Mewtwo (SSBU): Difference between revisions

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{recent release}}
{{recent release}}
{{disambig2|Rayquaza's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Rayquaza}}
{{disambig2|Mewtwo's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Mewtwo}}
{{Infobox Character
{{Infobox Character
|name = Rayquaza
|name = Mewtwo
|image = [[File:Rayquaza Ruby and Sapphire.png|250px]]
|image = [[File:Mewtwo SSBU.png|250px]]
|game = SSBU
|game = SSBU
|ssbgame1 = SSBM
|ssbgame1 = SSBM
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|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
}}
}}
{{cquote|''The dragon type beefy man. His name is Rayquaza the buttcheek''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Rayquaza''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Like in ''[[Melee]]'', Mewtwo is once again an unlockable character. Rayquaza is classified as fighter #24.
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Like in ''[[Melee]]'', Mewtwo is once again an unlockable character. Mewtwo is classified as fighter #24.


Keiji Fujiwara reprises his role as Mewtwo in the game through reused voice clips from ''[[Smash 4]]''.
Keiji Fujiwara reprises his role as Mewtwo in the game through reused voice clips from ''[[Smash 4]]''.
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==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Rayquaza being the 60th character to be unlocked.
*Play [[VS. match]]es, with Mewtwo being the 60th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the eighth character unlocked after {{SSBU|Wolf}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the eighth character unlocked after {{SSBU|Wolf}}.
*Have Mewtwo join the player's party in [[World of Light]].
*Have Mewtwo join the player's party in [[World of Light]].
With the exception of the third method, Rayquaza must then be defeated on [[Spear Pillar]].
With the exception of the third method, Mewtwo must then be defeated on [[Spear Pillar]].


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Rayquaza is a new beef. he is a new fighter.
Mewtwo received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. Some of its moves have improved range and hitbox placements, such as forward tilt, up tilt, back aerial and forward aerial, and its throws are slightly stronger; however, some of its attacks, such as neutral aerial, back aerial and [[Shadow Ball]] are weaker and it can no longer use [[Confusion]] to mix up its recovery.
 


===Aesthetics===
===Aesthetics===
*{{change|rayquaza has a more subdued color scheme and its body appears to have a glossy sheen. The end of its tail is also slightly larger.}}
*{{change|Mewtwo has a more subdued color scheme and its body appears to have a glossy sheen. The end of its tail is also slightly larger.}}
*{{change|All attacks that utilize [[darkness]] have more intense particle effects.}}
*{{change|All attacks that utilize [[darkness]] have more intense particle effects.}}
*{{change|Rayqauza's [[idle pose]] has been altered; it now keeps one of its arms lifted.}}
*{{change|Mewtwo's [[idle pose]] has been altered; it now keeps one of its arms lifted.}}
*{{change|Rayqaza's [[victory pose]]s have been slightly altered:}}
*{{change|Mewtwo's [[victory pose]]s have been slightly altered:}}
**The pose where Rayquaza laughs and floats has it float higher and look farther away from the screen.  
**The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.  
**The pose where Rayquaza thrusts its hand outward has an altered camera angle more towards its hand.
**The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
**The pose where Rayquaza faces away from the screen has Rayquaza keep its eyes shut for slightly longer. [https://youtu.be/IVDd88e4Dek?t=345]
**The pose where Mewtwo faces away from the screen has Mewtwo keep its eyes shut for slightly longer. [https://youtu.be/IVDd88e4Dek?t=345]


===Attributes===
===Attributes===
*{{buff|Like all characters, Rayquaza's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff|Like all characters, Mewtwo's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff|Rayquaza [[dash]]es fast(2.2).}}
*{{buff|Mewtwo [[dash]]es much faster (2.05 → 2.255).}}
*{{buff|Rayquaza [[walk]]s fast (1.3).}}
*{{buff|Mewtwo [[walk]]s slightly faster (1.2 → 1.26).}}
*{{buff|Rayquaza's [[air speed]] is fast (1.1).}}
*{{buff|Mewtwo's [[air speed]] is higher (1.25 → 1.313).}}
*{{change|Rayquaza is [[weight|heavier]] (100).
*{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}}
*{{change|Mewtwo's [[falling speed]] and fast falling speed are slightly faster (1.5 → 1.55) and (2.4 → 2.48) respectively. This improves its survivability but makes it more susceptible to combos.}}
*{{change|Mewtwo is slightly [[weight|heavier]] (74 → 77). This improves its survivability but makes it more susceptible to combos.}}


