combo potential past lower percentages, and making it very difficult to combo into his up special for a KO. It also has reduced range and 1 more frame of ending lag (FAF 32 → 33).}} | ||
**{{buff|Dash attack | **{{buff|Dash attack deals more damage (5%/6% → 7%/7%/6%) with higher knockback, making it a capable finisher at very high percentages.}} | ||
*{{buff|[[Up smash]] deals more damage (9% → 12%).}} | *{{buff|[[Up smash]] deals more damage (9% → 12%).}} | ||
*{{buff|[[Down smash]] has a larger hitbox and deals more damage (7%(front)/10%(back) → 10%/13%).}} | *{{buff|[[Down smash]] has a larger hitbox and deals more damage (7%(front)/10%(back) → 10%/13%).}} | ||
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***{{nerf|This somewhat hampers its ability to [[cross-up]] opponents.}} | ***{{nerf|This somewhat hampers its ability to [[cross-up]] opponents.}} | ||
*[[Shuttle Loop]]: | *[[Shuttle Loop]]: | ||
**{{buff|Shuttle Loop goes higher and has less landing lag.}} | **{{buff|Shuttle Loop goes higher and has less landing lag. The first hit of aerial Shuttle Loop deals more damage (6% → 9%).}} | ||
**{{nerf|Shuttle Loop has significantly less knockback, making it much harder to KO with, and its second hit connects less reliably with its first.}} | **{{nerf|Shuttle Loop has significantly less knockback, making it much harder to KO with, and its second hit connects less reliably with its first. The first hit of grounded Shuttle Loop deals much less damage (9% → 6%).}} | ||
*{{buff|[[Dimensional Cape]] travels farther, making it better for recovery.}} | *{{buff|[[Dimensional Cape]] travels farther, making it better for recovery.}} | ||
*[[Darkness Illusion]]: | *[[Darkness Illusion]]: |
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