Pac-Man (SSBU): Difference between revisions
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*{{buff|[[Dash attack]] now hits four times instead of three.}} | *{{buff|[[Dash attack]] now hits four times instead of three.}} | ||
**{{nerf|As a result, dash attack has a longer duration (FAF 42 → 46).}} | **{{nerf|As a result, dash attack has a longer duration (FAF 42 → 46).}} | ||
*{{buff|Forward smash has less startup (frame | *{{buff|Forward smash has less startup (frame 18 → 16).}} | ||
*{{buff|Forward smash has more knockback.}} | *{{buff|Forward smash has more knockback.}} | ||
*{{buff|Up smash has less startup (frame | *{{buff|Up smash has less startup (First Hit: frame 13 → 11. Second Hit: Frame 16 → 15).}} | ||
*{{buff|Down smash has less startup (frame | *{{buff|Down smash has less startup (frame 18 → 15).}} | ||
===Aerial attacks=== | ===Aerial attacks=== |
Revision as of 21:20, December 30, 2018
Pac-Man in Super Smash Bros. Ultimate | |
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Universe | Pac-Man |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Super Pac-Man |
“ | This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Pac-Man (パックマン, Pac-Man) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12, 2018. Pac-Man is classified as fighter #55.
How to unlock
Complete one of the following:
- Play VS. matches, with Pac-Man being the 49th character to be unlocked.
- Clear Classic Mode with Kirby or any character in his unlock tree, being the third character unlocked after Jigglypuff.
- Have Pac-Man join the player's party in World of Light.
With the exception of the third method, Pac-Man must then be defeated on Pac-Land.
Changes from Super Smash Bros. 4
Aesthetics
As with all veterans returning from SSB4, Pac-Man's model features a more subdued color scheme.
Pac-Man's boots now have well-defined soles on the bottom.
Like most of the cast, Pac-Man is more expressive, now not being limited to simply smiling and surprised expressions. He now shows an angry look when using smash attacks, and appears panicked while drowning.
Pac-Man's on-screen appearance has been slightly altered, now doing a slow chomp in his 8-bit form, before jumping into his modern form. In Smash 4, the chomp is quicker and stops once Pac-Man opens his mouth once.
Pixelated fairies from Pac-Land appear during Pac-Man's down taunt in place of Blinky and Pinky. One also appears in his Pac-Land-inspired victory animation.
Namco Roulette's animation is faster. Its roster includes the exclusive characters from both the Wii U and 3DS versions. Additionally, Heihachi Mishima from Tekken and The Prince of All Cosmos from Katamari Damacy have been added.
Attributes
Like all characters, Pac-Man's jumpsquat animation now takes three frames to complete (down from 5).
Pac-Man walks faster (1.045 → 1.097).
Pac-Man dashes faster (1.52 → 1.672).
Pac-Man's initial dash is much faster (1.6 → 1.87).
Pac-Man's air speed is slightly higher (1.04 → 1.092).
Ground attacks
Neutral attack transition is faster.
- Up tilt:
Up tilt has been changed, it is now a quick upwards punch.
Up tilt has more vertical range.
Up tilt has much less ending lag (FAF 34 → 25)
Up tilt has less knockback, improving its combo potential
Up tilt deals slightly less damage (7% → 6.5%)
Up tilt's hitbox is now located on Pac-Man's fist. As a result, it has a smaller hitbox and much less horizontal reach, now missing most characters on the ground.
- Down tilt:
Down tilt has less ending lag (FAF 29 → 27)
Down tilt has less knockback.
Down tilt now sends Pac-Man forward then back to where he started. This makes the move significantly more safe in terms of positioning, but also removes its ability to pseudo-crawl.
Dash attack now hits four times instead of three.
As a result, dash attack has a longer duration (FAF 42 → 46).
Forward smash has less startup (frame 18 → 16).
Forward smash has more knockback.
Up smash has less startup (First Hit: frame 13 → 11. Second Hit: Frame 16 → 15).
Down smash has less startup (frame 18 → 15).
Aerial attacks
All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).
Neutral aerial has noticeably lower knockback, allowing it to combo.
Neutral aerial's lowered knockback removes one of Pac-Man's former KO options.
Forward aerial deals more damage (5.3% → 7.6%).
Forward aerial has more base knockback but much less knockback growth, increasing the percent range in which the move can combo.
Up aerial has an altered ending animation.
Down aerial's hits transition faster, with 1 frame less lag between each one.
Down aerial has less ending lag (FAF 60 → 50).
Down aerial deals more damage (1.5% → 2% (hits 1-3), 6% → 7% (hit 4), 10.5% → 13% (maximum)).
Down aerial's final hit has more horizontal knockback.
