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Cross Chop: Difference between revisions

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(→‎Overview: https://www.youtube.com/watch?v=Us-jVuCJfVU)
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==Overview==
==Overview==
Incineroar roars before leaping into the air, coming back down at an angle with its arms crossed and covered in fire. The move travels a set, recoverable distance if it doesn't impact the ground, and does not leave Incineroar helpless. It can also be reversed, and prevent certain self-destructs. It appears to have Super Armor at the start.
Incineroar roars before leaping directly upwards into the air, before descending in a [[flame|fiery]] tackle diagonally downwards. Incineroar gains [[super armor]] a few frames after its initial ascent, and Incineroar can change its direction right before starting the move, though not once it is in the air. The descending tackle causes an explosion once Incineroar lands. Incineroar's descending body hitbox and landing explosion are usually the main combat components of the move, dealing powerful knockback (the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful). However, the move has high ending lag, making it punishable.
 
As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first.
 
Unlike most up specials, Cross Chop does not put Incineroar into [[helplessness]], unless Incineroar lands during its descent and does not touch solid ground during the crashing animation. However, its awkward angle and poor horizontal distance requires it to be used extremely high for recovery (almost from the top left or right of the screen) as it is a [[self-destruct]] any other way.


==Origin==
==Origin==

Revision as of 05:53, December 17, 2018

Cross Chop
File:CrossChop.gif
Incineroar using Cross Chop on Ike.
User Incineroar
Universe Pokémon
Article on Bulbapedia Cross Chop (move)

Cross Chop (クロスチョップ, Cross Chop) is Incineroar's up special move in Super Smash Bros. Ultimate.

Overview

Incineroar roars before leaping directly upwards into the air, before descending in a fiery tackle diagonally downwards. Incineroar gains super armor a few frames after its initial ascent, and Incineroar can change its direction right before starting the move, though not once it is in the air. The descending tackle causes an explosion once Incineroar lands. Incineroar's descending body hitbox and landing explosion are usually the main combat components of the move, dealing powerful knockback (the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful). However, the move has high ending lag, making it punishable.

As the rising and descending hits are meant to combo into each other, both hits have set knockback; however, the descending hit has extremely high base knockback that acts as a powerful gimp even at 0%, allowing for a sacrificial KO that always KOs the opponent first.

Unlike most up specials, Cross Chop does not put Incineroar into helplessness, unless Incineroar lands during its descent and does not touch solid ground during the crashing animation. However, its awkward angle and poor horizontal distance requires it to be used extremely high for recovery (almost from the top left or right of the screen) as it is a self-destruct any other way.

Origin

Cross Chop in Pokémon Sun and Moon.

Cross Chop is a Fighting-type move introduced in Pokémon Gold and Silver. It has 100 base power, and has a higher chance of dealing a critical hit but with a low accuracy rate. Incineroar naturally learns this move at level 66.

Trivia

  • Incineroar's leap has the same sound effect as a Spring.
  • Similar to Revenge, Cross Chop deals flame damage in Ultimate, despite being a Fighting-type move.