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In ''Super Smash Bros. Ultimate'', you can no longer increase the intensity pass 5.0 in Classic Mode, however, the intensity can increase depending on the player's performance in each round. The more the intensity racks up, the more the mural is shown. The intensity scale's effect on bosses will depend on certain characters. For example, {{SSBU|Fox}} can only fight Crazy Hand if he's able to get the intensity high enough, but for characters like {{SSBU|Mario}} or {{SSBU|Simon}}, who have a different boss other than Master and Crazy Hand, it won't matter how hard it'll for any additional bosses one would have to fight. Traditional difficulty settings can be found in the game's Adventure Mode: World of Light. | In ''Super Smash Bros. Ultimate'', you can no longer increase the intensity pass 5.0 in Classic Mode, however, the intensity can increase depending on the player's performance in each round. The more the intensity racks up, the more the mural is shown. The intensity scale's effect on bosses will depend on certain characters. For example, {{SSBU|Fox}} can only fight Crazy Hand if he's able to get the intensity high enough, but for characters like {{SSBU|Mario}} or {{SSBU|Simon}}, who have a different boss other than Master and Crazy Hand, it won't matter how hard it'll for any additional bosses one would have to fight. Traditional difficulty settings can be found in the game's Adventure Mode: World of Light. | ||
[[File:SSBU Classic Mode Difficulty Mural Full.jpg|thumb|center|The mural that is displayed when selecting the difficulty level.]] | [[File:SSBU Classic Mode Difficulty Mural Full.jpg|thumb|center|The mural that is displayed when selecting the difficulty level.|1000px]] | ||
[[Category:Single Player Modes]] | [[Category:Single Player Modes]] | ||
[[Category:Difficulty]] | [[Category:Difficulty]] |
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