Throws/other attacks
If the grab misses, Pac-Man will look disappointed.
Grab's tractor beam now has a smoother extending and receding animation, and its graphical effects more closely match the hitboxes.
Pac-Man's grab has significantly less endlag (frame 76 → 59), and its dead zones have been removed. This heavily improves his grab and makes it function as an actual tether grab, as it was previously considered the worst in the game due to its lag and unreliability.
Pummel is faster but deals less damage.
Forward throw deals more damage (6% → 8%) and knockback, however it still lacks KO potential.
Down throw is performed significantly faster, making it better for tech chases.
Special Moves
- Bonus Fruit
Bonus Fruit cycles significantly faster.
Bonus Fruit can now be jumped out of while charging.
When Z-dropped, Bonus Fruit's Bell can now stun the opponent.
If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.[1]. This allows him to store his items in a similar manner to Pocket, create possible setups from his Bell to his Key, reduce the opportunities for his opponents to use his fruits against him, and keep up pressure with his more powerful fruits for a longer period of time.
Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.
Bonus Fruits that hit an enemy pop into air for a much shorter time, making it much harder to recatch fruits after hitting enemies.
Key deals less knockback.
The sprites used during Bonus Fruit have been redrawn with thinner outlines.
- Power Pellet
Power Pellet has been sped up overall.
Power Pellet has less endlag when colliding with a wall.
Pac-Man's afterimages when using Power Pellet now go from yellow to orange and then red. Pac-Man also flashes white and red after eating the power pellet.
- Pac-Jump
Pac-Jump's trampoline now has a hurtbox.
Pac-Jump's trampoline, once attacked, now turns green and forces a helpless state. This can be used against Pac-Man, as he is unable to attack his trampoline despite what his preview video showcased (with the exception of Fire Hydrant from a high enough distance).
Pac-Man's afterimages when using Pac-Jump are more visible and now go from yellow to white.
Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch enemies, but now automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. Aesthetically, the move resembles Pac-Man Championship Edition 2, featuring pulsating lights in the background and rising pitch with each consecutive enemy eaten.
Update History
1.2.0:
The Universal Change towards the removal of being able to Z-Drop Items out of Hitstun reduces Pac-Man's ability to get out of combos when holding fruits.
Pac-Man now changes his facial expression when whiffing his dash grab and pivot grab similar to if he whiffs his standing grab.
Key when using Pac-Man's Fruit Recycling Technique now cycles back to Key instead of having it disappear.
Classic Mode: Ageless Classic
Pac-Man fights classic characters in accordance to their original release date.
Round | Opponent | Stage | Music |
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1 | Mario, Luigi, and Donkey Kong | 75m (Battlefield form) | PAC-MAN |
2 | Duck Hunt | Duck Hunt | |
3 | Ice Climbers and R.O.B. | Wrecking Crew (Battlefield form) | Power-Up Music - Wrecking Crew |
4 | Young Link, Samus, Simon, and Pit | Hyrule Castle | Overworld Theme - The Legend of Zelda |
5 | Little Mac, Mega Man, and Snake | Boxing Ring | Mega Man Retro Medley |
6 | Marth, Dr. Mario, and Kirby | Dream Land GB | Kirby Retro Medley |
Bonus Stage | |||
Final | Dracula | ? | Dwelling of Doom |
Role in World of Light
Although Pac-Man does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
By taking Marth's route, the player can find Pac-Man near a mushroom area.
Alternate costumes
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Gallery
Idling on 3D Land.
Pac-Man using Power Pellet on Wii Fit Trainer on Super Mario Maker.
Pac-Man throwing a melon on Mushroomy Kingdom.
Dodging Mr. Game & Watch's Chef on Tortimer Island.
Holding a tiny Olimar on Distant Planet.
Getting hit by Link's Spin Attack on Spirit Train.
With Olimar, Mario, and Sonic on Gaur Plain.
Using his forward smash on Kalos Pokémon League
Character Showcase Video
<youtube>NPzo-TuH0C0</youtube>
Trivia
- Pac-Man's stock icon, alongside that of the three different Mii Fighter types, is among the few ones that do not depict the character's head. Instead, it takes on the look of Pac-Man's original arcade sprite, which also served as a life counter in the arcade game.
- Instead of having recolored sections of his stock icon for his alternate costumes, his palette swaps are represented by a colored neon bar undernearth his stock icon, which appear similar to the wall sections from the original Pac-Man.
- Pac-Man's artwork in Ultimate resembles his artwork in Pac-Man Vs., albeit with Pac-Man angled differently.
References
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Fighter | Pac-Man (SSB4 · SSBU) |
Assist Trophy | Ghosts |
Stages | Pac-Maze · Pac-Land |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Pac-Man |