Talk:Daisy (SSBU): Difference between revisions

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[[User:PuffyPuffyPuffPuff|The Puffiest Puff, Puffy Puff Puffles Puffpuff the Puff]] ([[User talk:PuffyPuffyPuffPuff|talk]]) 17:39, 12 November 2018 (EST)
[[User:PuffyPuffyPuffPuff|The Puffiest Puff, Puffy Puff Puffles Puffpuff the Puff]] ([[User talk:PuffyPuffyPuffPuff|talk]]) 17:39, 12 November 2018 (EST)
== Effects may not affect actual attack range ==
I haven't fully tested everything yet, but I have noticed from the linked pages in the edit history how the different effects between Peach and Daisy ''seem'' to affect the range. What I did was this: Mega Man was my opponent, I went to the far left corner of the training stage with the wall, had Mega Man against it while facing me, and used the edge of the dress while crouching to measure distance consistently. Jab 1 does not hit any further than the fifth block past the 45 marker (assuming left-to-right instead of the right-to-left the stage follows, which would be the fifth past 44) for either of them. Jab 2 cannot hit slightly past the last block past 45 or the first block past 44 following the previous rules. In fact, I get a little spark when trying to hit Mega Man's arm with Peach beyond the normal reach. With a little more testing and verification it might be safe to assume that these changes pointed out are simply cosmetic. [[User:Dragon5|Dragon5]] ([[User talk:Dragon5|talk]]) 14:56, 12 December 2018 (EST)

Revision as of 14:56, December 12, 2018

Double Jumping

I see someone is not 100% sure on Daisy's second jump being different than Peach's but here I have some proofs:

Daisy double jump
Daisy Double Jump
Peach Double Jump 1.png
Peach Double Jump.png

So please don't delete it.

ANTI (talk)

If you wish to show the images, please do so using links, not thumbnails or similar. These disrupt the talk page and are in general unnecessary. See SW:POST.
Also, sign your posts with four tildes (~~~~), not three (~~~). See SW:SIG. — NokiiSig.png Nokiiε (T·C·L) 19:16, 16 August 2018 (EDT)

Daisy has no noticeable differences from Peach

I don't want to just randomly change an entire page without at least discussing it first, but according to this Twitter thread, Daisy has no differences from Peach whatsoever. Or at the very least, if she does, they're minuscule and practically unnoticeable. Every single change gleaned from Smash 4 Peach that is listed on Daisy's page is a change that Peach herself also received.

This could just be due to limited testing, but I felt it was important to bring up here. I'm not saying they have absolutely no differences, but as it stands now, their differences seem to be practically non-existent. —Preceding unsigned comment added by Hinata2000100 (talkcontribs) 00:13 3 November 2018 (EDT)

"Unfortunately we can't test a lot". Best to wait until the game launches for hard, concrete side-by-side comparisons before uprooting everything.Nintendo101 (talk) 01:36, 3 November 2018 (EDT)
Yeah, that's fair. That's why I brought it up in the talk page instead of just changing the whole page myself. I'm fine with waiting, just wanted other opinions on the matter. Hinata2000100 (talk) 01:56, 3 November 2018 (EDT)

Echoes in general are difficult to pinpoint changes, so let's protect all those pages

Echoes have been a massive target of edit warring due to our information on all echoes (aside from Ken and Chrom) and how they differ from their base characters being extremely hard to pinpoint with our limited footage. I propose we just protect all of them to autoconfirmed at LEAST in order to prevent further edit warring and implementing of incorrect information. :V

The Puffiest Puff, Puffy Puff Puffles Puffpuff the Puff (talk) 17:39, 12 November 2018 (EST)

Effects may not affect actual attack range

I haven't fully tested everything yet, but I have noticed from the linked pages in the edit history how the different effects between Peach and Daisy seem to affect the range. What I did was this: Mega Man was my opponent, I went to the far left corner of the training stage with the wall, had Mega Man against it while facing me, and used the edge of the dress while crouching to measure distance consistently. Jab 1 does not hit any further than the fifth block past the 45 marker (assuming left-to-right instead of the right-to-left the stage follows, which would be the fifth past 44) for either of them. Jab 2 cannot hit slightly past the last block past 45 or the first block past 44 following the previous rules. In fact, I get a little spark when trying to hit Mega Man's arm with Peach beyond the normal reach. With a little more testing and verification it might be safe to assume that these changes pointed out are simply cosmetic. Dragon5 (talk) 14:56, 12 December 2018 (EST)