Super Smash Bros. Brawl

Rumble Falls: Difference between revisions

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|interwikipage= Rumble Falls (stage)
|interwikipage= Rumble Falls (stage)
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'''Rumble Falls''' ({{ja|大滝のぼり|Ôtaki nobori}}, ''Large Waterfall Climb'') is a stage for ''[[Super Smash Bros. Brawl]]'', based off the [[Donkey Kong (universe)|''Donkey Kong'' franchise]], specifically ''{{s|mariowiki|Donkey Kong Jungle Beat}}'' for the [[GameCube]], and was later remade for [[Wii]]. It was revealed on [[Smash Bros. DOJO!!]] on July 23, 2007.<sup>[http://www.smashbros.com/wii/en_us/stages/stage07.html]</sup> If one counts the whole stage, it would be the biggest stage in the game.
'''Rumble Falls''' ({{ja|大滝のぼり|Ōtaki Nobori}}, ''Large Waterfall Climb'') is a stage for ''[[Super Smash Bros. Brawl]]'', based off the [[Donkey Kong (universe)|''Donkey Kong'' franchise]], specifically ''{{s|mariowiki|Donkey Kong Jungle Beat}}'' for the [[GameCube]], and was later remade for [[Wii]]. It was revealed on [[Smash Bros. DOJO!!]] on July 23, 2007.<sup>[http://www.smashbros.com/wii/en_us/stages/stage07.html]</sup> If one counts the whole stage, it would be the biggest stage in the game.


==Stage overview==
==Stage overview==

Revision as of 20:03, December 17, 2018

Rumble Falls
Rumble Falls Brawl.png
Rumble Falls in Super Smash Bros. Brawl.
DKSymbol.svg
Universe Donkey Kong
Appears in Brawl
Availability Starter
Crate type Normal
Tracks available Jungle Level Ver.2
Jungle Level
King K. Rool / Ship Deck 2
Bramble Blast
Battle For Storm Hill
DK Jungle 1 Theme (Barrel Blast)
The Map Page/Bonus Level
Bolded tracks must be unlocked
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Rumble Falls (stage)

Rumble Falls (大滝のぼり, Large Waterfall Climb) is a stage for Super Smash Bros. Brawl, based off the Donkey Kong franchise, specifically Donkey Kong Jungle Beat for the GameCube, and was later remade for Wii. It was revealed on Smash Bros. DOJO!! on July 23, 2007.[1] If one counts the whole stage, it would be the biggest stage in the game.

Stage overview

Similar in concept to Icicle Mountain from Super Smash Bros. Melee, Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top; once the top is reached, the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage, a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb. The stage also features buttons at various locations which activate traps or move platforms.

There are spikes throughout the level which deal damage and knockback. The first lone spike has enough knockback to OHKO any character if they don't tech.

Origin

Donkey Kong at the base of the waterfall in Rumble Falls, as seen in Donkey Kong Jungle Beat.

This stage is based on two stages in Donkey Kong Jungle Beat. The bottom half of this stage is based off of Rumble Falls, which is the first level of the Pineapple Kingdom. In each level in Donkey Kong Jungle Beat, Donkey Kong must go maneuver through obstacles in order to get to reach a giant fruit. In Rumble Falls, the giant fruit is a pineapple. Rumble Falls in Donkey Kong Jungle Beat is mostly a vertical stage that involves going through obstacles to go above a waterfall. The overall design of this part of the stage in Brawl is somewhat retained with minor differences; however, the layout of the stage is different. In Brawl, the stage features switches, ladders, and spikes, which weren't present in the Donkey Kong Jungle Beat stage.

Donkey Kong progresses through the Sky Garden stage of Donkey Kong Jungle Beat.

The top half of this stage is based off of the Donkey Kong Jungle Beat level Sky Garden in the Orange Kingdom. In Donkey Kong Jungle Beat's Sky Garden, Donkey Kong's goal is to reach a giant orange. In Donkey Kong Jungle Beat, Sky Garden features large vines in the background holding up large stone blocks. Sky Garden is mostly a horizontal stage that involves going through obstacles to get from one side of the stage to the other. The overall design of this part of the stage in Brawl is somewhat retained, including the giant vines in the background; however, it being a horizontal stage was not retained. In Brawl, there are spikes, moving platforms, and an airplane, which weren't present in the Donkey Kong Jungle Beat stage.

Tournament legality

Rumble Falls is banned from tournaments for some of the same reasons that got Icicle Mountain banned: its fast scrolling, and giving advantages to players with good jumps. Also, characters who rely on a tether to recover are hurt, the first spike has one-hit KO potential (though it can easily be teched), and the focus is more on the moving stage than the actual fighting.

Gallery

Trivia

  • When playing as the Pokémon Trainer, the Pokémon Trainer will teleport higher up whenever the camera leaves him behind. Similar effects occur during the Subspace Emissary.
  • Stationary Final Smashes, like Negative Zone and Konga Beat, scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly if DK is on the ground or in midair. Some other Final Smashes slow down the scrolling of the stage. End of Day completely stops the scrolling.
  • Bramble Blast, which plays on this stage, is one of only two tracks that play on a Donkey Kong stage to be unlocked by collecting a CD - the other is Kongo Jungle (Melee), which plays on the returning Jungle Japes stage (all tracks on 75m are unlocked with the stage, and all the other music pieces on Rumble Falls are available from the start).
  • The stage will not show the "SPEED UP!" warning when a Smash Ball appears.
  • Rumble Falls is the only stage that debuted in Brawl that isn't represented in some way in Super Smash Bros. Ultimate.

External links