===Ground Moves===
===Ground Moves===
*{{change|Rayquaza's neutral attack is a bite doing 10%.}}
*{{change|[[Forward tilt]] has a new animation; Mewtwo spins horizontally to strike with its tail.}}
*{{change|Rayquaza's side attack is a whack with his tail. doing 9% damage.}}
**{{buff|Forward tilt has increased range.}}
*{{change|Rayquaza's dash attack is a headbutt. doing 7%.}}
**{{buff|Forward tilt deals more knockback.}}
*{{change|Rayquaza's down attack is a claw on the groung. doing 6%.}}
*{{buff|[[Up tilt]] has improved hitboxes. It now properly connects with opponents behind Mewtwo.}}
*{{change|Rayquaza's up attack is a tail whip up. doing 10%.}}
**{{buff|Up tilt has less endlag.}}
*{{change|Rayquaza's side smash is a dragon claw which does 20% damage.}}
**{{change|Up tilt has a slightly altered animation.}}
*{{change|Rayquaza's down smash is fire fang. doing 18%.}}
*{{nerf|[[Down tilt]] has slightly more endlag.}}
*{{change|Rayquaza's up smash is iron tail. doing 23%.}}
*{{change|[[Dash attack]] has an altered animation; Mewtwo lunges forward with one hand.}}
*{{buff|[[Forward smash]] can now be angled.}}
*{{buff|[[Up smash]] has increased range.}}
 
===Aerial Attacks===
===Aerial Attacks===
*{{change|neutral aerial is a spin which does in total does 9%.}}
*{{buff|All aerials have less landing lag.}}
*{{change|side aerial does a bite again. does 8%.}}
*{{change|[[Neutral aerial]] has altered visuals; rather than emitting multicolored orbs, Mewtwo discharges electricity around itself while flashing with a blue overlay.}}
*{{change|down aerial is a tail attack downwards which does 7%.}}
**{{nerf|Neutral aerial hits fewer times and deals less damage.}}
*{{change|back aerial is a thunderbolt doing 11% damage.}}
*{{buff|[[Forward aerial]] has increased range.}}  
*{{change|up aerial is a small shot of normal energy. it does 7%.}}
*{{buff|[[Back aerial]] has improved hitboxes. It can now reliably hit grounded opponents during a short hop.}}
**{{nerf|Back aerial deals less damage.}}
*{{change|[[Up aerial]] has an altered animation; Mewtwo no longer faces the screen after finishing its tail sweep.}}
*{{buff|[[Down aerial]] has increased range. It can now reliably hit grounded opponents after a full-hop.}}
 
===Throws/other attacks===
===Throws/other attacks===
*{{change|pummel does 2% damage.}}
*{{nerf|[[Forward throw]]'s Shadow Balls are smaller.}}
*{{change|down throw in a tail whip grounding the foe. Does 5% damage.}}
*{{buff|[[Up throw]] deals slightly more knockback.}}
*{{change|up throw is a throw up doing 7% damage.}}
*{{buff|[[Back throw]] launches opponents more horizontally and deals more damage.}}
*{{change|back throw is a throw back, does 6% damage.}}
**{{change|Back throw has an altered animation; Mewtwo tosses the opponent over its shoulder nonchalantly.}}
*{{change|front throw is a punch. does 8% damage.}}
*{{buff|[[Down throw]] has better combo potential at mid-high percentages.}}
 
