Talk:Daisy (SSBU): Difference between revisions

→‎Effects may not affect actual attack range: Well I just made a major discovery.
(→‎Effects may not affect actual attack range: Well I just made a major discovery.)
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I just realized that wasn't one of the shown aspects on the page, so I did one that was which I could test, their neutral aerial. They appear to be exactly the same and have no differences in effects anyway. I can SH and hit Mega Man's head on the late hit two blocks before 45 (with the proper right-to-left rule) using both of them. I also tested the early hit which was about the same. The only thing I don't feel confident about is the initial sweet spot, and even then I don't think it would be different. [[User:Dragon5|Dragon5]] ([[User talk:Dragon5|talk]]) 15:30, 12 December 2018 (EST)
I just realized that wasn't one of the shown aspects on the page, so I did one that was which I could test, their neutral aerial. They appear to be exactly the same and have no differences in effects anyway. I can SH and hit Mega Man's head on the late hit two blocks before 45 (with the proper right-to-left rule) using both of them. I also tested the early hit which was about the same. The only thing I don't feel confident about is the initial sweet spot, and even then I don't think it would be different. [[User:Dragon5|Dragon5]] ([[User talk:Dragon5|talk]]) 15:30, 12 December 2018 (EST)
:Scratch that. The range is exactly the same, but there's a catch when I looked at [https://twitter.com/kaijusanMk_2/status/1071748387869876224 this tweet]: Player 2 facing left will beat out player 1 facing right. I think I just found a port priority bug. If the players are the opposite way they'll hit each other. Either way, I think it's safe to remove the difference because of this.
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