Super Smash Bros. Ultimate

Pac-Man (SSBU): Difference between revisions

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*{{buff|[[Dash attack]] now hits four times instead of three.}}
*{{buff|[[Dash attack]] now hits four times instead of three.}}
**{{nerf|As a result, dash attack has a longer duration (FAF 42 → 46).}}
**{{nerf|As a result, dash attack has a longer duration (FAF 42 → 46).}}
*{{buff|Forward smash has less startup (frame 17 14).}}
*{{buff|Forward smash has less startup (frame 18 16).}}
*{{buff|Forward smash has more knockback.}}
*{{buff|Forward smash has more knockback.}}
*{{buff|Up smash has less startup (frame 12 10).}}
*{{buff|Up smash has less startup (First Hit: frame 13 11. Second Hit: Frame 16 → 15).}}
*{{buff|Down smash has less startup (frame 17 14).}}
*{{buff|Down smash has less startup (frame 18 15).}}


===Aerial attacks===
===Aerial attacks===

Revision as of 21:20, December 30, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Pac-Man's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Pac-Man.
Pac-Man
in Super Smash Bros. Ultimate
Pac-Man SSBU.png
PacManSymbol.svg
Universe Pac-Man
Other playable appearance in SSB4


Availability Unlockable
Final Smash Super Pac-Man
Pac-Man (SSBU)
This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Pac-Man (パックマン, Pac-Man) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12, 2018. Pac-Man is classified as fighter #55.

How to unlock

Complete one of the following:

With the exception of the third method, Pac-Man must then be defeated on Pac-Land.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Pac-Man's model features a more subdued color scheme.
  • Change Pac-Man's boots now have well-defined soles on the bottom.
  • Change Like most of the cast, Pac-Man is more expressive, now not being limited to simply smiling and surprised expressions. He now shows an angry look when using smash attacks, and appears panicked while drowning.
  • Change Pac-Man's on-screen appearance has been slightly altered, now doing a slow chomp in his 8-bit form, before jumping into his modern form. In Smash 4, the chomp is quicker and stops once Pac-Man opens his mouth once.
  • Change Pixelated fairies from Pac-Land appear during Pac-Man's down taunt in place of Blinky and Pinky. One also appears in his Pac-Land-inspired victory animation.
  • Change Namco Roulette's animation is faster. Its roster includes the exclusive characters from both the Wii U and 3DS versions. Additionally, Heihachi Mishima from Tekken and The Prince of All Cosmos from Katamari Damacy have been added.

Attributes

  • Buff Like all characters, Pac-Man's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Pac-Man walks faster (1.045 → 1.097).
  • Buff Pac-Man dashes faster (1.52 → 1.672).
  • Buff Pac-Man's initial dash is much faster (1.6 → 1.87).
  • Buff Pac-Man's air speed is slightly higher (1.04 → 1.092).

Ground attacks

  • Buff Neutral attack transition is faster.
  • Up tilt:
    • Change Up tilt has been changed, it is now a quick upwards punch.
    • Buff Up tilt has more vertical range.
    • Buff Up tilt has much less ending lag (FAF 34 → 25)
    • Buff Up tilt has less knockback, improving its combo potential
    • Nerf Up tilt deals slightly less damage (7% → 6.5%)
    • Nerf Up tilt's hitbox is now located on Pac-Man's fist. As a result, it has a smaller hitbox and much less horizontal reach, now missing most characters on the ground.
  • Down tilt:
    • Buff Down tilt has less ending lag (FAF 29 → 27)
    • Change Down tilt has less knockback.
    • Change Down tilt now sends Pac-Man forward then back to where he started. This makes the move significantly more safe in terms of positioning, but also removes its ability to pseudo-crawl.
  • Buff Dash attack now hits four times instead of three.
    • Nerf As a result, dash attack has a longer duration (FAF 42 → 46).
  • Buff Forward smash has less startup (frame 18 → 16).
  • Buff Forward smash has more knockback.
  • Buff Up smash has less startup (First Hit: frame 13 → 11. Second Hit: Frame 16 → 15).
  • Buff Down smash has less startup (frame 18 → 15).

Aerial attacks

  • Buff All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).
  • Buff Neutral aerial has noticeably lower knockback, allowing it to combo.
  • Nerf Neutral aerial's lowered knockback removes one of Pac-Man's former KO options.
  • Buff Forward aerial deals more damage (5.3% → 7.6%).
  • Buff Forward aerial has more base knockback but much less knockback growth, increasing the percent range in which the move can combo.
  • Change Up aerial has an altered ending animation.
  • Buff Down aerial's hits transition faster, with 1 frame less lag between each one.
  • Buff Down aerial has less ending lag (FAF 60 → 50).
  • Buff Down aerial deals more damage (1.5% → 2% (hits 1-3), 6% → 7% (hit 4), 10.5% → 13% (maximum)).
  • Change Down aerial's final hit has more horizontal knockback.

