1,916
edits
m (→Trivia) |
|||
Line 149: | Line 149: | ||
*Grabbing an [[edge]] consecutively without landing or getting hit now decreases the [[intangibility]] of subsequent [[edge recovery|edge options]], to the point of granting no intangibility at all from the fourth edge grab onward. Additionally, in a similar vein to [[Aether]] in previous games, characters can only grab edges up to six times under these conditions. This further decreases the effectiveness of [[planking]] strategies. | *Grabbing an [[edge]] consecutively without landing or getting hit now decreases the [[intangibility]] of subsequent [[edge recovery|edge options]], to the point of granting no intangibility at all from the fourth edge grab onward. Additionally, in a similar vein to [[Aether]] in previous games, characters can only grab edges up to six times under these conditions. This further decreases the effectiveness of [[planking]] strategies. | ||
*[[Edge sweet spot]]s have become smaller, and recovery moves take longer to snap on ledges in general. This makes [[recovery|recovering]] more difficult. | *[[Edge sweet spot]]s have become smaller, and recovery moves take longer to snap on ledges in general. This makes [[recovery|recovering]] more difficult. | ||
*[[Footstool jump]]s have been nerfed, as opponents footstooled in midair can | *The window to [[tech]] has increased from 8 frames to 11 frames, and teching in general has mostly been restored to its state in ''Brawl'' (minus the added leniency while already making contact with a wall or ceiling), removing all of the untechable situations from ''Smash 4''; however, sustaining too much knockback from a certain distance from a surface can prevent characters from teching, making stage spikes guaranteed at high enough percents. | ||
*[[Footstool jump]]s have been nerfed, as opponents footstooled in midair can tech on the ground during the animation. However, footstools now also grant the user a few frames of intangibility upon leaping off the opponent. | |||
*[[Reeling]] can be teched on the ground, like in previous ''Smash'' games. | *[[Reeling]] can be teched on the ground, like in previous ''Smash'' games. | ||
*[[Meteor smash]] attacks can no longer be teched when grounded, regardless of their properties, making them more reliable for starting combos. | *[[Meteor smash]] attacks can no longer be teched when grounded, regardless of their properties, making them more reliable for starting combos. |
edits