3,694
edits
(Undid edit by Juju1995: No reason to add this section if it's going to be blank.) |
(This time, I've put down what I've discovered in Ultimate. If any of these are accurate, would someone edit it?) |
||
Line 24: | Line 24: | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
Throws have not changed much since ''Brawl'' other than an overall damage nerf. However, chaingrabbing has effectively been removed, as characters now have a 60 frame period in which they cannot be regrabbed. Also, throws have been rebalanced in terms of knockback. Characters who had weak throws (like {{SSB4|Marth}} and {{SSB4|Zero Suit Samus}}) had their throws' knockback heavily increased, although this also weakens their followups after a grab. On the other hand, the removal of [[hitstun canceling]] gives many new followup options out of a throw to characters like {{SSB4|Luigi}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sheik}} and {{SSB4|Sonic}}. | Throws have not changed much since ''Brawl'' other than an overall damage nerf. However, chaingrabbing has effectively been removed, as characters now have a 60 frame period in which they cannot be regrabbed. Also, throws have been rebalanced in terms of knockback. Characters who had weak throws (like {{SSB4|Marth}} and {{SSB4|Zero Suit Samus}}) had their throws' knockback heavily increased, although this also weakens their followups after a grab. On the other hand, the removal of [[hitstun canceling]] gives many new followup options out of a throw to characters like {{SSB4|Luigi}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sheik}} and {{SSB4|Sonic}}. | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | |||
Throws have significantly changed; all characters' throw speed remains the same regardless of the throwee's height. In addition, the thrower is now invincible for the whole duration of each throw. | |||
==Gallery== | ==Gallery== |
edits