Throws/other attacks

  • Change If the grab misses, Pac-Man will look disappointed.
  • Change Grab's tractor beam now has a smoother extending and receding animation, and its graphical effects more closely match the hitboxes.
  • Buff Pac-Man's grab has significantly less endlag (frame 76 → 59), and its dead zones have been removed. This heavily improves his grab and makes it function as an actual tether grab, as it was previously considered the worst in the game due to its lag and unreliability.
  • Change Pummel is faster but deals less damage.
  • Buff Forward throw deals more damage (6% → 8%) and knockback, however it still lacks KO potential.
  • Buff Down throw is performed significantly faster, making it better for tech chases.

Special Moves

  • Bonus Fruit
    • Buff Bonus Fruit cycles significantly faster.
    • Buff Bonus Fruit can now be jumped out of while charging.
    • Buff When Z-dropped, Bonus Fruit's Bell can now stun the opponent.
    • Buff If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.[1]. This allows him to store his items in a similar manner to Pocket, create possible setups from his Bell to his Key, reduce the opportunities for his opponents to use his fruits against him, and keep up pressure with his more powerful fruits for a longer period of time.
    • Nerf Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.
    • Nerf Bonus Fruits that hit an enemy pop into air for a much shorter time, making it much harder to recatch fruits after hitting enemies.
    • Nerf Key deals less knockback.
    • Change The sprites used during Bonus Fruit have been redrawn with thinner outlines.
  • Power Pellet
    • Buff Power Pellet has been sped up overall.
    • Buff Power Pellet has less endlag when colliding with a wall.
    • Change Pac-Man's afterimages when using Power Pellet now go from yellow to orange and then red. Pac-Man also flashes white and red after eating the power pellet.
  • Pac-Jump
    • Nerf Pac-Jump's trampoline now has a hurtbox.
    • Nerf Pac-Jump's trampoline, once attacked, now turns green and forces a helpless state. This can be used against Pac-Man, as he is unable to attack his trampoline despite what his preview video showcased (with the exception of Fire Hydrant from a high enough distance).
    • Change Pac-Man's afterimages when using Pac-Jump are more visible and now go from yellow to white.
  • Change Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch enemies, but now automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. Aesthetically, the move resembles Pac-Man Championship Edition 2, featuring pulsating lights in the background and rising pitch with each consecutive enemy eaten.

Update History

1.2.0:

  • Nerf The Universal Change towards the removal of being able to Z-Drop Items out of Hitstun reduces Pac-Man's ability to get out of combos when holding fruits.
  • Change Pac-Man now changes his facial expression when whiffing his dash grab and pivot grab similar to if he whiffs his standing grab.
  • Buff Key when using Pac-Man's Fruit Recycling Technique now cycles back to Key instead of having it disappear.

Classic Mode: Ageless Classic

Pac-Man fights classic characters in accordance to their original release date.

Round Opponent Stage Music
1 Mario, Luigi, and Donkey Kong 75m (Battlefield form) PAC-MAN
2 Duck Hunt Duck Hunt
3 Ice Climbers and R.O.B. Wrecking Crew (Battlefield form) Power-Up Music - Wrecking Crew
4 Young Link, Samus, Simon, and Pit Hyrule Castle Overworld Theme - The Legend of Zelda
5 Little Mac, Mega Man, and Snake Boxing Ring Mega Man Retro Medley
6 Marth, Dr. Mario, and Kirby Dream Land GB Kirby Retro Medley
Bonus Stage
Final Dracula ? Dwelling of Doom

Role in World of Light

Although Pac-Man does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

By taking Marth's route, the player can find Pac-Man near a mushroom area.

Alternate costumes

Palette swap (SSBU)
Pac-Man (SSBU) Pac-Man (SSBU) Pac-Man (SSBU) Pac-Man (SSBU) Pac-Man (SSBU) Pac-Man (SSBU) Pac-Man (SSBU) Pac-Man (SSBU)

Gallery

Character Showcase Video

<youtube>NPzo-TuH0C0</youtube>

Trivia

  • Pac-Man's stock icon, alongside that of the three different Mii Fighter types, is among the few ones that do not depict the character's head. Instead, it takes on the look of Pac-Man's original arcade sprite, which also served as a life counter in the arcade game.
    • Instead of having recolored sections of his stock icon for his alternate costumes, his palette swaps are represented by a colored neon bar undernearth his stock icon, which appear similar to the wall sections from the original Pac-Man.
  • Pac-Man's artwork in Ultimate resembles his artwork in Pac-Man Vs., albeit with Pac-Man angled differently.

References