Duck Hunt (SSBU): Difference between revisions
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Revision as of 01:29, December 14, 2018
Duck Hunt in Super Smash Bros. Ultimate | |
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Universe | Duck Hunt |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | NES Zapper Posse |
“ | This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Duck Hunt (ダックハント, Duckhunt), known in PAL regions (or when the Switch's region settings is set to Europe) as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Duck Hunt is classified as fighter #59.
How to unlock
Complete one of the following:
- Play VS. matches, with Duck Hunt being the 56th character to be unlocked.
- Clear Classic Mode with Diddy Kong.
- Have Duck Hunt join the player's party in World of Light.
With the exception of the third method, Duck Hunt must then be defeated on Duck Hunt.
Changes from Super Smash Bros. 4
Aesthetics
Duck Hunt's model features a more subdued color scheme, with the dog and duck featuring fur and feather detailing, respectively.
Duck Hunt now has voice clips during gameplay, consisting of realistic 8-bit dog noises and duck quacks.
Attributes
Like all characters, Duck Hunt's jumpsquat animation now takes three frames to complete (down from 4).
Duck Hunt dashes much faster (1.63 → 1.793).
Duck Hunt walks much faster (1.155 → 1.213).
Duck Hunt's air speed is slightly faster (1.1 → 1.155).
Duck Hunt is considerably lighter, reducing their survivability (91 → 86).
Ground Attacks
- Neutral attack:
Neutral attack's animation is faster.
- Up tilt:
Up tilt has fewer startup frames.
Up tilt does significantly less knockback, greatly reducing its viability as a KO option.
- Forward tilt
Forward tilt does more knockback, increasing its viability as a KO option.
- All smash attacks:
All smash attacks have less endlag.
All smash attacks connect more reliably. This significantly improves Duck Hunt's ability to KO.
- Forward smash:
Forward smash deals more knockback.
Forward smash can now be angled.
- Down smash:
Down smash deals more knockback.
Aerial Attacks
All aerials have less landing lag.
- Neutral aerial:
Neutral aerial has less endlag.
- Forward aerial:
Forward aerial has less endlag.
The duck is now a disjoint during forward aerial.
Forward aerial has slightly less range.
- Down aerial:
Down aerial has less startup and endlag.
Down aerial no longer auto-cancels on a short-hop.
Special Moves
- Trick Shot:
Trick Shot is slower and more floaty, but starts further forward.
Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.
Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.
Trick Shot's knockback has been increased significantly.
Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.
- Clay Shooting:
Clay Shooting has fewer startup frames.
When Clay Shooting's pidgeon is destroyed, debris that deals damage flies in multiple directions.[1]
However, these particles will damage Duck Hunt if the pidgeon is destroyed by the opponent.
Clay Shooting's pidgeon is no longer destroyed when pressing Special Move while it's out. Instead, it is shot once.
Clay Shooting faces the screen more.
- Duck Jump:
After a short while, Duck Jump can be acted out of with an attack or air dodge.
- Wild Gunman:
Wild Gunman has less endlag.
The orange and sombrero Gunmen deal significantly more knockback.
Each Gunman now deals twice as much damage.
The Wild Gunmen now have visual bullet tracers when shooting their guns, allowing players to see how far each gunman will shoot.
- Final Smash:
NES Zapper Posse has a larger hitbox.
Classic Mode: Dog, Duck, Zapper
Duck Hunt's opponents are all animals or Mii Fighters with animal costumes.
Round | Opponent | Stage |
---|---|---|
1 | Donkey Kong and Diddy Kong | Kongo Jungle |
2 | Sonic | Windy Hill Zone |
3 | Fox, Falco, and Wolf | Garden of Hope |
4 | Giant King K. Rool | Kongo Falls |
5 | Mii Fighters | Green Greens |
6 | Duck Hunt | Living Room |
Bonus Stage | ||
Final | Rathalos | ? |
Role in World of Light
Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Duck Hunt was present when Galeem unleashed his beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was then placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
Alternate costumes
![Duck Hunt Palette (SSBU).png](https://ssb.wiki.gallery/images/thumb/d/db/Duck_Hunt_Palette_%28SSBU%29.png/1000px-Duck_Hunt_Palette_%28SSBU%29.png)
Gallery
Running towards a Smart Bomb on Spirit Train.
Attacking Toon Link with their rapid jab on The Great Cave Offensive.
Crouching with Falco on Tortimer Island.
Several Duck Hunts on Mario Galaxy.
Taunting with Nintendog on Dream Land.
Idling with Mr. Game & Watch on Tortimer Island.
With Chef Kawasaki on Mushroom Kingdom U.
Character Showcase Video
<youtube>anhjSVXYL6E</youtube>
Gallery
- Duck Hunt is the only character who travels to Living Room in Classic Mode.
References
| |
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Fighter | Duck Hunt (SSB4 · SSBU) |
Stage | Duck Hunt |
Other | Wild Gunmen |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |