Cross Chop: Difference between revisions
Unowninator (talk | contribs) (→Overview: https://www.youtube.com/watch?v=Us-jVuCJfVU) |
|||
Line 14: | Line 14: | ||
==Overview== | ==Overview== | ||
Incineroar roars before leaping into the air, | Incineroar roars before leaping directly upwards into the air, before descending in a [[flame|fiery]] tackle diagonally downwards. Incineroar gains [[super armor]] a few frames after its initial ascent, and Incineroar can change its direction right before starting the move, though not once it is in the air. The descending tackle causes an explosion once Incineroar lands. Incineroar's descending body hitbox and landing explosion are usually the main combat components of the move, dealing powerful knockback (the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful). However, the move has high ending lag, making it punishable. | ||
As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first. | |||
Unlike most up specials, Cross Chop does not put Incineroar into [[helplessness]], unless Incineroar lands during its descent and does not touch solid ground during the crashing animation. However, its awkward angle and poor horizontal distance requires it to be used extremely high for recovery (almost from the top left or right of the screen) as it is a [[self-destruct]] any other way. | |||
==Origin== | ==Origin== |
Revision as of 04:53, December 17, 2018
Cross Chop | |
---|---|
File:CrossChop.gif Incineroar using Cross Chop on Ike. | |
User | Incineroar |
Universe | Pokémon |
Article on Bulbapedia | Cross Chop (move) |
Cross Chop (クロスチョップ, Cross Chop) is Incineroar's up special move in Super Smash Bros. Ultimate.
Overview
Incineroar roars before leaping directly upwards into the air, before descending in a fiery tackle diagonally downwards. Incineroar gains super armor a few frames after its initial ascent, and Incineroar can change its direction right before starting the move, though not once it is in the air. The descending tackle causes an explosion once Incineroar lands. Incineroar's descending body hitbox and landing explosion are usually the main combat components of the move, dealing powerful knockback (the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful). However, the move has high ending lag, making it punishable.
As the rising and descending hits are meant to combo into each other, both hits have set knockback; however, the descending hit has extremely high base knockback that acts as a powerful gimp even at 0%, allowing for a sacrificial KO that always KOs the opponent first.
Unlike most up specials, Cross Chop does not put Incineroar into helplessness, unless Incineroar lands during its descent and does not touch solid ground during the crashing animation. However, its awkward angle and poor horizontal distance requires it to be used extremely high for recovery (almost from the top left or right of the screen) as it is a self-destruct any other way.
Origin
Cross Chop is a Fighting-type move introduced in Pokémon Gold and Silver. It has 100 base power, and has a higher chance of dealing a critical hit but with a low accuracy rate. Incineroar naturally learns this move at level 66.