===Special Moves===
===Special Moves===
*{{change|normal special is a dragon pulse, it does 12%.}}
*[[Shadow Ball]]:
*{{change|side special is rock slide which does 11%.}}
**{{nerf|Shadow Ball has a smaller hitbox when fully charged.}}
*{{change|down special is aqua tail and does 10%.}}
**{{nerf|Shadow Ball deals less damage.}}
*{{change|up special is Dragon Ascent and it does 15%.}}
**{{buff|Shadow Ball reaches its full charge more quickly.}}
===final smash==
*[[Confusion]]:
*{{change|Mega Rayquaza and a Huge Dragon Pulse.}}
**{{buff|Confusion has increased horizontal range.}}
**{{nerf|Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.}}
**{{nerf|Confusion halts Mewtwo's horizontal momentum in the air, removing most of its recovery potential.}}
*[[Teleport]]:
**{{change|Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.}}
*[[Disable]]:
**{{buff|Disable can now be reversed.}}
**{{buff|Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below its eye level.}}
**{{buff|Disable now briefly grants [[intangibility]] before Mewtwo fires the flash from its eyes.}}
**{{change|Disable has an altered animation; Mewtwo spreads its arms out while its eyes emit a flash.}}
*[[Psystrike]]:
**{{change|Mewtwo's [[Final Smash]], Psystrike, has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move also causes more intense visual effects when it hits an opponent.}}
**{{buff|Psystrike deals more damage. (30% → 40%)}}
 
=={{SSBU|Classic Mode}}: Psychic Control==
Each round, through its psychic powers, Mewtwo controls previous opponents to use as teammates in future rounds; these teammates typically represent characters that have been possessed in their home series. Each round uses a track taken from the universe fought in the previous round.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
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==Role in [[World of Light]]==
==Role in [[World of Light]]==
Rayquaza was among the fighters that were summoned to fight the army of [[Master Hand]]s.
Mewtwo was among the fighters that were summoned to fight the army of [[Master Hand]]s.


Rayquaza was present when [[Galeem]] unleashed his beams of light. Rayquaza and [[Solgaleo]] attempted to beat the beams with flamethrower.; this effort failed, with both being vaporized and placed under Galeem's imprisonment, along with the rest of the fighters (excluding {{SSBU|Kirby}}).
Mewtwo was present when [[Galeem]] unleashed his beams of light. Mewtwo and {{SSBU|Zelda}} attempted to reflect the beams using [[Confusion]] and [[Nayru's Love]] respectively; this effort failed, with both being vaporized and placed under Galeem's imprisonment, along with the rest of the fighters (excluding {{SSBU|Kirby}}).


Alternate costumes]]==
==[[Alternate costume (SSBU)#Mewtwo|Alternate costumes]]==
<center>[[File:Rayquaza Palette (SSBU).png|1000px]]</center>
<center>[[File:Mewtwo Palette (SSBU).png|1000px]]</center>


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Rayquaza's artwork for ''Ultimate'' resembles its [[bulbapedia:File:150Rayquaza.png|artwork]] for [[bulbapedia:Pok%C3%A9mon OmegaRuby and AlphaSapphire Versions|''Pokémon OmegaRuby/AlphaSapphire'']], albeit with its hands and legs posed slightly differently.
*Mewtwo's artwork for ''Ultimate'' resembles its [[bulbapedia:File:150Mewtwo.png|artwork]] for [[bulbapedia:Pok%C3%A9mon FireRed and LeafGreen Versions|''Pokémon FireRed/LeafGreen'']], albeit with its hands and legs posed slightly differently.
*Rayquaza was confirmed to be a playable character in ''Ultimate'' before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.  
*Mewtwo was confirmed to be a playable character in ''Ultimate'' before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.  
*Rayquaza is the only [[DLC]] veteran who was playable in the E3 demo.
*Mewtwo is the only [[DLC]] veteran who was playable in the E3 demo.
*Rayquaza was the last non-DLC character added to the Super Smash Bros. Blog.  
*Mewtwo was the last non-DLC character added to the Super Smash Bros. Blog.  
**However, due to [[Mr. Game & Watch (SSBU)|Mr. Game & Watch's]] blog page only being available on the Asian websites until December 7, Mr. Game & Watch was the last character added to the blog on non-Asian websites.
**However, due to [[Mr. Game & Watch (SSBU)|Mr. Game & Watch's]] blog page only being available on the Asian websites until December 7, Mr. Game & Watch was the last character added to the blog on non-Asian websites.


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Rayquaza (SSBU)]]
[[Category:Mewtwo (SSBU)]]
[[Category:Pokémon (SSBU)]]
[[Category:Pokémon (SSBU)]]
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