Yoshi (SSBM): Difference between revisions
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===Dtilt=== | ===Dtilt=== | ||
Now, the dtilt is known as the [[gimp kill]] of Yoshi's edge-game. If it works, which is uncommon, it's usually either against a [[Falco]] or the opponent has made a mistake. What you do is you knock your opponent off the stage and await him to try and grab the edge or make it back onto the stage. At this time you use your dtilt(which has a set-knockback) to knockthem back off the stage, hopefully this time without their second jump. This is where timing comes in, you must hit them after they use their up+b to recover but before they are close enough to hit you with it. At this point a cycle will begin(if you are doing it correctly) of you dtilting them off the stage them them hopelessly trying to grab the edge. After you rack-up some damage on them this way, usually you use one of the other edgeguarding techniques to finish them off. | Now, the dtilt is known as the [[gimp kill]] of Yoshi's edge-game. If it works, which is uncommon, it's usually either against a [[Falco]] or the opponent has made a mistake. What you do is you knock your opponent off the stage and await him to try and grab the edge or make it back onto the stage. At this time you use your dtilt(which has a set-knockback) to knockthem back off the stage, hopefully this time without their second jump. This is where timing comes in, you must hit them after they use their up+b to recover but before they are close enough to hit you with it. At this point a cycle will begin(if you are doing it correctly) of you dtilting them off the stage them them hopelessly trying to grab the edge. After you rack-up some damage on them this way, usually you use one of the other edgeguarding techniques to finish them off. | ||
Revision as of 14:34, October 7, 2006
Template:Character Yoshi is a character in both SSB and SSBM.
Pros & Cons
Pros
- Heavy, thus hard to KO
- Can double jump cancel
- Has moves for many situations, such as down tilt for edgeguarding
- Can juggle many characters well
- Shield/Roll has strange properties that benefit Yoshi
- Has an infinite ledge stall.
Cons
- Lacks a third jump, and thus is highly vulnerable to being hit out of his second jump while recovering
- Has mediocre combo ability on non-fastfallers
- Grabs have a lot of start-up and lag
Edgeguarding
Yoshi has several effective ways to edgeguard an opponent. A quick list of the most common ones is: down-tilt(dtilt), down-air(dair), forward-air(fair), edge-canceled eggs(ECE) and smash attacks.
Dtilt
Now, the dtilt is known as the gimp kill of Yoshi's edge-game. If it works, which is uncommon, it's usually either against a Falco or the opponent has made a mistake. What you do is you knock your opponent off the stage and await him to try and grab the edge or make it back onto the stage. At this time you use your dtilt(which has a set-knockback) to knockthem back off the stage, hopefully this time without their second jump. This is where timing comes in, you must hit them after they use their up+b to recover but before they are close enough to hit you with it. At this point a cycle will begin(if you are doing it correctly) of you dtilting them off the stage them them hopelessly trying to grab the edge. After you rack-up some damage on them this way, usually you use one of the other edgeguarding techniques to finish them off.